mirror of
https://github.com/netbirdio/netbird.git
synced 2026-08-24 16:41:30 +02:00
[client] Reconnect management and signal promptly after a network change
Three pieces, each verified on Android across WiFi/cellular switches: - A sweep-aware backoff wrapper: the first retry after a disconnect that follows a recent network-change mark comes after 200ms instead of the randomized [0..1.6s] interval. Any other failure keeps the unchanged spread, so the clients of a restarted server still scatter their reconnects. - The retry sleep wakes on OS network availability transitions (nbgrpc.Retry): a disconnect that precedes the offline flag by a few milliseconds no longer sleeps blindly through the recovery - the loop parks on the netstate gate and resumes the moment the network returns. - The connection state is re-checked after WaitForStateChange: a dial settling in Ready proceeds immediately instead of burning another backoff round on an already-usable channel. Measured after a network switch: management and signal recover in 270-470ms deterministically, down from a 312-1593ms lottery.
This commit is contained in:
49
client/grpc/retry.go
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49
client/grpc/retry.go
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@@ -0,0 +1,49 @@
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package grpc
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import (
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"context"
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"errors"
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"time"
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"github.com/cenkalti/backoff/v4"
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"github.com/netbirdio/netbird/client/netstate"
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)
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// Retry mirrors backoff.Retry, but the sleep between attempts also wakes on
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// OS network availability transitions: an operation cut down by a network
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// change retries the moment the network settles instead of sleeping through
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// the recovery. A nil netState never fires, leaving plain backoff.Retry
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// behavior.
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func Retry(ctx context.Context, operation backoff.Operation, bo backoff.BackOff, netState *netstate.State) error {
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bo.Reset()
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for {
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err := operation()
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if err == nil {
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return nil
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}
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var permanent *backoff.PermanentError
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if errors.As(err, &permanent) {
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return permanent.Err
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}
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next := bo.NextBackOff()
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if next == backoff.Stop {
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if cerr := ctx.Err(); cerr != nil {
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return cerr
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}
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return err
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}
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timer := time.NewTimer(next)
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select {
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case <-timer.C:
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case <-netState.Changed():
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timer.Stop()
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case <-ctx.Done():
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timer.Stop()
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return ctx.Err()
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}
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}
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}
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91
client/grpc/retry_test.go
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91
client/grpc/retry_test.go
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@@ -0,0 +1,91 @@
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package grpc
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import (
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"context"
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"errors"
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"testing"
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"time"
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"github.com/cenkalti/backoff/v4"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"github.com/netbirdio/netbird/client/netstate"
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)
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func TestRetryWakesOnNetworkChange(t *testing.T) {
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ns := netstate.New()
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attempts := 0
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operation := func() error {
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attempts++
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if attempts == 1 {
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return errors.New("cut by network change")
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}
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return nil
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}
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go func() {
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time.Sleep(20 * time.Millisecond)
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ns.Set(false)
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}()
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start := time.Now()
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err := Retry(context.Background(), operation, backoff.NewConstantBackOff(time.Minute), ns)
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require.NoError(t, err)
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assert.Equal(t, 2, attempts)
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assert.Less(t, time.Since(start), time.Second, "the transition must cut the minute-long sleep short")
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}
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func TestRetryPermanentError(t *testing.T) {
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sentinel := errors.New("permission denied")
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operation := func() error {
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return backoff.Permanent(sentinel)
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}
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err := Retry(context.Background(), operation, backoff.NewConstantBackOff(time.Millisecond), nil)
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assert.ErrorIs(t, err, sentinel)
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}
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func TestRetryNilNetState(t *testing.T) {
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attempts := 0
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operation := func() error {
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attempts++
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if attempts < 3 {
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return errors.New("transient")
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}
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return nil
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}
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err := Retry(context.Background(), operation, backoff.NewConstantBackOff(time.Millisecond), nil)
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require.NoError(t, err)
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assert.Equal(t, 3, attempts)
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}
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func TestRetryStops(t *testing.T) {
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failure := errors.New("still failing")
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operation := func() error {
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return failure
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}
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err := Retry(context.Background(), operation, &backoff.StopBackOff{}, nil)
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assert.ErrorIs(t, err, failure)
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}
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func TestRetryCtxCancelDuringSleep(t *testing.T) {
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ctx, cancel := context.WithCancel(context.Background())
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operation := func() error {
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return errors.New("failing")
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}
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go func() {
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time.Sleep(20 * time.Millisecond)
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cancel()
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}()
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start := time.Now()
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err := Retry(ctx, operation, backoff.NewConstantBackOff(time.Minute), netstate.New())
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assert.ErrorIs(t, err, context.Canceled)
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assert.Less(t, time.Since(start), time.Second)
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}
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@@ -13,13 +13,18 @@ import (
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"sync"
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"time"
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"github.com/cenkalti/backoff/v4"
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log "github.com/sirupsen/logrus"
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"github.com/netbirdio/netbird/client/netstate"
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)
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// DefaultSweepDelay absorbs network flapping while the OS settles on a
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// default network before the stale registrations are cut.
