Files
netbird/shared/relay/client/guard.go
Zoltan Papp 902263ac96 [client] Suspend reconnection loops while the OS reports no network
On mobile the client kept dialing management, signal, relay and peer
connections while the device had no usable network at all (airplane
mode), burning battery for attempts that cannot succeed. Stopping the
engine is not an option: tearing it down destroys the TUN device, and
traffic can leak outside the tunnel until it is rebuilt.

Add client/netstate, a small gate the platform feeds from its own
connectivity callbacks. Every reconnection loop waits on it instead of
retrying blindly, and resets its backoff when the network returns so
recovery is immediate. The state is injected through functional options
and consumers hold a *State that may be nil, so every platform that does
not report availability behaves exactly as before.

The relay quick-reconnect rechecks availability after its 1.5s wait: the
disconnect that triggers it is usually the first symptom of the network
going away, so the flag typically arrives while it sleeps.

Report the suspension to the UI as well. peer.Listener grows
OnStateChanged with a typed ClientState, re-exported across the gomobile
boundary as integer constants, and the notifier maps Connecting to a new
NoNetwork state while the OS reports no network, so mobile clients can
show "no network available" instead of a misleading "connecting".

Finally, exit the client retry loop cleanly when its context is
cancelled. backoff.WithContext surfaces the bare context error, which
callers could not distinguish from a real failure — on Android that
turned an engine restart into an unrecoverable error.
2026-08-11 00:58:50 +02:00

205 lines
5.3 KiB
Go

package client
import (
"context"
"sync/atomic"
"time"
"github.com/cenkalti/backoff/v4"
log "github.com/sirupsen/logrus"
"github.com/netbirdio/netbird/client/netstate"
)
const defaultMaxBackoffInterval = 60 * time.Second
// Guard manage the reconnection tries to the Relay server in case of disconnection event.
type Guard struct {
// OnNewRelayClient is a channel that is used to notify the relay manager about a new relay client instance.
OnNewRelayClient chan *Client
OnReconnected chan struct{}
serverPicker *ServerPicker
// maxBackoffInterval caps the exponential backoff between reconnect
// attempts.
maxBackoffInterval time.Duration
// netState gates reconnect attempts on OS-reported network availability;
// nil disables gating.
netState *netstate.State
// lastErr is the error from the most recent failed reconnect attempt,
// surfaced as the home relay status while disconnected.
lastErr atomic.Pointer[error]
}
// NewGuard creates a new guard for the relay client. A non-positive
// maxBackoffInterval falls back to defaultMaxBackoffInterval. A nil netState
// disables network availability gating.
func NewGuard(sp *ServerPicker, maxBackoffInterval time.Duration, netState *netstate.State) *Guard {
if maxBackoffInterval <= 0 {
maxBackoffInterval = defaultMaxBackoffInterval
}
g := &Guard{
OnNewRelayClient: make(chan *Client, 1),
OnReconnected: make(chan struct{}, 1),
serverPicker: sp,
maxBackoffInterval: maxBackoffInterval,
netState: netState,
}
return g
}
// LastError returns the error from the most recent failed reconnect attempt, or
// nil if reconnection last succeeded.
func (g *Guard) LastError() error {
if p := g.lastErr.Load(); p != nil {
return *p
}
return nil
}
// StartReconnectTrys is called when the relay client is disconnected from the relay server.
// It attempts to reconnect to the relay server. The function first tries a quick reconnect
// to the same server that was used before, if the server URL is still valid. If the quick
// reconnect fails, it starts a ticker to periodically attempt server picking until it
// succeeds or the context is done.
//
// Parameters:
// - ctx: The context to control the lifecycle of the reconnection attempts.
// - relayClient: The relay client instance that was disconnected.
// todo prevent multiple reconnection instances. In the current usage it should not happen, but it is better to prevent
func (g *Guard) StartReconnectTrys(ctx context.Context, relayClient *Client) {
// try to reconnect to the same server
if ok := g.tryToQuickReconnect(ctx, relayClient); ok {
g.notifyReconnected()
return
}
// start a ticker to pick a new server
ticker := g.exponentTicker(ctx)
defer func() {
ticker.Stop()
}()
for {
select {
case <-ticker.C:
// suspend reconnect attempts while the OS reports no usable network
if waited, err := g.netState.Wait(ctx); err != nil {
return
} else if waited {
ticker.Stop()
ticker = g.exponentTicker(ctx)
continue
}
if err := g.retry(ctx); err != nil {
log.Errorf("failed to pick new Relay server: %s", err)
g.setLastError(err)
continue
}
return
case <-ctx.Done():
return
}
}
}
func (g *Guard) setLastError(err error) {
g.lastErr.Store(&err)
}
func (g *Guard) tryToQuickReconnect(parentCtx context.Context, rc *Client) bool {
if rc == nil {
return false
}
if !g.isServerURLStillValid(rc) {
return false
}
if cancelled := waiteBeforeRetry(parentCtx); !cancelled {
return false
}
// Re-check after the wait: the disconnect that triggered this reconnect
// is often the first symptom of the network going away, so the
// availability flag typically arrives while we sleep here.
if !g.netState.IsOnline() {
return false
}
log.Infof("try to reconnect to Relay server: %s", rc.connectionURL)
if err := rc.Connect(parentCtx); err != nil {
log.Errorf("failed to reconnect to relay server: %s", err)
g.setLastError(err)
return false
}
return true
}
func (g *Guard) retry(ctx context.Context) error {
log.Infof("try to pick up a new Relay server")
relayClient, err := g.serverPicker.PickServer(ctx)
if err != nil {
return err
}
g.setLastError(nil)
// prevent to work with a deprecated Relay client instance
g.drainRelayClientChan()
g.OnNewRelayClient <- relayClient
return nil
}
func (g *Guard) drainRelayClientChan() {
select {
case <-g.OnNewRelayClient:
default:
}
}
func (g *Guard) isServerURLStillValid(rc *Client) bool {
for _, url := range g.serverPicker.ServerURLs.Load().([]string) {
if url == rc.connectionURL {
return true
}
}
return false
}
func (g *Guard) notifyReconnected() {
g.setLastError(nil)
select {
case g.OnReconnected <- struct{}{}:
default:
}
}
func (g *Guard) exponentTicker(ctx context.Context) *backoff.Ticker {
bo := backoff.WithContext(&backoff.ExponentialBackOff{
InitialInterval: 2 * time.Second,
// Spreads the reconnects of every client that lost the same relay server.
RandomizationFactor: backoff.DefaultRandomizationFactor,
Multiplier: 2,
MaxInterval: g.maxBackoffInterval,
Clock: backoff.SystemClock,
}, ctx)
return backoff.NewTicker(bo)
}
func waiteBeforeRetry(ctx context.Context) bool {
timer := time.NewTimer(1500 * time.Millisecond)
defer timer.Stop()
select {
case <-timer.C:
return true
case <-ctx.Done():
return false
}
}