Move the agent-network HTTP handlers from server/http/handlers/agentnetwork into
the module at internals/modules/agentnetwork/handlers (package handlers) and
rename the entrypoint AddEndpoints -> RegisterEndpoints, matching the
reverse-proxy module convention. Wiring in http/handler.go updated accordingly.
Move management/server/agentnetwork (and its catalog/, labelgen/, types/
subpackages) to management/internals/modules/agentnetwork, alongside the
reverse-proxy module, and rewrite all importers. Pure relocation: package names,
the synthesizer + affectedpeers registration hook, and store access (shared
store.Store) are unchanged, so no import cycle is introduced (affectedpeers
still depends only on the agentnetwork/types leaf).
Strip PR-review framing, commit references, absolute paths, and stale internal
references from the agent-network module docs; fix broken relative links; verify
all diagrams against the current architecture. Remove the internal AI-reviewer
prompt file.
The injected embedded proxy peer had a PeerStatus with a zero LastSeen, which
serializes to '0000-00-00' and is rejected by MySQL in strict mode (SQLite
tolerates it). Set LastSeen to a valid time so SaveAccount succeeds on both
engines.
- labelgen word pool: vermillion -> vermilion, racoon -> raccoon.
- codespell ignore list: add flate (Go compress/flate package), recordin
(a test-local identifier), and unparseable (a valid alternative spelling used
consistently across identifiers + a metadata-value constant).
Request/response parsers and SSE/event-stream metering, the embedded pricing
table, and the builtin middleware set: request parser, router, policy
limit-check/record, cost meter, guardrail, identity inject, response parser.
Includes the path-routed providers — Google Vertex AI (keyfile:: service-account
OAuth minting) and AWS Bedrock (bearer auth, invoke/converse/streaming, optional
/bedrock prefix) — plus the Models allowlist and unmeterable-publisher deny.
The per-target middleware chain (slots, dispatcher, mutation gate, metadata
merger), body capture, access-log terminal sink, and the proxy wiring that
builds + runs chains for synthesized agent-network services.
The affected-peers resolver loaded only persisted reverse-proxy services, but
agent-network services are synthesized on demand and never persisted. As a
result the embedded proxy peer was never folded into the affected set when a
client's group changed, so the proxy received no network-map update for a newly
authorised client and rejected its handshake until a full resync (restart).
loadProxyServices now merges the synthesized agent-network services (injected
via a registration hook to avoid an import cycle), so proxy peers learn newly
authorised clients immediately.
Adds the account-scoped agent-network module: provider/policy/budget CRUD and
store, the reverse-proxy service synthesizer, policy selection + limit
enforcement, the provider catalog (incl. Vertex AI and AWS Bedrock entries),
and the management HTTP + proxy gRPC surfaces.
* [client] always clean up on Engine.Start failure via defer
The rosenpass init paths (NewManager/Run) returned without calling
e.close(), leaking the WireGuard interface and other partially
initialized state on failure. Per-branch cleanup was easy to miss when
adding new early returns.
Convert Start to a named error return and tear down via a single defer
that calls e.close() whenever err != nil, removing the scattered
per-branch close() calls (including the redundant one in initFirewall).
* [client] make Engine single-use and guard against double Start
Create the run context once in NewEngine instead of in Start. This
keeps e.cancel valid for the engine's whole lifetime, so Stop can
cancel a Start that is blocked waiting on the network while holding
syncMsgMux: Stop now cancels before taking the lock, unblocking that
Start so it can release the mutex.
Reject re-entry into Start: a non-nil wgInterface means a prior Start
already ran (ErrEngineAlreadyStarted), and a cancelled run context
means the engine was stopped (ErrEngineAlreadyStopped). Both checks run
before the cleanup defer so a duplicate call cannot tear down the
running engine's state.
* [client] let engine context unblock WaitStreamConnected
WaitStreamConnected only watched the signal client's own context, which
derives from the parent engineCtx rather than the engine's run context.
