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https://github.com/netbirdio/netbird.git
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[client] Refresh signal receive liveness when worker handoff drains (#6594)
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@@ -557,6 +557,9 @@ func (c *GrpcClient) receive(stream proto.SignalExchange_ConnectStreamClient) er
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if err := c.decryptionWorker.AddMsg(c.ctx, msg); err != nil {
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log.Errorf("failed to add message to decryption worker: %v", err)
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}
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// Refresh liveness before clearing the flag so the window between here and
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// the next Recv does not read a stale timestamp as a dead stream.
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c.markReceived()
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c.receiveHandoffBlocked.Store(false)
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}
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}
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@@ -2,6 +2,7 @@ package client
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import (
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"context"
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"io"
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"net"
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"testing"
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"time"
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@@ -106,3 +107,72 @@ func TestReceiveAliveTreatsHandoffBlockAsLiveness(t *testing.T) {
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c.markReceived()
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require.True(t, c.receiveAlive(), "a freshly received frame must keep the stream alive")
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}
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// fakeRecvStream feeds the receive loop frames from a channel and reports EOF
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// once the channel is closed. Only Recv is exercised by the loop.
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type fakeRecvStream struct {
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sigProto.SignalExchange_ConnectStreamClient
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frames chan *sigProto.EncryptedMessage
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}
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func (s *fakeRecvStream) Recv() (*sigProto.EncryptedMessage, error) {
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msg, ok := <-s.frames
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if !ok {
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return nil, io.EOF
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}
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return msg, nil
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}
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// TestReceiveLoopRefreshesLivenessAfterBlockedHandoff drives the real receive
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// loop into a handoff that blocks past the inactivity threshold, then checks the
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// window after the handoff drains but before the next Recv. The loop must have
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// refreshed the timestamp on unblocking, otherwise that window reads the stale
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// pre-handoff timestamp as a dead stream and the watchdog tears down a healthy
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// connection.
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func TestReceiveLoopRefreshesLivenessAfterBlockedHandoff(t *testing.T) {
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ctx, cancel := context.WithCancel(context.Background())
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t.Cleanup(cancel)
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c := &GrpcClient{ctx: ctx}
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handling := make(chan struct{}, 8)
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gate := make(chan struct{})
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decrypt := func(*sigProto.EncryptedMessage) (*sigProto.Message, error) { return &sigProto.Message{}, nil }
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handler := func(*sigProto.Message) error {
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handling <- struct{}{}
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<-gate
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return nil
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}
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c.decryptionWorker = NewWorker(decrypt, handler)
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workerCtx, workerCancel := context.WithCancel(context.Background())
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go c.decryptionWorker.Work(workerCtx)
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t.Cleanup(workerCancel)
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frames := make(chan *sigProto.EncryptedMessage)
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t.Cleanup(func() { close(frames) })
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go func() { _ = c.receive(&fakeRecvStream{frames: frames}) }()
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// First frame: the worker drains it and parks in the blocking handler.
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frames <- &sigProto.EncryptedMessage{}
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<-handling
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// Second frame fills the worker's single-slot pool.
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frames <- &sigProto.EncryptedMessage{}
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// Third frame: the pool is full, so the loop parks on the handoff.
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frames <- &sigProto.EncryptedMessage{}
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require.Eventually(t, c.receiveHandoffBlocked.Load, time.Second, time.Millisecond,
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"receive loop should park on the worker handoff")
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// Simulate the handoff having blocked past the inactivity threshold.
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c.lastReceived.Store(time.Now().Add(-2 * receiveInactivityThreshold).UnixNano())
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require.True(t, c.receiveAlive(), "a loop parked on the handoff must stay alive")
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// Drain the worker so the handoff returns and the loop resumes reading.
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close(gate)
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// Once the handoff clears, the loop is parked on the next Recv with no frame
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// pending. The stream must still read as alive in that window.
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require.Eventually(t, func() bool { return !c.receiveHandoffBlocked.Load() }, time.Second, time.Millisecond,
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"handoff should drain once the worker is released")
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require.True(t, c.receiveAlive(),
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"the loop must refresh liveness when the handoff drains, before the next Recv")
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}
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