1.3 KiB
1.3 KiB
V4.2.11 – Rarity Card Styles
Goal
Introduce distinct collectible rarity tiers with visibly different programmatic card layouts.
New rarity tiers
The collection preset now uses these tiers:
- Common
- Uncommon
- Rare
- Ultra Rare
- Special Illustration Rare
The rarity is still deterministic from task / winner / seed.
What changed
The final card is still rendered by Go/SVG after the image model returns the raw full-art illustration. The card renderer now applies rarity-dependent styling:
- Common: restrained steel look, low holo intensity.
- Uncommon: brighter emerald accents, a bit more sparkle.
- Rare: stronger holo and foil streaks.
- Ultra Rare: warm gold / pink premium treatment with stronger glow.
- Special Illustration Rare: most elaborate effect pass, premium badge, high holo intensity, richer sparkle and foil overlays.
The image-generation prompt was also updated so the illustration can gently reflect the assigned rarity in its staging / spectacle, while the actual collectible-frame treatment remains deterministic and programmatic.
Admin/UI note
The Server Admin "PIPELINE" description now mentions the new rarity tiers.
Deployment
Rebuild only:
Dockerfile.server
Customer-Service and Worker images do not need changes.