A Start blocked here (signal stream not yet up) could therefore not be
released by Engine.Stop, since Stop only cancels the engine's run
context.
Pass a context into WaitStreamConnected and select on it too, and have
the engine pass e.ctx, so Stop cancelling e.ctx unblocks a parked Start.
Update the Client interface, the mock, and callers accordingly.
* [client] fix Start/Stop race by making the run loop own engine shutdown
ConnectClient.Stop stopped the engine directly while the run loop's
backoff cycle could still be starting an engine, so Engine.close raced
Engine.Start (e.g. firewall setup reading wgInterface while close nils
it). embed.Client.Start's rollback only avoided a deadlock by cancelling
before Stop; the race itself remained and was caught by -race.
Make the run loop the sole owner of engine shutdown: derive the run
context in NewConnectClient, and have Stop cancel it and wait for the
loop to exit (skipping the wait when the loop never ran) instead of
calling engine.Stop. The loop now always stops the engine on its way
out, dropping the unsynchronised wgInterface check it used to guard that
call. Self-calls from within the loop use runCancel to avoid waiting on
themselves.
embed keeps a defensive pre-Stop cancel(); the daemon's cleanupConnection
gets a TODO to adopt Stop() rather than stopping the engine in parallel.
* [client] init context state in engine tests
Engine tests built the engine context with context.WithCancel(
context.Background()), omitting CtxInitState. Now that the run context
is created in the constructor, the wgIfaceMonitor goroutine can reach
triggerClientRestart during teardown, which calls CtxGetState and
panics on the missing state. Real entry points (up, embed, service)
always CtxInitState; only the tests skipped it.
* [client] interrupt connect backoff on context cancel
The run loop retried with a raw ExponentialBackOff, so a backoff sleep
ignored context cancellation. Now that ConnectClient.Stop waits for the
run loop to exit, a cancel landing during a sleep would block Stop for
the full interval (up to MaxInterval). Wrap the backoff with the run
context so Retry returns promptly on cancel; the retry budget itself
(MaxElapsedTime) is unchanged.
* [client] bound WaitStreamConnected in signal client tests
The tests waited on WaitStreamConnected with context.Background() and the
client's own context was also Background, so a stream that never connects
would hang until the suite timeout. Pass a 5s timeout context and assert
StreamConnected afterwards so the tests fail fast with a clear reason.
* [client] fix WaitStreamConnected stale-channel race
The StreamConnected check and the wait-channel creation took the mutex
separately, so notifyStreamConnected could set the status and close/clear
connectedCh in between: the waiter then created a fresh channel nobody
would ever close and blocked forever. Also, the status read was unlocked
while notify wrote it under the mutex (a data race). Do the check and the
channel fetch in one locked section; drop the now-unused
getStreamStatusChan helper. Pre-existing bug, not introduced by this branch.
* [client] abort Start if context cancelled while waiting for signal stream
receiveSignalEvents blocks in WaitStreamConnected until the signal stream
connects or the context is cancelled. If Stop cancelled e.ctx while Start
was parked there, Start kept going: it started the remaining subsystems on
a cancelled context and marked a shutting-down engine as started. Return
the context error from receiveSignalEvents and propagate it from Start, so
the deferred cleanup runs and the cancellation reaches the caller.
* [client] clean up all started components on Start failure
Start's failure defer only called close(), which covers the wg interface,
firewall, rosenpass and port forwarding but leaves connMgr, srWatcher,
route/DNS/flow/state managers and the monitor goroutines running. A late
failure (e.g. the context-cancelled check after the signal stream) thus
leaked them.
Extract Stop's locked teardown into stopLocked (caller holds syncMsgMux,
does not wait on shutdownWg) and call it from both Stop and Start's defer.
The defer also cancels the run context first so goroutines started before
the failure unwind. Teardown order is unchanged.
The iOS PKCE login runs in the main-app process, decoupled from the network
extension (the extension's client context is torn down on login-required, which
would otherwise kill the WaitToken goroutine before the OAuth callback arrives).
