mirror of
https://github.com/netbirdio/netbird.git
synced 2026-09-01 20:41:28 +02:00
Merge remote-tracking branch 'origin/main' into dmitri-event-aggregation
Signed-off-by: Dmitri Dolguikh <dmitri.external@netbird.io>
This commit is contained in:
@@ -55,6 +55,14 @@ type GrpcClient struct {
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connStateCallback ConnStateNotifier
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connStateCallbackLock sync.RWMutex
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serverURL string
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// syncStreamErr holds the last Sync stream error, or nil while the stream
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// is established and healthy. GetServerKey succeeds even when the peer
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// cannot sync (e.g. the server returns "settings not found"), so the
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// health probe must consult this to avoid reporting a healthy management
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// connection while the Sync stream keeps failing.
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syncStreamMu sync.RWMutex
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syncStreamErr error
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}
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type ExposeRequest struct {
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@@ -364,6 +372,8 @@ func (c *GrpcClient) handleSyncStream(ctx context.Context, serverPubKey wgtypes.
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stream, err := c.connectToSyncStream(ctx, serverPubKey, sysInfo)
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if err != nil {
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log.Debugf("failed to open Management Service stream: %s", err)
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c.notifyDisconnected(err)
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c.setSyncStreamDisconnected(err)
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if s, ok := gstatus.FromError(err); ok && s.Code() == codes.PermissionDenied {
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return backoff.Permanent(err) // unrecoverable error, propagate to the upper layer
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}
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@@ -372,11 +382,13 @@ func (c *GrpcClient) handleSyncStream(ctx context.Context, serverPubKey wgtypes.
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log.Infof("connected to the Management Service stream")
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c.notifyConnected()
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c.setSyncStreamConnected()
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// blocking until error
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err = c.receiveUpdatesEvents(stream, serverPubKey, msgHandler)
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if err != nil {
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c.notifyDisconnected(err)
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c.setSyncStreamDisconnected(err)
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if ctx.Err() != nil {
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log.Debugf("management connection context has been canceled, this usually indicates shutdown")
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return nil
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@@ -530,6 +542,13 @@ func (c *GrpcClient) IsHealthy() bool {
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log.Warnf("health check returned: %s", err)
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return false
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}
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if syncErr := c.syncStreamError(); syncErr != nil {
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c.notifyDisconnected(syncErr)
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log.Warnf("management transport is up but the Sync stream is unhealthy: %s", syncErr)
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return false
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}
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c.notifyConnected()
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return true
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}
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@@ -771,6 +790,24 @@ func (c *GrpcClient) SyncMeta(sysInfo *system.Info) error {
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return err
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}
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func (c *GrpcClient) setSyncStreamConnected() {
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c.syncStreamMu.Lock()
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defer c.syncStreamMu.Unlock()
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c.syncStreamErr = nil
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}
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func (c *GrpcClient) setSyncStreamDisconnected(err error) {
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c.syncStreamMu.Lock()
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defer c.syncStreamMu.Unlock()
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c.syncStreamErr = err
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}
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func (c *GrpcClient) syncStreamError() error {
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c.syncStreamMu.RLock()
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defer c.syncStreamMu.RUnlock()
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return c.syncStreamErr
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}
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func (c *GrpcClient) notifyDisconnected(err error) {
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c.connStateCallbackLock.RLock()
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defer c.connStateCallbackLock.RUnlock()
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@@ -78,6 +78,14 @@ type GrpcClient struct {
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// transport-alive but no longer delivering messages. It is the source of
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// truth IsHealthy reads, and is cleared once any frame is received again.
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receiveStalled atomic.Bool
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// receiveHandoffBlocked is set while the receive loop is parked handing a
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// message to a busy decryption worker. The loop stops calling Recv (and
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// markReceived) in that window, so the stream looks silent though it is
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// healthy. The watchdog reads this to avoid misreading self-inflicted
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// receive backpressure as a dead stream: reconnecting cannot help, since the
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// new stream feeds the same worker, and only triggers a reconnect storm.
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receiveHandoffBlocked atomic.Bool
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watchdogWg sync.WaitGroup
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}
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// NewClient creates a new Signal client
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@@ -193,10 +201,18 @@ func (c *GrpcClient) Receive(ctx context.Context, msgHandler func(msg *proto.Mes
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// Guard the receive direction: the transport can stay healthy while the
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// server stops delivering messages. The watchdog reconnects via cancelStream.
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c.markReceived()
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go c.watchReceiveStream(streamCtx, cancelStream)
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c.watchdogWg.Add(1)
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go func() {
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defer c.watchdogWg.Done()
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c.watchReceiveStream(streamCtx, cancelStream)
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}()
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// start receiving messages from the Signal stream (from other peers through signal)
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err = c.receive(stream)
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cancelStream()
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c.watchdogWg.Wait()
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if err != nil {
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// Check the parent context, not streamCtx: a watchdog-triggered
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// cancelStream must reconnect, only a parent cancel is shutdown.
