Commit Graph

15 Commits

Author SHA1 Message Date
Viktor Liu
b434cda062 [client] Refresh signal receive liveness when worker handoff drains (#6594) 2026-06-29 12:16:47 +02:00
Zoltan Papp
deff8af59f [client] Wait for signal receive watchdog to stop before reconnect (#6574)
* [client] Wait for signal receive watchdog to stop before reconnect

The per-stream watchReceiveStream goroutine was started fire-and-forget
and never joined. On reconnect a lingering watchdog could still flip
shared client state (receiveStalled, the disconnect notifier) on the
freshly established stream, since cancelStream only cancels its own
stream context.

Track the watchdog with a WaitGroup and wait for it to exit (after
cancelling its stream) before the operation returns, so each reconnect
starts with no stale watchdog.

* [client] Bind signal receive probe to the stream context

The watchdog probe reused the generic Send, which derives its per-attempt
timeouts from the long-lived client context, so cancelStream could not
interrupt an in-flight probe. After joining the watchdog on reconnect,
watchdogWg.Wait() could then block for the full send-attempt chain.

Split Send into a context-aware send and pass the stream context down
through sendReceiveProbe, so cancelStream aborts any in-flight probe and
the watchdog exits promptly.
2026-06-29 11:24:25 +02:00
Viktor Liu
5968cff242 [client] Keep signal stream alive while receive loop is blocked on worker handoff (#6530) 2026-06-28 15:33:30 +02:00
Zoltan Papp
e84f6527f7 [client] fix WaitStreamConnected test call after ctx signature change (#6503)
watchdog_test.go called WaitStreamConnected() without the context.Context
argument added in #6443, breaking the signal client test build.
2026-06-22 15:53:11 +02:00
Zoltan Papp
ac9529ea8c [client] Fix engine lifecyrcle race (#6443)
* [client] always clean up on Engine.Start failure via defer

The rosenpass init paths (NewManager/Run) returned without calling
e.close(), leaking the WireGuard interface and other partially
initialized state on failure. Per-branch cleanup was easy to miss when
adding new early returns.

Convert Start to a named error return and tear down via a single defer
that calls e.close() whenever err != nil, removing the scattered
per-branch close() calls (including the redundant one in initFirewall).

* [client] make Engine single-use and guard against double Start

Create the run context once in NewEngine instead of in Start. This
keeps e.cancel valid for the engine's whole lifetime, so Stop can
cancel a Start that is blocked waiting on the network while holding
syncMsgMux: Stop now cancels before taking the lock, unblocking that
Start so it can release the mutex.

Reject re-entry into Start: a non-nil wgInterface means a prior Start
already ran (ErrEngineAlreadyStarted), and a cancelled run context
means the engine was stopped (ErrEngineAlreadyStopped). Both checks run
before the cleanup defer so a duplicate call cannot tear down the
running engine's state.

* [client] let engine context unblock WaitStreamConnected

WaitStreamConnected only watched the signal client's own context, which
derives from the parent engineCtx rather than the engine's run context.
A Start blocked here (signal stream not yet up) could therefore not be
released by Engine.Stop, since Stop only cancels the engine's run
context.

Pass a context into WaitStreamConnected and select on it too, and have
the engine pass e.ctx, so Stop cancelling e.ctx unblocks a parked Start.
Update the Client interface, the mock, and callers accordingly.

* [client] fix Start/Stop race by making the run loop own engine shutdown

ConnectClient.Stop stopped the engine directly while the run loop's
backoff cycle could still be starting an engine, so Engine.close raced
Engine.Start (e.g. firewall setup reading wgInterface while close nils
it). embed.Client.Start's rollback only avoided a deadlock by cancelling
before Stop; the race itself remained and was caught by -race.

Make the run loop the sole owner of engine shutdown: derive the run
context in NewConnectClient, and have Stop cancel it and wait for the
loop to exit (skipping the wait when the loop never ran) instead of
calling engine.Stop. The loop now always stops the engine on its way
out, dropping the unsynchronised wgInterface check it used to guard that
call. Self-calls from within the loop use runCancel to avoid waiting on
themselves.

embed keeps a defensive pre-Stop cancel(); the daemon's cleanupConnection
gets a TODO to adopt Stop() rather than stopping the engine in parallel.

* [client] init context state in engine tests

Engine tests built the engine context with context.WithCancel(
context.Background()), omitting CtxInitState. Now that the run context
is created in the constructor, the wgIfaceMonitor goroutine can reach
triggerClientRestart during teardown, which calls CtxGetState and
panics on the missing state. Real entry points (up, embed, service)
always CtxInitState; only the tests skipped it.

* [client] interrupt connect backoff on context cancel

The run loop retried with a raw ExponentialBackOff, so a backoff sleep
ignored context cancellation. Now that ConnectClient.Stop waits for the
run loop to exit, a cancel landing during a sleep would block Stop for
the full interval (up to MaxInterval). Wrap the backoff with the run
context so Retry returns promptly on cancel; the retry budget itself
(MaxElapsedTime) is unchanged.

* [client] bound WaitStreamConnected in signal client tests

The tests waited on WaitStreamConnected with context.Background() and the
client's own context was also Background, so a stream that never connects
would hang until the suite timeout. Pass a 5s timeout context and assert
StreamConnected afterwards so the tests fail fast with a clear reason.

