Files
windows_exporter/internal/collector/gpu/utils.go

85 lines
1.8 KiB
Go

// SPDX-License-Identifier: Apache-2.0
//
// Copyright The Prometheus Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build windows
package gpu
import (
"strings"
)
type Instance struct {
Pid string
Luid [2]string
Phys string
Eng string
Engtype string
Part string
}
type PidPhys struct {
Pid string
Phys string
}
type PidPhysEngEngType struct {
Pid string
Phys string
Eng string
Engtype string
}
func parseGPUCounterInstanceString(s string) Instance {
// Example: "pid_1234_luid_0x00000000_0x00005678_phys_0_eng_0_engtype_3D"
// Example: "luid_0x00000000_0x00005678_phys_0"
// Example: "luid_0x00000000_0x00005678_phys_0_part_0"
parts := strings.Split(s, "_")
var instance Instance
for i, part := range parts {
switch part {
case "pid":
if i+1 < len(parts) {
instance.Pid = parts[i+1]
}
case "luid":
if i+2 < len(parts) {
instance.Luid[0] = parts[i+1]
instance.Luid[1] = parts[i+2]
}
case "phys":
if i+1 < len(parts) {
instance.Phys = parts[i+1]
}
case "eng":
if i+1 < len(parts) {
instance.Eng = parts[i+1]
}
case "engtype":
if i+1 < len(parts) {
instance.Engtype = parts[i+1]
}
case "part":
if i+1 < len(parts) {
instance.Part = parts[i+1]
}
}
}
return instance
}