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@@ -393,7 +409,12 @@ func (c *GrpcClient) encryptMessage(msg *proto.Message) (*proto.EncryptedMessage
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// Send sends a message to the remote Peer through the Signal Exchange.
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func (c *GrpcClient) Send(msg *proto.Message) error {
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return c.send(c.ctx, msg)
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}
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// send delivers a message deriving per-attempt timeouts from parentCtx, so a
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// caller can abort an in-flight send by cancelling that context.
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func (c *GrpcClient) send(parentCtx context.Context, msg *proto.Message) error {
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if !c.Ready() {
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return fmt.Errorf("no connection to signal")
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}
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@@ -409,7 +430,7 @@ func (c *GrpcClient) Send(msg *proto.Message) error {
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if attempt > 1 {
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attemptTimeout = time.Duration(attempt) * 5 * time.Second
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}
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ctx, cancel := context.WithTimeout(c.ctx, attemptTimeout)
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ctx, cancel := context.WithTimeout(parentCtx, attemptTimeout)
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_, err = c.realClient.Send(ctx, encryptedMessage)
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@@ -439,6 +460,16 @@ func (c *GrpcClient) idleSinceReceive() time.Duration {
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return time.Since(time.Unix(0, c.lastReceived.Load()))
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}
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// receiveAlive reports whether the receive stream shows liveness: it delivered a
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// frame within the inactivity threshold, or the receive loop is currently parked
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// handing a message to a busy decryption worker. In the latter case the loop has
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// stopped calling Recv, so the stream looks silent while being healthy, and
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// reconnecting would not help, so the watchdog must treat it as alive.
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func (c *GrpcClient) receiveAlive() bool {
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return c.idleSinceReceive() < receiveInactivityThreshold ||
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c.receiveHandoffBlocked.Load()
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}
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// watchReceiveStream guards against a receive stream that is transport-alive but
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// no longer delivering messages. While the stream is idle past
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// receiveInactivityThreshold it sends a self-addressed probe that the Signal
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@@ -455,7 +486,7 @@ func (c *GrpcClient) watchReceiveStream(ctx context.Context, cancelStream contex
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case <-ctx.Done():
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return
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case <-ticker.C:
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if c.idleSinceReceive() < receiveInactivityThreshold {
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if c.receiveAlive() {
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probeSentAt = time.Time{}
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continue
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}
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@@ -469,7 +500,7 @@ func (c *GrpcClient) watchReceiveStream(ctx context.Context, cancelStream contex
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}
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if probeSentAt.IsZero() {
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if err := c.sendReceiveProbe(); err != nil {
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if err := c.sendReceiveProbe(ctx); err != nil {
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log.Debugf("failed to send signal receive probe: %v", err)
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}
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probeSentAt = time.Now()
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@@ -478,11 +509,13 @@ func (c *GrpcClient) watchReceiveStream(ctx context.Context, cancelStream contex
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}
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}
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// sendReceiveProbe sends a self-addressed heartbeat. The Signal server routes it
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// back to this client, exercising the exact receive path the watchdog guards.
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func (c *GrpcClient) sendReceiveProbe() error {
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// sendReceiveProbe sends a self-addressed heartbeat bound to ctx, so cancelStream
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// aborts an in-flight probe instead of leaving the watchdog blocked on send timeouts.
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// The Signal server routes it back to this client, exercising the exact receive
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// path the watchdog guards.
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func (c *GrpcClient) sendReceiveProbe(ctx context.Context) error {
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self := c.key.PublicKey().String()
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return c.Send(&proto.Message{
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return c.send(ctx, &proto.Message{
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Key: self,
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RemoteKey: self,
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Body: &proto.Body{Type: proto.Body_HEARTBEAT},
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@@ -517,9 +550,17 @@ func (c *GrpcClient) receive(stream proto.SignalExchange_ConnectStreamClient) er
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continue
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}
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// The handoff blocks while the worker is busy, which parks this loop and
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// stops Recv. Flag it so the watchdog does not read the resulting silence
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// as a dead stream.
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c.receiveHandoffBlocked.Store(true)
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if err := c.decryptionWorker.AddMsg(c.ctx, msg); err != nil {
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log.Errorf("failed to add message to decryption worker: %v", err)
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}
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// Refresh liveness before clearing the flag so the window between here and
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// the next Recv does not read a stale timestamp as a dead stream.