* [client] fix WaitStreamConnected stale-channel race

The StreamConnected check and the wait-channel creation took the mutex
separately, so notifyStreamConnected could set the status and close/clear
connectedCh in between: the waiter then created a fresh channel nobody
would ever close and blocked forever. Also, the status read was unlocked
while notify wrote it under the mutex (a data race). Do the check and the
channel fetch in one locked section; drop the now-unused
getStreamStatusChan helper. Pre-existing bug, not introduced by this branch.

* [client] abort Start if context cancelled while waiting for signal stream

receiveSignalEvents blocks in WaitStreamConnected until the signal stream
connects or the context is cancelled. If Stop cancelled e.ctx while Start
was parked there, Start kept going: it started the remaining subsystems on
a cancelled context and marked a shutting-down engine as started. Return
the context error from receiveSignalEvents and propagate it from Start, so
the deferred cleanup runs and the cancellation reaches the caller.

* [client] clean up all started components on Start failure

Start's failure defer only called close(), which covers the wg interface,
firewall, rosenpass and port forwarding but leaves connMgr, srWatcher,
route/DNS/flow/state managers and the monitor goroutines running. A late
failure (e.g. the context-cancelled check after the signal stream) thus
leaked them.

Extract Stop's locked teardown into stopLocked (caller holds syncMsgMux,
does not wait on shutdownWg) and call it from both Stop and Start's defer.
The defer also cancels the run context first so goroutines started before
the failure unwind. Teardown order is unchanged.
2026-06-22 13:52:57 +02:00
Viktor Liu
5bd7c6c7ea [client] Detect and recover from a stalled signal receive stream (#6459) 2026-06-17 18:48:09 +02:00
Zoltan Papp
a547fc74ed [client] Use ctx.Err() instead of gRPC codes.Canceled to detect shutdown (#6019)
Detecting shutdown by inspecting the gRPC status code conflates a local
context cancellation with a server- or proxy-sent codes.Canceled. When
the latter occurs (e.g. an intermediary proxy resets the stream), the
retry loop silently terminates and the client never reconnects.

Switch to ctx.Err() in the signal Receive loop and management Sync/Job
handlers, and stop matching gRPC Canceled/DeadlineExceeded in the flow
client's isContextDone helper. With this change, a server-sent Canceled
is treated as a transient error and the backoff retry loop continues.
2026-05-04 11:59:25 +02:00
Viktor Liu
50b58a6828 [client, relay] Advertise relay server IP via signal for foreign-relay fallback dial (#6004) 2026-05-04 11:40:25 +02:00
Zoltan Papp
5da05ecca6 [client] increase gRPC health check timeout to 5s (#5961)
Bump the IsHealthy() context timeout from 1s to 5s for both the
management and signal gRPC clients to reduce false negatives on
slower or congested connections.
2026-04-22 20:54:18 +02:00
Viktor Liu
43c9a51913 [client] Migrate deprecated grpc client code (#4687) 2025-10-30 10:14:27 +01:00
Viktor Liu
4d7e59f199 [client,signal,management] Adjust browser client ws proxy paths (#4565) 2025-10-02 00:10:47 +02:00
Zoltan Papp
998fb30e1e [client] Check the client status in the earlier phase (#4509)
This PR improves the NetBird client's status checking mechanism by implementing earlier detection of client state changes and better handling of connection lifecycle management. The key improvements focus on:

  • Enhanced status detection - Added waitForReady option to StatusRequest for improved client status handling
  • Better connection management - Improved context handling for signal and management gRPC connections• Reduced connection timeouts - Increased gRPC dial timeout from 3 to 10 seconds for better reliability
  • Cleaner error handling - Enhanced error propagation and context cancellation in retry loops

  Key Changes

  Core Status Improvements:
  - Added waitForReady optional field to StatusRequest proto (daemon.proto:190)
  - Enhanced status checking logic to detect client state changes earlier in the connection process
  - Improved handling of client permanent exit scenarios from retry loops

  Connection & Context Management:
  - Fixed context cancellation in management and signal client retry mechanisms
  - Added proper context propagation for Login operations
  - Enhanced gRPC connection handling with better timeout management

  Error Handling & Cleanup:
  - Moved feedback channels to upper layers for better separation of concerns
  - Improved error handling patterns throughout the client server implementation
  - Fixed synchronization issues and removed debug logging
2025-09-20 22:14:01 +02:00
Viktor Liu
55126f990c [client] Use native windows sock opts to avoid routing loops (#4314)
- Move `util/grpc` and `util/net` to `client` so `internal` packages can be accessed
 - Add methods to return the next best interface after the NetBird interface.
- Use `IP_UNICAST_IF` sock opt to force the outgoing interface for the NetBird `net.Dialer` and `net.ListenerConfig` to avoid routing loops. The interface is picked by the new route lookup method.
- Some refactoring to avoid import cycles
- Old behavior is available through `NB_USE_LEGACY_ROUTING=true` env var
2025-09-20 09:31:04 +02:00
Zoltan Papp
12cad854b2 [client] Fix/ice handshake (#4281)
In this PR, speed up the GRPC message processing, force the recreation of the ICE agent when getting a new, remote offer (do not wait for local STUN timeout).
2025-08-18 20:09:50 +02:00
Viktor Liu
1d5e871bdf [misc] Move shared components to shared directory (#4286)
Moved the following directories:

```
  - management/client → shared/management/client
  - management/domain → shared/management/domain
  - management/proto → shared/management/proto
  - signal/client → shared/signal/client
  - signal/proto → shared/signal/proto
  - relay/client → shared/relay/client
  - relay/auth → shared/relay/auth
```

and adjusted import paths
2025-08-05 15:22:58 +02:00