2.4 KiB
Citizen Launcher architecture
One source of truth
The Go core under backend/cmd/citizen-launcher owns detection, setup, repair, launch, maintenance, support and self-update. Shell/QML integrations are adapters only; they must not duplicate the gaming-stack implementation.
Standalone GUI / Omarchy adapter
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Citizen Launcher Go core
│
┌──────────┼───────────┐
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Preflight Wine RSI metadata
selector │
+ test ▼
│ │ verified installer
└────┬─────┘ │
▼ ▼
managed Wine prefix
│ │ │
▼ ▼ ▼
Winetricks DXVK PowerShell wrapper
└───────┬────────┘
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RSI Launcher / Game
Activation model
Mutable downloads are staged first. Executable GitHub release assets require a SHA-256 digest. A Wine candidate is extracted to a staging directory, tested against a throw-away prefix, and only then becomes vendor/wine/current. The previous validated runner is retained.
The real game prefix is never used as the Wine compatibility test target.
Concurrency model
gui.lock: one GUI backend process per user.- in-memory GUI job gate: one long-running GUI action at a time.
maintenance.lock: cross-process serialization of setup/repair/maintenance/launch transition./procexactWINEPREFIXinspection: maintenance is deferred while user-facing prefix processes are active.- launch path rechecks RSI/Star Citizen after acquiring the stack lock, closing the double-click race.
GUI
The UI is embedded in the static binary. It binds an ephemeral port on 127.0.0.1 and uses a cryptographically random per-process route token. No remote web content is needed. A second citizen-launcher gui discovers the locked instance and reopens that URL instead of spawning another backend.
Distribution boundary
Citizen Launcher manages Wine/DXVK/RSI in XDG user directories. It does not replace distribution GPU drivers, kernels or package update policy. Debian packaging supplies only the system limits and a narrowly scoped package self-update timer; interactive system preparation uses Polkit rather than passwordless sudo.