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const DefaultSweepDelay = 500 * time.Millisecond
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const recentMarkWindow = 3 * time.Second
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// Config customizes a Sweeper. The zero value applies the defaults.
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type Config struct {
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// SweepDelay overrides DefaultSweepDelay when positive.
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@@ -96,6 +101,7 @@ type Sweeper struct {
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gen uint64
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timer *time.Timer
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sweepDelay time.Duration
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lastMark time.Time
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}
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// New creates an empty sweeper with the default configuration.
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@@ -179,6 +185,7 @@ func (s *Sweeper) MarkNetworkChange() {
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s.mu.Lock()
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s.gen++
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cutoff := s.gen
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s.lastMark = time.Now()
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if s.timer != nil {
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s.timer.Stop()
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}
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@@ -189,6 +196,27 @@ func (s *Sweeper) MarkNetworkChange() {
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s.mu.Unlock()
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}
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// QuickRetryBackoff wraps bo so that after each Reset the first retry comes
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// quickly when the disconnect followed a recent network change and the
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// network is online. Any other failure keeps bo's spread, so the clients of
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// a restarted server still scatter their reconnects. A nil sweeper returns
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// bo unchanged.
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func (s *Sweeper) QuickRetryBackoff(ctx context.Context, bo backoff.BackOff, netState *netstate.State) backoff.BackOff {
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if s == nil {
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return bo
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}
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return backoff.WithContext(newQuickRetryBackoff(bo, s, netState), ctx)
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}
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func (s *Sweeper) markedRecently() bool {
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if s == nil {
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return false
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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return !s.lastMark.IsZero() && time.Since(s.lastMark) < recentMarkWindow
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}
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// sweep closes the registered connections and aborts the in-flight dials
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// older than cutoff, and returns how many connections it closed. A dial
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// whose connection was not yet handed to WrapConn is marked, so the late
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39
client/netsweep/quick_retry.go
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39
client/netsweep/quick_retry.go
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@@ -0,0 +1,39 @@
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package netsweep
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import (
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"time"
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"github.com/cenkalti/backoff/v4"
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"github.com/netbirdio/netbird/client/netstate"
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)
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const quickRetryDelay = 200 * time.Millisecond
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type quickRetryBackoff struct {
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backoff.BackOff
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sweeper *Sweeper
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netState *netstate.State
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used bool
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}
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func newQuickRetryBackoff(bo backoff.BackOff, sweeper *Sweeper, netState *netstate.State) *quickRetryBackoff {
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return &quickRetryBackoff{
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BackOff: bo,
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sweeper: sweeper,
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netState: netState,
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}
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}
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func (b *quickRetryBackoff) NextBackOff() time.Duration {
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if !b.used && b.sweeper.markedRecently() && b.netState.IsOnline() {
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b.used = true
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return quickRetryDelay
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}
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return b.BackOff.NextBackOff()
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}
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func (b *quickRetryBackoff) Reset() {
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b.used = false
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b.BackOff.Reset()
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}
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58
client/netsweep/quick_retry_test.go
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58
client/netsweep/quick_retry_test.go
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@@ -0,0 +1,58 @@
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package netsweep
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import (
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"context"
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"testing"
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"time"
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"github.com/cenkalti/backoff/v4"
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"github.com/stretchr/testify/assert"
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)
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func TestQuickRetryAfterRecentMark(t *testing.T) {
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sweeper := New()
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sweeper.MarkNetworkChange()
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slow := backoff.NewConstantBackOff(5 * time.Second)
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bo := sweeper.QuickRetryBackoff(context.Background(), slow, nil)
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assert.Equal(t, quickRetryDelay, bo.NextBackOff(), "first retry after a mark must be quick")
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assert.Equal(t, 5*time.Second, bo.NextBackOff(), "second retry must fall back to the wrapped backoff")
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bo.Reset()
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assert.Equal(t, quickRetryDelay, bo.NextBackOff(), "reset must re-arm the quick retry")
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}
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func TestQuickRetryWithoutMarkKeepsSpread(t *testing.T) {
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sweeper := New()
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slow := backoff.NewConstantBackOff(5 * time.Second)
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bo := sweeper.QuickRetryBackoff(context.Background(), slow, nil)
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assert.Equal(t, 5*time.Second, bo.NextBackOff(), "without a mark the wrapped backoff decides")
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sweeper.mu.Lock()
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sweeper.lastMark = time.Now().Add(-recentMarkWindow)
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sweeper.mu.Unlock()
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assert.Equal(t, 5*time.Second, bo.NextBackOff(), "a stale mark must not trigger the quick retry")
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}
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func TestQuickRetryNilSweeperPassthrough(t *testing.T) {
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var sweeper *Sweeper
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slow := backoff.NewConstantBackOff(5 * time.Second)
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bo := sweeper.QuickRetryBackoff(context.Background(), slow, nil)
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assert.Equal(t, backoff.BackOff(slow), bo, "nil sweeper must return the backoff unchanged")
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}
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func TestQuickRetryHonorsContext(t *testing.T) {
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sweeper := New()
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sweeper.MarkNetworkChange()
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ctx, cancel := context.WithCancel(context.Background())
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cancel()
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bo := sweeper.QuickRetryBackoff(ctx, backoff.NewConstantBackOff(time.Millisecond), nil)
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assert.Equal(t, backoff.Stop, bo.NextBackOff(), "cancelled context must stop the retry loop")
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}
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@@ -235,7 +235,7 @@ func (c *GrpcClient) withMgmtStream(
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ctx context.Context,
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handler func(ctx context.Context, serverPubKey wgtypes.Key, backOff backoff.BackOff) error,
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) error {
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backOff := defaultBackoff(ctx)
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backOff := c.sweeper.QuickRetryBackoff(ctx, defaultBackoff(ctx), c.netState)
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operation := func() error {
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// suspend reconnect attempts while the OS reports no usable network.
