Commit Graph
8 Commits
Author SHA1 Message Date
Zoltán Papp 5df35e3e27 fix(client): track which connection run is current in the daemon
Nothing recorded which run of the connection was current, so three defects
followed from the same gap.

A ConnectClient is single-use, and the daemon builds a fresh one per outer-retry
turn (server.go connect). Each turn overwrote s.connectClient and nothing
stopped the one it replaced — the outgoing run loop had returned, which is what
brought control back to the retry, but that was assumed rather than enforced,
and any teardown its error path left half-done got no second chance.

cleanupConnection read s.connectClient, cancelled, then stopped that engine.
Nothing established the client it read was still current by the time it stopped
it, so a teardown could target a client a newer turn had already replaced and
leave the live one running untracked. Down's wait on clientGiveUpChan and Up's
refusal to start a second loop kept the window narrow, but by arrangement rather
than by construction.

Third, the engine was stopped twice concurrently: actCancel woke the run loop,
which stops the engine on its way out, while cleanupConnection stopped the same
engine directly. The TODO there said ConnectClient.Stop was the right call and
that its unbounded wait was what ruled it out.

RunSupervisor records the generation of the current run. Publish refuses a
client from a superseded run and stops the client it displaces, so no
ConnectClient is dropped without being stopped. Stop invalidates whatever run is
in flight, stops the published client and waits for the run to exit.

ConnectClient.StopWithContext bounds that wait, which removes the TODO's
obstacle: cleanupConnection now hands the run loop sole ownership of engine
shutdown and passes Down's 5s budget down. Stop() keeps its signature and its
unbounded wait, so callers outside this change are untouched. embed.Client.Stop
had built the same bound by hand with a goroutine and a select purely to watch
its caller's context; it passes the context down instead.

clientGiveUpChan and connectClient are gone — the supervisor answers both.
The MDM restart path drops its hand-rolled 10s channel wait for the same Stop,
which additionally stops the client the previous run left behind. Its deliberate
choice to leave clientRunning set is unchanged.

Down now waits inside cleanupConnection, under s.mutex, where it previously
waited after releasing it. That is what pins the client being stopped to the one
current when the call started; the cost is that Down can hold the mutex for up
to its 5s budget.

Found while fixing the iOS wifi-to-cellular black-hole (#7329), which was the
same class of defect in the mobile SDKs. No bug report backs the daemon findings
— they are read off the code, and the narrow windows above may be why they have
not been observed.
2026-08-26 15:28:40 +02:00
David Fry e70a69bbcf [client] Restore residual state in foreground mode before login (#6707)
* Improved residual state restoration during foreground startup and
foreground login, ensuring consistent recovery with stale states.
* Foreground flows now initialize advanced routing so stale routes 
are bypassed during login.
2026-07-14 17:43:59 +02:00
Viktor Liu 2e0e3a3601 [client] Replace exclusion routes with scoped default + IP_BOUND_IF on macOS (#5918) 2026-04-20 10:01:01 +02:00
Maycon Santos 15aa6bae1b [client] Fix exit node menu not refreshing on Windows (#5553)
* [client] Fix exit node menu not refreshing on Windows

TrayOpenedCh is not implemented in the systray library on Windows,
so exit nodes were never refreshed after the initial connect. Combined
with the management sync not having populated routes yet when the
Connected status fires, this caused the exit node menu to remain empty
permanently after disconnect/reconnect cycles.
Add a background poller on Windows that refreshes exit nodes while
connected, with fast initial polling to catch routes from management
sync followed by a steady 10s interval. On macOS/Linux, TrayOpenedCh
continues to handle refreshes on each tray open.
Also fix a data race on connectClient assignment in the server's connect()
method and add nil checks in CleanState/DeleteState to prevent panics
when connectClient is nil.

* Remove unused exitNodeIDs

* Remove unused exitNodeState struct
2026-03-09 18:39:11 +01:00
Viktor Liu eddea14521 [client] Clean up bsd routes independently of the state file (#4688) 2025-10-27 18:54:00 +01:00
hakansa cb8b6ca59b [client] Feat: Support Multiple Profiles (#3980)
[client] Feat: Support Multiple Profiles (#3980)
2025-07-25 16:54:46 +03:00
Viktor Liu e5d42bc963 [client] Add state handling cmdline options (#2821) 2024-12-03 16:07:18 +01:00
Viktor Liu 8016710d24 [client] Cleanup firewall state on startup (#2768) 2024-10-24 14:46:24 +02:00