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logical_disk: read BitLocker status through fveapi.dll (#2533)
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Signed-off-by: Jan-Otto Kröpke <mail@jkroepke.de>
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co-authored by
Claude Opus 5.5
parent
92483242ba
commit
607601b7d1
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// SPDX-License-Identifier: Apache-2.0
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//
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// Copyright The Prometheus Authors
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build windows
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// Package fveapi reads the BitLocker status of a volume through fveapi.dll.
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//
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// fveapi.dll is the private user-mode BitLocker (Full Volume Encryption) API.
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// It is undocumented and Microsoft gives no ABI guarantee, so this package
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// only uses the oldest and smallest surface: FveGetStatusW with the
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// version 1 FVE_STATUS structure. The DLL is loaded lazily, and a missing
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// DLL or export results in an error instead of a crash.
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//
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// Why not the Shell property System.Volume.BitLockerProtection: the Shell
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// returns VT_EMPTY for built-in service accounts (LocalSystem, virtual
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// service accounts), so it does not work for windows_exporter running as a
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// service (https://github.com/prometheus-community/windows_exporter/issues/2290).
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// FveGetStatusW returns the same result for LocalSystem and for a
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// non-elevated user.
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//
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// Volume names must use the Win32 device namespace, for example
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// `\\.\C:`, `\\.\Volume{GUID}` or `\\.\GLOBALROOT\Device\HarddiskVolume1`.
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// A bare `C:` fails with E_ACCESSDENIED.
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//
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// The flag values come from the reverse-engineered header of KNSoft.NDK (MIT):
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// https://github.com/KNSoft/KNSoft.NDK/blob/main/Source/Include/KNSoft/NDK/Win32/FVE/FveApi.h
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//
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// Verified on Windows 11 (build 26300), as LocalSystem and as a non-elevated user,
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// against Win32_EncryptableVolume GetProtectionStatus/GetConversionStatus/GetLockStatus
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// and manage-bde -status. Flags per state:
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//
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// State Flags WMI Protection/Conversion/Lock
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// fully decrypted 0x00000004 0/0/0
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// encryption paused 0x000401A1 0/4/0
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// encryption running 0x00042121 0/2/0
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// protection on 0x00041109 1/1/0 (OS volume with TPM: 0x00045309)
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// protection suspended 0x00040509 0/1/0
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// locked 0x00041909 2/-/1
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// decryption paused 0x00040191 0/5/0
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// decryption running 0x00042111 0/3/0
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// EFI and recovery 0x00000004 -
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// non-existent volume HRESULT 0x80070002
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//
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// A suspended volume stays FULLY_ENCRYPTED; only PROTECTION_ACTIVE is cleared.
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// A locked volume still reports FULLY_ENCRYPTED and PROTECTION_ACTIVE, so LOCKED
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// has to be checked first. 0x80 marks a paused conversion and 0x2000 a running one;
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// both are not needed for the state. During decryption, ConvertedPercent is the
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// decrypted share of the volume.
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//
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// Not verified: waiting for activation (clear key without key protectors).
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package fveapi
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import (
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"errors"
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"fmt"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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//nolint:gochecknoglobals
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var (
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modFveapi = windows.NewLazySystemDLL("fveapi.dll")
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procFveGetStatusW = modFveapi.NewProc("FveGetStatusW")
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)
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// FVE_STATUS_FLAG_* values of the Flags field.
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const (
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StatusFlagInitialized uint32 = 0x00000001
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StatusFlagFullyDecrypted uint32 = 0x00000004
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StatusFlagFullyEncrypted uint32 = 0x00000008
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StatusFlagDecryptionInProgress uint32 = 0x00000010
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StatusFlagEncryptionInProgress uint32 = 0x00000020
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StatusFlagConversionPausedMask uint32 = 0x000000C0
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StatusFlagNonTPMProtector uint32 = 0x00000100
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StatusFlagTPMProtector uint32 = 0x00000200
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StatusFlagClearKey uint32 = 0x00000400
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StatusFlagLocked uint32 = 0x00000800
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StatusFlagProtectionActive uint32 = 0x00001000
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StatusFlagOSVolume uint32 = 0x00004000
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)
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// statusV1 is the version 1 FVE_STATUS structure (32 bytes).
