// SPDX-License-Identifier: Apache-2.0 // // Copyright The Prometheus Authors // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build windows package gpu import ( "strings" ) type Instance struct { Pid string Luid [2]string Phys string Eng string Engtype string Part string } type PidPhys struct { Pid string Phys string } type PidPhysEngEngType struct { Pid string Phys string Eng string Engtype string } func parseGPUCounterInstanceString(s string) Instance { // Example: "pid_1234_luid_0x00000000_0x00005678_phys_0_eng_0_engtype_3D" // Example: "luid_0x00000000_0x00005678_phys_0" // Example: "luid_0x00000000_0x00005678_phys_0_part_0" parts := strings.Split(s, "_") var instance Instance for i, part := range parts { switch part { case "pid": if i+1 < len(parts) { instance.Pid = parts[i+1] } case "luid": if i+2 < len(parts) { instance.Luid[0] = parts[i+1] instance.Luid[1] = parts[i+2] } case "phys": if i+1 < len(parts) { instance.Phys = parts[i+1] } case "eng": if i+1 < len(parts) { instance.Eng = parts[i+1] } case "engtype": if i+1 < len(parts) { instance.Engtype = parts[i+1] } case "part": if i+1 < len(parts) { instance.Part = parts[i+1] } } } return instance }