package slc import ( "errors" "unsafe" "golang.org/x/sys/windows" ) var ( slc = windows.NewLazySystemDLL("slc.dll") procSLIsWindowsGenuineLocal = slc.NewProc("SLIsWindowsGenuineLocal") ) // Define SL_GENUINE_STATE enumeration // https://learn.microsoft.com/en-us/windows/win32/api/slpublic/ne-slpublic-sl_genuine_state type SL_GENUINE_STATE uint32 const ( SL_GEN_STATE_IS_GENUINE SL_GENUINE_STATE = iota SL_GEN_STATE_INVALID_LICENSE SL_GEN_STATE_TAMPERED SL_GEN_STATE_OFFLINE SL_GEN_STATE_LAST ) // SLIsWindowsGenuineLocal function wrapper func SLIsWindowsGenuineLocal() (SL_GENUINE_STATE, error) { var genuineState SL_GENUINE_STATE _, _, err := procSLIsWindowsGenuineLocal.Call( uintptr(unsafe.Pointer(&genuineState)), ) if !errors.Is(err, windows.NTE_OP_OK) { return 0, err } return genuineState, nil }