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// The padding fields keep the layout independent of the platform alignment of float64.
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type statusV1 struct {
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StructureSize uint32
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StructureVersion uint32
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Flags uint32
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_ uint32
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ConvertedPercent float64
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LastConvertStatus int32
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_ uint32
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}
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// Status is the BitLocker status of a volume as reported by FveGetStatusW.
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type Status struct {
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Flags uint32
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ConvertedPercent float64
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}
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// State is the BitLocker state derived from Status.Flags.
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type State int
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const (
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StateUnknown State = iota
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StateOff
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StateOn
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StateEncrypting
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StateDecrypting
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StateSuspended
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StateLocked
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StateWaitingForActivation
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)
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var ErrUnavailable = errors.New("fveapi.dll or FveGetStatusW is not available")
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// GetStatus returns the BitLocker status of volumeName, e.g. `\\.\C:`.
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func GetStatus(volumeName string) (Status, error) {
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if err := procFveGetStatusW.Find(); err != nil {
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return Status{}, fmt.Errorf("%w: %w", ErrUnavailable, err)
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}
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volumeNamePtr, err := windows.UTF16PtrFromString(volumeName)
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if err != nil {
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return Status{}, fmt.Errorf("invalid volume name %q: %w", volumeName, err)
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}
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status := statusV1{
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StructureSize: uint32(unsafe.Sizeof(statusV1{})),
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StructureVersion: 1,
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}
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hr, _, _ := procFveGetStatusW.Call(
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uintptr(unsafe.Pointer(volumeNamePtr)),
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uintptr(unsafe.Pointer(&status)),
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)
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// FveGetStatusW returns an HRESULT. Only the sign bit indicates failure.
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if int32(hr) < 0 {
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// HRESULT_FROM_WIN32 (facility 7) wraps a Win32 error code, e.g. 0x80070002.
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if uint32(hr)&0xFFFF0000 == 0x80070000 {
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return Status{}, fmt.Errorf("FveGetStatusW(%s) failed: %w", volumeName, windows.Errno(uint32(hr)&0xFFFF))
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}
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return Status{}, fmt.Errorf("FveGetStatusW(%s) failed: HRESULT 0x%08X", volumeName, uint32(hr))
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}
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return Status{
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Flags: status.Flags,
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ConvertedPercent: status.ConvertedPercent,
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}, nil
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}
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// State maps the status flags to a BitLocker state.
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// A fully encrypted volume is only reported as on if protection is active,
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// because a suspended volume stays fully encrypted with protection off.
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// Flag combinations that do not match a known state return StateUnknown
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// instead of being reported as off.
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func (s Status) State() State {
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flags := s.Flags
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switch {
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case flags&StatusFlagLocked != 0:
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return StateLocked
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case flags&StatusFlagFullyDecrypted != 0:
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return StateOff
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case flags&StatusFlagInitialized == 0:
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return StateUnknown
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case flags&StatusFlagEncryptionInProgress != 0:
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return StateEncrypting
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case flags&StatusFlagDecryptionInProgress != 0:
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return StateDecrypting
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case flags&StatusFlagFullyEncrypted == 0:
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return StateUnknown
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case flags&StatusFlagProtectionActive != 0:
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return StateOn
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case flags&StatusFlagClearKey != 0 && flags&(StatusFlagTPMProtector|StatusFlagNonTPMProtector) == 0:
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// Encrypted with a clear key, before any key protector was added.
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return StateWaitingForActivation
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default:
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return StateSuspended
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}
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}
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