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// Wait only errors on a cancelled context, which means shutdown, so
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@@ -247,14 +247,21 @@ func (c *GrpcClient) withMgmtStream(
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backOff.Reset()
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}
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log.Debugf("management connection state %v", c.conn.GetState())
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connState := c.conn.GetState()
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log.Debugf("management connection state %v", connState)
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if connState == connectivity.Shutdown {
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return backoff.Permanent(fmt.Errorf("connection to management has been shut down"))
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} else if !(connState == connectivity.Ready || connState == connectivity.Idle) {
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}
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if !(connState == connectivity.Ready || connState == connectivity.Idle) {
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// A dial may already be in flight (e.g. the other stream triggered
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// it after a network change); wait for it to settle and proceed if
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// the channel became usable, instead of burning a backoff round on
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// a successful dial. A failed dial errors out as before.
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c.conn.WaitForStateChange(ctx, connState)
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return fmt.Errorf("connection to management is not ready and in %s state", connState)
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connState = c.conn.GetState()
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if !(connState == connectivity.Ready || connState == connectivity.Idle) {
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return fmt.Errorf("connection to management is not ready and in %s state", connState)
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}
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}
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serverPubKey, err := c.getServerPublicKey()
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@@ -266,7 +273,7 @@ func (c *GrpcClient) withMgmtStream(
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return handler(ctx, *serverPubKey, backOff)
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}
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err := backoff.Retry(operation, backOff)
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err := nbgrpc.Retry(ctx, operation, backOff, c.netState)
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if err != nil {
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log.Warnf("exiting the Management service connection retry loop due to the unrecoverable error: %s", err)
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}
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@@ -198,7 +198,7 @@ func defaultBackoff(ctx context.Context) backoff.BackOff {
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// The connection retry logic will try to reconnect for 30 min and if wasn't successful will propagate the error to the function caller.
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func (c *GrpcClient) Receive(ctx context.Context, msgHandler func(msg *proto.Message) error) error {
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var backOff = defaultBackoff(ctx)
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backOff := c.sweeper.QuickRetryBackoff(ctx, defaultBackoff(ctx), c.netState)
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operation := func() error {
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// suspend reconnect attempts while the OS reports no usable network.
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@@ -213,13 +213,21 @@ func (c *GrpcClient) Receive(ctx context.Context, msgHandler func(msg *proto.Mes
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c.notifyStreamDisconnected()
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log.Debugf("signal connection state %v", c.signalConn.GetState())
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connState := c.signalConn.GetState()
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log.Debugf("signal connection state %v", connState)
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if connState == connectivity.Shutdown {
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return backoff.Permanent(fmt.Errorf("connection to signal has been shut down"))
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} else if !(connState == connectivity.Ready || connState == connectivity.Idle) {
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}
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if !(connState == connectivity.Ready || connState == connectivity.Idle) {
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// A dial may already be in flight (e.g. triggered by another RPC
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// after a network change); wait for it to settle and proceed if
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// the channel became usable, instead of burning a backoff round on
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// a successful dial. A failed dial errors out as before.
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c.signalConn.WaitForStateChange(ctx, connState)
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return fmt.Errorf("connection to signal is not ready and in %s state", connState)
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connState = c.signalConn.GetState()
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if !(connState == connectivity.Ready || connState == connectivity.Idle) {
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return fmt.Errorf("connection to signal is not ready and in %s state", connState)
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}
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}
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// connect to Signal stream identifying ourselves with a public WireGuard key
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@@ -273,7 +281,7 @@ func (c *GrpcClient) Receive(ctx context.Context, msgHandler func(msg *proto.Mes
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return nil
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}
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err := backoff.Retry(operation, backOff)
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err := nbgrpc.Retry(ctx, operation, backOff, c.netState)
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if err != nil {
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log.Errorf("exiting the Signal service connection retry loop due to the unrecoverable error: %v", err)
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return err
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Reference in New Issue
Block a user