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c.markReceived()
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c.receiveHandoffBlocked.Store(false)
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}
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}
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@@ -2,6 +2,7 @@ package client
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import (
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"context"
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"io"
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"net"
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"testing"
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"time"
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@@ -74,7 +75,7 @@ func TestReceiveProbeRoundTrips(t *testing.T) {
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t.Fatal("signal stream did not connect within timeout")
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}
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require.NoError(t, client.sendReceiveProbe())
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require.NoError(t, client.sendReceiveProbe(ctx))
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select {
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case <-received:
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@@ -82,3 +83,96 @@ func TestReceiveProbeRoundTrips(t *testing.T) {
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t.Fatal("self-addressed heartbeat did not round-trip back through the signal server")
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}
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}
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// TestReceiveAliveTreatsHandoffBlockAsLiveness reproduces the false positive
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// where a busy decryption worker parks the receive loop on the worker handoff,
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// so Recv (and markReceived) stops firing even though the stream is healthy.
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// With the receive stream silent past the inactivity threshold but the loop
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// blocked on handoff, the watchdog must consider the stream alive rather than
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// tear it down (reconnecting feeds the same worker and would not help).
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func TestReceiveAliveTreatsHandoffBlockAsLiveness(t *testing.T) {
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c := &GrpcClient{}
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// Receive stream silent and the loop not blocked on handoff: genuinely stalled.
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c.lastReceived.Store(time.Now().Add(-2 * receiveInactivityThreshold).UnixNano())
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require.False(t, c.receiveAlive(), "silent stream with the receive loop idle must be treated as stalled")
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// Receive stream silent but the loop is parked handing a message to a busy
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// worker: self-inflicted backpressure, not a dead stream, must not tear down.
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c.receiveHandoffBlocked.Store(true)
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require.True(t, c.receiveAlive(), "a receive loop blocked on worker handoff must keep the stream alive")
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// Handoff drained, loop back to reading, a frame just arrived: alive via the receive path.
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c.receiveHandoffBlocked.Store(false)
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c.markReceived()
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require.True(t, c.receiveAlive(), "a freshly received frame must keep the stream alive")
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}
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// fakeRecvStream feeds the receive loop frames from a channel and reports EOF
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// once the channel is closed. Only Recv is exercised by the loop.
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type fakeRecvStream struct {
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sigProto.SignalExchange_ConnectStreamClient
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frames chan *sigProto.EncryptedMessage
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}
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func (s *fakeRecvStream) Recv() (*sigProto.EncryptedMessage, error) {
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msg, ok := <-s.frames
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if !ok {
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return nil, io.EOF
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}
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return msg, nil
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}
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// TestReceiveLoopRefreshesLivenessAfterBlockedHandoff drives the real receive
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// loop into a handoff that blocks past the inactivity threshold, then checks the
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// window after the handoff drains but before the next Recv. The loop must have
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// refreshed the timestamp on unblocking, otherwise that window reads the stale
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// pre-handoff timestamp as a dead stream and the watchdog tears down a healthy
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// connection.
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func TestReceiveLoopRefreshesLivenessAfterBlockedHandoff(t *testing.T) {
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ctx, cancel := context.WithCancel(context.Background())
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t.Cleanup(cancel)
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c := &GrpcClient{ctx: ctx}
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handling := make(chan struct{}, 8)
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gate := make(chan struct{})
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decrypt := func(*sigProto.EncryptedMessage) (*sigProto.Message, error) { return &sigProto.Message{}, nil }
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handler := func(*sigProto.Message) error {
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handling <- struct{}{}
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<-gate
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return nil
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}
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c.decryptionWorker = NewWorker(decrypt, handler)
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workerCtx, workerCancel := context.WithCancel(context.Background())
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go c.decryptionWorker.Work(workerCtx)
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t.Cleanup(workerCancel)
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frames := make(chan *sigProto.EncryptedMessage)
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t.Cleanup(func() { close(frames) })
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go func() { _ = c.receive(&fakeRecvStream{frames: frames}) }()
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// First frame: the worker drains it and parks in the blocking handler.
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frames <- &sigProto.EncryptedMessage{}
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<-handling
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// Second frame fills the worker's single-slot pool.
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frames <- &sigProto.EncryptedMessage{}
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// Third frame: the pool is full, so the loop parks on the handoff.
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frames <- &sigProto.EncryptedMessage{}
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require.Eventually(t, c.receiveHandoffBlocked.Load, time.Second, time.Millisecond,
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"receive loop should park on the worker handoff")
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// Simulate the handoff having blocked past the inactivity threshold.
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c.lastReceived.Store(time.Now().Add(-2 * receiveInactivityThreshold).UnixNano())
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require.True(t, c.receiveAlive(), "a loop parked on the handoff must stay alive")
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// Drain the worker so the handoff returns and the loop resumes reading.
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close(gate)
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// Once the handoff clears, the loop is parked on the next Recv with no frame
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// pending. The stream must still read as alive in that window.
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require.Eventually(t, func() bool { return !c.receiveHandoffBlocked.Load() }, time.Second, time.Millisecond,
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"handoff should drain once the worker is released")
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require.True(t, c.receiveAlive(),
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"the loop must refresh liveness when the handoff drains, before the next Recv")
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}
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