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peer/status: move relay-state reads off the main mux
GetRelayStates held d.mux (RLock) while calling into the relay Manager (RelayStates/RelayConnectError/ServerURLs). Those calls can be slow or block on the relay manager's own locks while it is reconnecting, which kept the central Status mutex held and stalled every peer state writer (UpdatePeerState, ReplaceOfflinePeers, etc.) contending for it. Guard relayMgr/relayStates with a dedicated muxRelays mutex and release it before invoking the relay Manager, so the relay read path no longer contends with the hot peer-state writers on d.mux. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -192,6 +192,7 @@ func (s *StatusChangeSubscription) Events() chan map[string]RouterState {
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// Pure read methods take RLock; anything that mutates state takes Lock.
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type Status struct {
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mux sync.RWMutex
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muxRelays sync.RWMutex
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peers map[string]State
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ipToKey map[string]string
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changeNotify map[string]map[string]*StatusChangeSubscription // map[peerID]map[subscriptionID]*StatusChangeSubscription
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@@ -244,8 +245,8 @@ func NewRecorder(mgmAddress string) *Status {
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}
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func (d *Status) SetRelayMgr(manager *relayClient.Manager) {
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d.mux.Lock()
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defer d.mux.Unlock()
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d.muxRelays.Lock()
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defer d.muxRelays.Unlock()
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d.relayMgr = manager
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}
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@@ -906,8 +907,8 @@ func (d *Status) MarkSignalConnected() {
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}
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func (d *Status) UpdateRelayStates(relayResults []relay.ProbeResult) {
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d.mux.Lock()
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defer d.mux.Unlock()
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d.muxRelays.Lock()
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defer d.muxRelays.Unlock()
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d.relayStates = relayResults
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}
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@@ -1018,24 +1019,26 @@ func (d *Status) GetSignalState() SignalState {
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// GetRelayStates returns the stun/turn/permanent relay states
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func (d *Status) GetRelayStates() []relay.ProbeResult {
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d.mux.RLock()
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defer d.mux.RUnlock()
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d.muxRelays.RLock()
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if d.relayMgr == nil {
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defer d.muxRelays.RUnlock()
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return d.relayStates
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}
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relayMgr := d.relayMgr
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// extend the list of stun, turn servers with the relay server connections
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relayStates := slices.Clone(d.relayStates)
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d.muxRelays.RUnlock()
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states := d.relayMgr.RelayStates()
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states := relayMgr.RelayStates()
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if len(states) == 0 {
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// no relay connection tracked yet; surface configured servers as
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// unavailable with the real reconnect error when known
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err := relayClient.ErrRelayClientNotConnected
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if connErr := d.relayMgr.RelayConnectError(); connErr != nil {
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if connErr := relayMgr.RelayConnectError(); connErr != nil {
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err = connErr
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}
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for _, r := range d.relayMgr.ServerURLs() {
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for _, r := range relayMgr.ServerURLs() {
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relayStates = append(relayStates, relay.ProbeResult{
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URI: r,
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Err: err,
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