mirror of
https://github.com/prometheus-community/windows_exporter.git
synced 2026-10-17 18:19:04 +02:00
161 lines
3.8 KiB
Go
161 lines
3.8 KiB
Go
// SPDX-License-Identifier: Apache-2.0
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//
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// Copyright The Prometheus Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build windows
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package gpu
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import (
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"fmt"
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"strings"
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"sync"
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"github.com/prometheus-community/windows_exporter/internal/headers/gdi32"
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)
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// isBasicRenderDriver reports whether the adapter is the Microsoft Basic Render Driver.
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// https://devicehunt.com/view/type/pci/vendor/1414/device/008C
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// The D3DKMT_ADAPTERTYPE SoftwareDevice flag is not set for it on every system,
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// e.g. Windows Server 2022, so the device ID is checked as well.
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func isBasicRenderDriver(device gdi32.GPUDevice) bool {
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return strings.HasPrefix(device.DeviceID, `PCI\VEN_1414&DEV_008C&`)
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}
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type Instance struct {
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Pid string
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Luid string
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Phys string
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Eng string
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Engtype string
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Part string
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}
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func parseGPUCounterInstanceString(s string) Instance {
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// Example: "pid_1234_luid_0x00000000_0x00005678_phys_0_eng_0_engtype_3D"
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// Example: "luid_0x00000000_0x00005678_phys_0"
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// Example: "luid_0x00000000_0x00005678_phys_0_part_0"
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// Example: "pid_1234_luid_0x00000000_0x00005678_phys_0_eng_1_engtype_Compute_0"
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parts := strings.Split(s, "_")
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var instance Instance
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for i, part := range parts {
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switch part {
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case "pid":
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if i+1 < len(parts) {
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instance.Pid = parts[i+1]
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}
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case "luid":
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if i+2 < len(parts) {
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instance.Luid = fmt.Sprintf("%s_%s", parts[i+1], parts[i+2])
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}
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case "phys":
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if i+1 < len(parts) {
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instance.Phys = parts[i+1]
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}
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case "eng":
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if i+1 < len(parts) {
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instance.Eng = parts[i+1]
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}
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case "engtype":
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// The engine type is always the last element and may contain underscores, e.g. "Compute_0".
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if i+1 < len(parts) {
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instance.Engtype = strings.Join(parts[i+1:], "_")
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}
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return instance
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case "part":
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if i+1 < len(parts) {
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instance.Part = parts[i+1]
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}
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}
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}
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return instance
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}
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// instanceCache keeps the parsed counter instance names of the last scrape.
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// The same instances appear in every scrape while a GPU process or engine
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// exists, so they are only parsed once.
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type instanceCache struct {
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mu sync.Mutex
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entries map[string]Instance
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}
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// instanceScrape parses the instance names of one scrape.
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type instanceScrape struct {
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cache *instanceCache
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// prev is the last committed generation. It is never modified, so it is
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// read without holding mu.
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prev map[string]Instance
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mu sync.Mutex
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next map[string]Instance
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}
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func (c *instanceCache) begin() *instanceScrape {
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c.mu.Lock()
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prev := c.entries
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c.mu.Unlock()
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return &instanceScrape{cache: c, prev: prev, next: make(map[string]Instance, len(prev))}
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}
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func (c *instanceCache) reset() {
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c.mu.Lock()
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c.entries = nil
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c.mu.Unlock()
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}
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// parse returns parseGPUCounterInstanceString(name), reusing the result of
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// the previous scrape.
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func (s *instanceScrape) parse(name string) Instance {
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instance, ok := s.prev[name]
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s.mu.Lock()
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if !ok {
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instance, ok = s.next[name]
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}
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s.mu.Unlock()
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if !ok {
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instance = parseGPUCounterInstanceString(name)
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}
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s.mu.Lock()
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if s.next != nil {
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s.next[name] = instance
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}
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s.mu.Unlock()
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return instance
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}
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// commit makes the instances of this scrape the base of the next one.
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func (s *instanceScrape) commit() {
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s.mu.Lock()
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next := s.next
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s.next = nil
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s.mu.Unlock()
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if next == nil {
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return
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}
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s.cache.mu.Lock()
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s.cache.entries = next
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s.cache.mu.Unlock()
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}
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