Because it is decoupled, nothing aborted the flow when the user dismissed the
browser without logging in: WaitToken kept its loopback HTTP server bound to the
redirect port until the flow expired, so the next connect stalled trying to bind
the same port.
Make the Auth context cancellable and add Auth.Stop(), which cancels it. Cancelling
unblocks WaitToken, whose deferred server.Shutdown frees the port immediately. This
mirrors how Android's stopEngine() aborts login via the engine context.
NewAuthWithConfig now also derives a cancellable context; its only iOS caller uses
LoginSync (no interactive server), so behaviour is unchanged there.
* Restores behavior to create profile if not there on Up
* Allows to restore nerbird status showing of the profile name
* [client] Reduce upFunc cognitive complexity
Extract the profile switch/auto-create logic from upFunc into a dedicated
switchOrCreateProfile helper. The inlined NotFound-retry branch pushed
upFunc over SonarCloud's cognitive complexity threshold (S3776).
No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* [client] Make up --profile auto-create idempotent under concurrent runs
Don't fail switchOrCreateProfile on a createProfile error: a concurrent
run may create the profile between the NotFound check and our create
call. Retry the switch regardless and only surface the create error if
the switch also fails. Addresses CodeRabbit race-condition feedback.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* Share createProfile with addProfileFunc
* But allow conn reusage
* moves switchOrCreateProfile to where it's used
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* [management] Fetch complete user data in ValidateTunnelPeer
Previously the `ValidateTunnelPeer` method used by the ProxyService
would fetch user information from the database if the connected peer
was associated with a user ID, but it would not consult the IdP data
for cached info from JWT claims like email. This caused the value of
the injected `X-Netbird-User` header to always display the peer ID and
never the user email associated with the peer as expected.
This change adds an optional IdP manager to the ProxyService and
fetches the complete user data from it if present.
* [management] Refactor ValidateTunnelPeer principal info gathering
This refactors the gathering of info on proxy tunnel peer principals
into its own method to keep the complexity down and make Sonar happy.
* Migrate to profile ids
* Migrate android profile manager
* Clean up
* Fix review
* Add ID type
* Fix test and runes in ShortID()
* Fix profile switch on up and android comments
* Revert android profile to string id
* Fix feedback
* Fix UI feedback
* Fix id assignment
* Add renaming of profiles
* Fix review
* Remove ui binary
* Fix getProfileConfigPath not validating id
* Change resolve handle order and fix server merge problems
* Fix mdm test
- introduce variables to avoid publishing latest docker tags and installers
- Refactor .goreleaser.yaml to simplify docker configurations and add environment-driven flags
- removed management debug containers (it was doing only log var)
- Stopped building arm v6 32bits in favor of v7 32 bits for services (not client)
- Add target argument to docker files
* [client] fix iOS route-update reordering that black-holed IPv6 on exit-node disable
On iOS the route notifier delivered each prefix update from its own
fire-and-forget goroutine (notify -> `go func`), so Go provided no ordering
guarantee between consecutive updates. It also read currentPrefixes inside
that goroutine without holding the lock, racing the next OnNewPrefixes write.
On exit-node disable the core removes the default routes as two separate
prefix updates (0.0.0.0/0, then the synthesized ::/0). When the two
goroutines were reordered, the stale snapshot still containing ::/0 was
delivered last and clobbered the correct default-free one. iOS then kept the
::/0 default route on the tunnel with no exit node to carry it, black-holing
all IPv6 traffic while IPv4 recovered correctly.
Fix: deliver updates through a single worker goroutine fed by a buffered
channel, preserving production order, and snapshot the joined prefix string
under the mutex so it can't race a concurrent update. Buffered so producers
(which run under the route manager lock) don't block on the listener callback.
* [client] close iOS notifier delivery goroutine on Stop, unbounded queue
The delivery goroutine was never stopped, leaking on every engine
restart. Add Notifier.Close, called from the route manager Stop after
routing cleanup.
Replace the buffered update channel with a cond-driven linked-list
queue so route-update producers (running under the route manager lock)
never block when the listener callback is slow.