Handle rebind in the polling function

This commit is contained in:
Owen
2026-01-17 17:59:24 -08:00
parent ddde1758e5
commit 3739c237c7

View File

@@ -10,6 +10,7 @@ import (
"runtime"
"sync"
"sync/atomic"
"time"
"github.com/fosrl/newt/logger"
"golang.org/x/net/ipv4"
@@ -144,6 +145,10 @@ type SharedBind struct {
// Callback for magic test responses (used for holepunch testing)
magicResponseCallback atomic.Pointer[func(addr netip.AddrPort, echoData []byte)]
// Rebinding state - used to keep receive goroutines alive during socket transition
rebinding bool // true when socket is being replaced
rebindingCond *sync.Cond // signaled when rebind completes
}
// MagicResponseCallback is the function signature for magic packet response callbacks
@@ -163,6 +168,9 @@ func New(udpConn *net.UDPConn) (*SharedBind, error) {
closeChan: make(chan struct{}),
}
// Initialize the rebinding condition variable
bind.rebindingCond = sync.NewCond(&bind.mu)
// Initialize reference count to 1 (the creator holds the first reference)
bind.refCount.Store(1)
@@ -324,6 +332,8 @@ func (b *SharedBind) GetPort() uint16 {
// to the same port before calling Rebind.
//
// Returns the port that was being used, so the caller can attempt to rebind to it.
// Sets the rebinding flag so receive goroutines will wait for the new socket
// instead of exiting.
func (b *SharedBind) CloseSocket() (uint16, error) {
b.mu.Lock()
defer b.mu.Unlock()
@@ -334,9 +344,13 @@ func (b *SharedBind) CloseSocket() (uint16, error) {
port := b.port
// Set rebinding flag BEFORE closing the socket so receive goroutines
// know to wait instead of exit
b.rebinding = true
// Close the old connection to release the port
if b.udpConn != nil {
logger.Debug("Closing UDP connection to release port %d", port)
logger.Debug("Closing UDP connection to release port %d (rebinding)", port)
b.udpConn.Close()
b.udpConn = nil
}
@@ -398,9 +412,11 @@ func (b *SharedBind) Rebind(newConn *net.UDPConn) error {
logger.Info("Rebound UDP socket to port %d", b.port)
}
// Note: recvFuncs don't need to be recreated because they reference b.udpConn
// and b.ipv4PC through the SharedBind struct, which we just updated.
// The receive functions will automatically use the new connection on their next read.
// Clear the rebinding flag and wake up any waiting receive goroutines
b.rebinding = false
b.rebindingCond.Broadcast()
logger.Debug("Rebind complete, signaled waiting receive goroutines")
return nil
}
@@ -487,24 +503,77 @@ func (b *SharedBind) Open(uport uint16) ([]wgConn.ReceiveFunc, uint16, error) {
// makeReceiveSocket creates a receive function for physical UDP socket packets
func (b *SharedBind) makeReceiveSocket() wgConn.ReceiveFunc {
return func(bufs [][]byte, sizes []int, eps []wgConn.Endpoint) (n int, err error) {
if b.closed.Load() {
return 0, net.ErrClosed
}
for {
if b.closed.Load() {
return 0, net.ErrClosed
}
b.mu.RLock()
conn := b.udpConn
pc := b.ipv4PC
b.mu.RUnlock()
b.mu.RLock()
conn := b.udpConn
pc := b.ipv4PC
b.mu.RUnlock()
if conn == nil {
return 0, net.ErrClosed
}
if conn == nil {
// Socket is nil - check if we're rebinding or truly closed
if b.closed.Load() {
return 0, net.ErrClosed
}
// Use batch reading on Linux for performance
if pc != nil && (runtime.GOOS == "linux" || runtime.GOOS == "android") {
return b.receiveIPv4Batch(pc, bufs, sizes, eps)
// Wait for rebind to complete
b.mu.Lock()
for b.rebinding && !b.closed.Load() {
logger.Debug("Receive goroutine waiting for socket rebind to complete")
b.rebindingCond.Wait()
}
b.mu.Unlock()
// Check again after waking up
if b.closed.Load() {
return 0, net.ErrClosed
}
// Loop back to retry with new socket
continue
}
// Use batch reading on Linux for performance
var n int
var err error
if pc != nil && (runtime.GOOS == "linux" || runtime.GOOS == "android") {
n, err = b.receiveIPv4Batch(pc, bufs, sizes, eps)
} else {
n, err = b.receiveIPv4Simple(conn, bufs, sizes, eps)
}
if err != nil {
// Check if this error is due to rebinding
b.mu.RLock()
rebinding := b.rebinding
b.mu.RUnlock()
if rebinding {
logger.Debug("Receive got error during rebind, waiting for new socket: %v", err)
// Wait for rebind to complete and retry
b.mu.Lock()
for b.rebinding && !b.closed.Load() {
b.rebindingCond.Wait()
}
b.mu.Unlock()
if b.closed.Load() {
return 0, net.ErrClosed
}
// Retry with new socket
continue
}
// Not rebinding, return the error
return 0, err
}
return n, nil
}
return b.receiveIPv4Simple(conn, bufs, sizes, eps)
}
}
@@ -587,9 +656,17 @@ func (b *SharedBind) receiveIPv4Batch(pc *ipv4.PacketConn, bufs [][]byte, sizes
// receiveIPv4Simple uses simple ReadFromUDP for non-Linux platforms
func (b *SharedBind) receiveIPv4Simple(conn *net.UDPConn, bufs [][]byte, sizes []int, eps []wgConn.Endpoint) (int, error) {
// Set a read deadline so we can periodically check for rebind state
// This prevents blocking forever on a socket that's about to be closed
conn.SetReadDeadline(time.Now().Add(1 * time.Second))
for {
n, addr, err := conn.ReadFromUDP(bufs[0])
if err != nil {
// Check if this is a timeout - if so, just return the error
// so the caller can check rebind state and retry
if netErr, ok := err.(net.Error); ok && netErr.Timeout() {
return 0, err
}
return 0, err
}