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neural-hunt/V4.2.11_RARITY_CARD_STYLES.md
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V4.2.11 – Rarity Card Styles

Goal

Introduce distinct collectible rarity tiers with visibly different programmatic card layouts.

New rarity tiers

The collection preset now uses these tiers:

  • Common
  • Uncommon
  • Rare
  • Ultra Rare
  • Special Illustration Rare

The rarity is still deterministic from task / winner / seed.

What changed

The final card is still rendered by Go/SVG after the image model returns the raw full-art illustration. The card renderer now applies rarity-dependent styling:

  • Common: restrained steel look, low holo intensity.
  • Uncommon: brighter emerald accents, a bit more sparkle.
  • Rare: stronger holo and foil streaks.
  • Ultra Rare: warm gold / pink premium treatment with stronger glow.
  • Special Illustration Rare: most elaborate effect pass, premium badge, high holo intensity, richer sparkle and foil overlays.

The image-generation prompt was also updated so the illustration can gently reflect the assigned rarity in its staging / spectacle, while the actual collectible-frame treatment remains deterministic and programmatic.

Admin/UI note

The Server Admin "PIPELINE" description now mentions the new rarity tiers.

Deployment

Rebuild only:

  • Dockerfile.server

Customer-Service and Worker images do not need changes.