[client] Reconnect management and signal promptly after a network change

Three pieces, each verified on Android across WiFi/cellular switches:

- A sweep-aware backoff wrapper: the first retry after a disconnect
  that follows a recent network-change mark comes after 200ms instead
  of the randomized [0..1.6s] interval. Any other failure keeps the
  unchanged spread, so the clients of a restarted server still scatter
  their reconnects.
- The retry sleep wakes on OS network availability transitions
  (nbgrpc.Retry): a disconnect that precedes the offline flag by a few
  milliseconds no longer sleeps blindly through the recovery - the
  loop parks on the netstate gate and resumes the moment the network
  returns.
- The connection state is re-checked after WaitForStateChange: a dial
  settling in Ready proceeds immediately instead of burning another
  backoff round on an already-usable channel.

Measured after a network switch: management and signal recover in
270-470ms deterministically, down from a 312-1593ms lottery.
This commit is contained in:
Zoltán Papp
2026-08-13 15:49:44 +02:00
parent 31e558a64d
commit cfd3a231e2
7 changed files with 291 additions and 11 deletions

View File

@@ -13,13 +13,18 @@ import (
"sync"
"time"
"github.com/cenkalti/backoff/v4"
log "github.com/sirupsen/logrus"
"github.com/netbirdio/netbird/client/netstate"
)
// DefaultSweepDelay absorbs network flapping while the OS settles on a
// default network before the stale registrations are cut.
const DefaultSweepDelay = 500 * time.Millisecond
const recentMarkWindow = 3 * time.Second
// Config customizes a Sweeper. The zero value applies the defaults.
type Config struct {
// SweepDelay overrides DefaultSweepDelay when positive.
@@ -96,6 +101,7 @@ type Sweeper struct {
gen uint64
timer *time.Timer
sweepDelay time.Duration
lastMark time.Time
}
// New creates an empty sweeper with the default configuration.
@@ -179,6 +185,7 @@ func (s *Sweeper) MarkNetworkChange() {
s.mu.Lock()
s.gen++
cutoff := s.gen
s.lastMark = time.Now()
if s.timer != nil {
s.timer.Stop()
}
@@ -189,6 +196,27 @@ func (s *Sweeper) MarkNetworkChange() {
s.mu.Unlock()
}
// QuickRetryBackoff wraps bo so that after each Reset the first retry comes
// quickly when the disconnect followed a recent network change and the
// network is online. Any other failure keeps bo's spread, so the clients of
// a restarted server still scatter their reconnects. A nil sweeper returns
// bo unchanged.
func (s *Sweeper) QuickRetryBackoff(ctx context.Context, bo backoff.BackOff, netState *netstate.State) backoff.BackOff {
if s == nil {
return bo
}
return backoff.WithContext(newQuickRetryBackoff(bo, s, netState), ctx)
}
func (s *Sweeper) markedRecently() bool {
if s == nil {
return false
}
s.mu.Lock()
defer s.mu.Unlock()
return !s.lastMark.IsZero() && time.Since(s.lastMark) < recentMarkWindow
}
// sweep closes the registered connections and aborts the in-flight dials
// older than cutoff, and returns how many connections it closed. A dial
// whose connection was not yet handed to WrapConn is marked, so the late

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@@ -0,0 +1,39 @@
package netsweep
import (
"time"
"github.com/cenkalti/backoff/v4"
"github.com/netbirdio/netbird/client/netstate"
)
const quickRetryDelay = 200 * time.Millisecond
type quickRetryBackoff struct {
backoff.BackOff
sweeper *Sweeper
netState *netstate.State
used bool
}
func newQuickRetryBackoff(bo backoff.BackOff, sweeper *Sweeper, netState *netstate.State) *quickRetryBackoff {
return &quickRetryBackoff{
BackOff: bo,
sweeper: sweeper,
netState: netState,
}
}
func (b *quickRetryBackoff) NextBackOff() time.Duration {
if !b.used && b.sweeper.markedRecently() && b.netState.IsOnline() {
b.used = true
return quickRetryDelay
}
return b.BackOff.NextBackOff()
}
func (b *quickRetryBackoff) Reset() {
b.used = false
b.BackOff.Reset()
}

View File

@@ -0,0 +1,58 @@
package netsweep
import (
"context"
"testing"
"time"
"github.com/cenkalti/backoff/v4"
"github.com/stretchr/testify/assert"
)
func TestQuickRetryAfterRecentMark(t *testing.T) {
sweeper := New()
sweeper.MarkNetworkChange()
slow := backoff.NewConstantBackOff(5 * time.Second)
bo := sweeper.QuickRetryBackoff(context.Background(), slow, nil)
assert.Equal(t, quickRetryDelay, bo.NextBackOff(), "first retry after a mark must be quick")
assert.Equal(t, 5*time.Second, bo.NextBackOff(), "second retry must fall back to the wrapped backoff")
bo.Reset()
assert.Equal(t, quickRetryDelay, bo.NextBackOff(), "reset must re-arm the quick retry")
}
func TestQuickRetryWithoutMarkKeepsSpread(t *testing.T) {
sweeper := New()
slow := backoff.NewConstantBackOff(5 * time.Second)
bo := sweeper.QuickRetryBackoff(context.Background(), slow, nil)
assert.Equal(t, 5*time.Second, bo.NextBackOff(), "without a mark the wrapped backoff decides")
sweeper.mu.Lock()
sweeper.lastMark = time.Now().Add(-recentMarkWindow)
sweeper.mu.Unlock()
assert.Equal(t, 5*time.Second, bo.NextBackOff(), "a stale mark must not trigger the quick retry")
}
func TestQuickRetryNilSweeperPassthrough(t *testing.T) {
var sweeper *Sweeper
slow := backoff.NewConstantBackOff(5 * time.Second)
bo := sweeper.QuickRetryBackoff(context.Background(), slow, nil)
assert.Equal(t, backoff.BackOff(slow), bo, "nil sweeper must return the backoff unchanged")
}
func TestQuickRetryHonorsContext(t *testing.T) {
sweeper := New()
sweeper.MarkNetworkChange()
ctx, cancel := context.WithCancel(context.Background())
cancel()
bo := sweeper.QuickRetryBackoff(ctx, backoff.NewConstantBackOff(time.Millisecond), nil)
assert.Equal(t, backoff.Stop, bo.NextBackOff(), "cancelled context must stop the retry loop")
}