// SPDX-License-Identifier: Apache-2.0 // // Copyright The Prometheus Authors // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build windows package gpu import ( "fmt" "strings" "sync" "github.com/prometheus-community/windows_exporter/internal/headers/gdi32" ) // isBasicRenderDriver reports whether the adapter is the Microsoft Basic Render Driver. // https://devicehunt.com/view/type/pci/vendor/1414/device/008C // The D3DKMT_ADAPTERTYPE SoftwareDevice flag is not set for it on every system, // e.g. Windows Server 2022, so the device ID is checked as well. func isBasicRenderDriver(device gdi32.GPUDevice) bool { return strings.HasPrefix(device.DeviceID, `PCI\VEN_1414&DEV_008C&`) } type Instance struct { Pid string Luid string Phys string Eng string Engtype string Part string } func parseGPUCounterInstanceString(s string) Instance { // Example: "pid_1234_luid_0x00000000_0x00005678_phys_0_eng_0_engtype_3D" // Example: "luid_0x00000000_0x00005678_phys_0" // Example: "luid_0x00000000_0x00005678_phys_0_part_0" // Example: "pid_1234_luid_0x00000000_0x00005678_phys_0_eng_1_engtype_Compute_0" parts := strings.Split(s, "_") var instance Instance for i, part := range parts { switch part { case "pid": if i+1 < len(parts) { instance.Pid = parts[i+1] } case "luid": if i+2 < len(parts) { instance.Luid = fmt.Sprintf("%s_%s", parts[i+1], parts[i+2]) } case "phys": if i+1 < len(parts) { instance.Phys = parts[i+1] } case "eng": if i+1 < len(parts) { instance.Eng = parts[i+1] } case "engtype": // The engine type is always the last element and may contain underscores, e.g. "Compute_0". if i+1 < len(parts) { instance.Engtype = strings.Join(parts[i+1:], "_") } return instance case "part": if i+1 < len(parts) { instance.Part = parts[i+1] } } } return instance } // instanceCache keeps the parsed counter instance names of the last scrape. // The same instances appear in every scrape while a GPU process or engine // exists, so they are only parsed once. type instanceCache struct { mu sync.Mutex entries map[string]Instance } // instanceScrape parses the instance names of one scrape. type instanceScrape struct { cache *instanceCache // prev is the last committed generation. It is never modified, so it is // read without holding mu. prev map[string]Instance mu sync.Mutex next map[string]Instance } func (c *instanceCache) begin() *instanceScrape { c.mu.Lock() prev := c.entries c.mu.Unlock() return &instanceScrape{cache: c, prev: prev, next: make(map[string]Instance, len(prev))} } func (c *instanceCache) reset() { c.mu.Lock() c.entries = nil c.mu.Unlock() } // parse returns parseGPUCounterInstanceString(name), reusing the result of // the previous scrape. func (s *instanceScrape) parse(name string) Instance { instance, ok := s.prev[name] s.mu.Lock() if !ok { instance, ok = s.next[name] } s.mu.Unlock() if !ok { instance = parseGPUCounterInstanceString(name) } s.mu.Lock() if s.next != nil { s.next[name] = instance } s.mu.Unlock() return instance } // commit makes the instances of this scrape the base of the next one. func (s *instanceScrape) commit() { s.mu.Lock() next := s.next s.next = nil s.mu.Unlock() if next == nil { return } s.cache.mu.Lock() s.cache.entries = next s.cache.mu.Unlock() }