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Split isConnectedOnAllWay into a thin method that snapshots state and a pure evalConnStatus helper that takes a connStatusInputs struct, so the tri-state decision logic can be exercised without constructing full Worker or Handshaker objects. Add table-driven tests covering force-relay, ICE-unavailable and fully-available code paths, plus unit tests for iceRetryState budget/hourly transitions and reset.
46 lines
1.4 KiB
Go
46 lines
1.4 KiB
Go
package peer
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import (
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log "github.com/sirupsen/logrus"
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)
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const (
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// StatusIdle indicate the peer is in disconnected state
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StatusIdle ConnStatus = iota
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// StatusConnecting indicate the peer is in connecting state
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StatusConnecting
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// StatusConnected indicate the peer is in connected state
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StatusConnected
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)
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// connStatusInputs is the primitive-valued snapshot of the state that drives the
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// tri-state connection classification. Extracted so the decision logic can be unit-tested
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// without constructing full Worker/Handshaker objects.
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type connStatusInputs struct {
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forceRelay bool // NB_FORCE_RELAY or JS/WASM
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peerUsesRelay bool // remote peer advertises relay support AND local has relay
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relayConnected bool // statusRelay reports Connected (independent of whether peer uses relay)
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remoteSupportsICE bool // remote peer sent ICE credentials
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iceWorkerCreated bool // local WorkerICE exists (false in force-relay mode)
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iceStatusConnecting bool // statusICE is anything other than Disconnected
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iceInProgress bool // a negotiation is currently in flight
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}
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// ConnStatus describe the status of a peer's connection
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type ConnStatus int32
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func (s ConnStatus) String() string {
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switch s {
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case StatusConnecting:
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return "Connecting"
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case StatusConnected:
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return "Connected"
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case StatusIdle:
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return "Idle"
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default:
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log.Errorf("unknown status: %d", s)
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return "INVALID_PEER_CONNECTION_STATUS"
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}
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}
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