//go:build windows package remote_fx const ( BaseTCPRTT = "Base TCP RTT" BaseUDPRTT = "Base UDP RTT" CurrentTCPBandwidth = "Current TCP Bandwidth" CurrentTCPRTT = "Current TCP RTT" CurrentUDPBandwidth = "Current UDP Bandwidth" CurrentUDPRTT = "Current UDP RTT" TotalReceivedBytes = "Total Received Bytes" TotalSentBytes = "Total Sent Bytes" UDPPacketsReceivedPersec = "UDP Packets Received/sec" UDPPacketsSentPersec = "UDP Packets Sent/sec" FECRate = "Forward Error Correction (FEC) percentage" LossRate = "Loss percentage" RetransmissionRate = "Percentage of packets that have been retransmitted" AverageEncodingTime = "Average Encoding Time" FrameQuality = "Frame Quality" FramesSkippedPerSecondInsufficientClientResources = "Frames Skipped/Second - Insufficient Server Resources" FramesSkippedPerSecondInsufficientNetworkResources = "Frames Skipped/Second - Insufficient Network Resources" FramesSkippedPerSecondInsufficientServerResources = "Frames Skipped/Second - Insufficient Client Resources" GraphicsCompressionratio = "Graphics Compression ratio" InputFramesPerSecond = "Input Frames/Second" OutputFramesPerSecond = "Output Frames/Second" SourceFramesPerSecond = "Source Frames/Second" )