mirror of
https://github.com/prometheus-community/windows_exporter.git
synced 2026-10-17 10:09:05 +02:00
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Signed-off-by: Jan-Otto Kröpke <mail@jkroepke.de>
176 lines
5.5 KiB
Go
176 lines
5.5 KiB
Go
// SPDX-License-Identifier: Apache-2.0
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//
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// Copyright The Prometheus Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build windows
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package gpu
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import (
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"errors"
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"log/slog"
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"testing"
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"time"
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"github.com/prometheus-community/windows_exporter/internal/headers/gdi32"
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"github.com/stretchr/testify/require"
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"golang.org/x/sys/windows"
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)
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// Device IDs of the test adapters. No real device instance matches them,
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// so the hardware adapter keeps its PnP device ID as ID.
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const (
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testHardwareDeviceID = `PCI\VEN_FFFF&DEV_FFFF&SUBSYS_00000000&REV_00`
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testBasicRenderDeviceID = `PCI\VEN_1414&DEV_008C&SUBSYS_00000000&REV_00`
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)
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//nolint:gochecknoglobals
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var (
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testHardwareDevice = gdi32.GPUDevice{
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AdapterString: "Test GPU",
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LUID: windows.LUID{LowPart: 0x20},
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DeviceID: testHardwareDeviceID,
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AdapterType: gdi32.D3DKMT_ADAPTERTYPE_RENDER_SUPPORTED | gdi32.D3DKMT_ADAPTERTYPE_DISPLAY_SUPPORTED,
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}
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testSoftwareDevice = gdi32.GPUDevice{
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AdapterString: "Test Software Adapter",
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LUID: windows.LUID{LowPart: 0x10},
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DeviceID: `PCI\VEN_FFFF&DEV_0001&SUBSYS_00000000&REV_00`,
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AdapterType: gdi32.D3DKMT_ADAPTERTYPE_RENDER_SUPPORTED | gdi32.D3DKMT_ADAPTERTYPE_SOFTWARE_DEVICE,
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}
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// The Microsoft Basic Render Driver is not flagged as software device on every system,
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// e.g. Windows Server 2022.
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testBasicRenderDevice = gdi32.GPUDevice{
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AdapterString: "Microsoft Basic Render Driver",
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LUID: windows.LUID{LowPart: 0x30},
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DeviceID: testBasicRenderDeviceID,
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AdapterType: gdi32.D3DKMT_ADAPTERTYPE_RENDER_SUPPORTED,
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}
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)
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func newTestCollector(cache map[string]gpuDevice, lastRefresh time.Time, discover func() ([]gdi32.GPUDevice, error)) *Collector {
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return &Collector{
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logger: slog.New(slog.DiscardHandler),
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gpuDeviceCache: cache,
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gpuDeviceCacheLastRefresh: lastRefresh,
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discoverGPUDevices: discover,
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}
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}
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func noDiscovery(t *testing.T) func() ([]gdi32.GPUDevice, error) {
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t.Helper()
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return func() ([]gdi32.GPUDevice, error) {
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t.Error("unexpected GPU device discovery")
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return nil, nil
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}
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}
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func TestGetGPUDevice(t *testing.T) {
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t.Parallel()
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expired := time.Now().Add(-2 * deviceCacheRefreshInterval)
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t.Run("known device", func(t *testing.T) {
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t.Parallel()
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c := newTestCollector(map[string]gpuDevice{"known": {ID: "known"}}, time.Now(), noDiscovery(t))
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device, ok := c.getGPUDevice("known")
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require.True(t, ok)
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require.Equal(t, "known", device.ID)
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})
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t.Run("skipped device does not trigger refresh", func(t *testing.T) {
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t.Parallel()
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c := newTestCollector(map[string]gpuDevice{"software": {skip: true}}, expired, noDiscovery(t))
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_, ok := c.getGPUDevice("software")
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require.False(t, ok)
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require.Equal(t, expired, c.gpuDeviceCacheLastRefresh)
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})
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t.Run("unknown device within refresh interval", func(t *testing.T) {
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t.Parallel()
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lastRefresh := time.Now()
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c := newTestCollector(map[string]gpuDevice{"stale": {ID: "stale"}}, lastRefresh, noDiscovery(t))
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_, ok := c.getGPUDevice("unknown")
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require.False(t, ok)
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require.Equal(t, lastRefresh, c.gpuDeviceCacheLastRefresh)
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require.Contains(t, c.gpuDeviceCache, "stale")
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})
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t.Run("empty LUID", func(t *testing.T) {
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t.Parallel()
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c := newTestCollector(nil, expired, noDiscovery(t))
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_, ok := c.getGPUDevice("")
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require.False(t, ok)
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require.Equal(t, expired, c.gpuDeviceCacheLastRefresh)
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})
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t.Run("unknown device after refresh interval", func(t *testing.T) {
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t.Parallel()
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c := newTestCollector(map[string]gpuDevice{"stale": {ID: "stale"}}, expired, func() ([]gdi32.GPUDevice, error) {
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return []gdi32.GPUDevice{testHardwareDevice, testSoftwareDevice, testBasicRenderDevice}, nil
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})
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device, ok := c.getGPUDevice("0x00000000_0x00000020")
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require.True(t, ok)
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require.Equal(t, testHardwareDeviceID, device.ID)
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require.Equal(t, "Test GPU", device.gdi32.AdapterString)
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require.True(t, c.gpuDeviceCacheLastRefresh.After(expired))
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require.NotContains(t, c.gpuDeviceCache, "stale")
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// Software devices are cached, but not exposed.
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for _, luid := range []string{"0x00000000_0x00000010", "0x00000000_0x00000030"} {
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require.Contains(t, c.gpuDeviceCache, luid)
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_, ok = c.getGPUDevice(luid)
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require.False(t, ok, luid)
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}
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})
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t.Run("partial discovery failure", func(t *testing.T) {
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t.Parallel()
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c := newTestCollector(map[string]gpuDevice{"stale": {ID: "stale"}}, expired, func() ([]gdi32.GPUDevice, error) {
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return []gdi32.GPUDevice{testHardwareDevice}, errors.New("failed to get GPU device for adapter")
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})
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_, ok := c.getGPUDevice("0x00000000_0x00000020")
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require.True(t, ok)
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require.NotContains(t, c.gpuDeviceCache, "stale")
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})
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t.Run("complete discovery failure keeps the previous cache", func(t *testing.T) {
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t.Parallel()
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c := newTestCollector(map[string]gpuDevice{"stale": {ID: "stale"}}, expired, func() ([]gdi32.GPUDevice, error) {
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return nil, gdi32.ErrNoGPUDevices
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})
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_, ok := c.getGPUDevice("unknown")
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require.False(t, ok)
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require.True(t, c.gpuDeviceCacheLastRefresh.After(expired))
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require.Contains(t, c.gpuDeviceCache, "stale")
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})
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}
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