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1.9 KiB
Development status — 0.8.1
This archive is a development preview, not a claim that Star Citizen has been end-to-end validated on real gaming hardware yet.
Verified in this build
- Shell scripts pass
bash -n. citizenctlhas a fake-backend regression test covering status, full setup, launch, repair and updater routing.- GitHub Actions CI runs shell checks, Go tests/vet/build and the adapter smoke test.
- Go unit tests pass.
- Go backend builds as version
0.8.1. - Git-plugin updater integration test passes.
- Backend contains the owned
game-status,game-install,game-launch, andgame-repairpaths. - Hardware gate detects the QEMU/Bochs test environment that was found during development instead of looping through Wine repairs.
- Wine compatibility selection can reject newer runners and retain a compatible fallback.
- LUG is optional and cannot block the owned install path.
Still needs real-hardware validation
The following must be tested on an Omarchy machine with a real Vulkan-capable AMD/NVIDIA/Intel GPU before calling 0.8.1 a production release:
- fresh Wine prefix creation with the selected runner
- current Winetricks verbs (
arial,tahoma,powershell,win11) plus separately managed DXVK - current RSI Launcher unattended installation
- first RSI login and game download
- actual Star Citizen launch and EAC behavior
- DXVK update/rollback on a populated prefix
- NGL installation on the owned prefix
- upgrade from an existing LUG-managed installation containing real game data
Maintenance contract
To keep future maintenance manageable, the UI must not depend on Wine/DXVK/RSI version-specific paths. Upstream details belong in the Go backend. The QML panel should consume only backend state/actions.
LUG documentation may be consulted for compatibility guidance, but its installer is not part of the critical runtime contract.