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Two related daemon-side status-stream fixes that together keep the UI's
status in sync with the daemon's contextState:
* state.Set previously only mutated the in-memory enum — transitions
that weren't accompanied by a Mark{Management,Signal,...} call (e.g.
StatusNeedsLogin after a PermissionDenied login, StatusLoginFailed
after OAuth init failure, StatusIdle in the Login defer) left the
UI stuck on the previous snapshot until an unrelated peer event
happened to fire notifyStateChange. Add a callback on contextState
fired from Set (outside the mutex, to avoid lock-order issues with
the recorder's stateChangeMux), and wire it in Server.Start to the
recorder's new public NotifyStateChange. Every state.Set callsite
now pushes automatically; new ones don't need to opt in.
* WaitSSOLogin's WaitToken error branch lumped every failure into
StatusLoginFailed, including context.Canceled aborts from a parallel
profile switch (actCancel/waitCancel). That spurious LoginFailed
then wedged the new profile's Up RPC with "up already in progress:
current status LoginFailed". Split the branch by error type:
context.Canceled lets the top-level defer pick StatusIdle,
context.DeadlineExceeded sets StatusNeedsLogin (retryable; OAuth
device-code window just expired), other errors keep LoginFailed
(real auth/IO failures). Document the full state-transition table
in the function godoc.
99 lines
2.2 KiB
Go
99 lines
2.2 KiB
Go
package internal
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import (
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"context"
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"sync"
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)
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type StatusType string
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const (
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StatusIdle StatusType = "Idle"
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StatusConnecting StatusType = "Connecting"
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StatusConnected StatusType = "Connected"
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StatusNeedsLogin StatusType = "NeedsLogin"
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StatusLoginFailed StatusType = "LoginFailed"
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StatusSessionExpired StatusType = "SessionExpired"
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)
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// CtxInitState setup context state into the context tree.
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//
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// This function should be used to initialize context before
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// CtxGetState will be executed.
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func CtxInitState(ctx context.Context) context.Context {
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return context.WithValue(ctx, stateCtx, &contextState{
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status: StatusIdle,
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})
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}
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// CtxGetState object to get/update state/errors of process.
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func CtxGetState(ctx context.Context) *contextState {
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return ctx.Value(stateCtx).(*contextState)
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}
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type contextState struct {
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err error
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status StatusType
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mutex sync.Mutex
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onChange func()
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}
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// SetOnChange installs a callback fired after every successful Set. Used by
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// the daemon to wire the status recorder's notifyStateChange so any
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// state.Set in the connect/login paths pushes a fresh snapshot to
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// SubscribeStatus subscribers without each callsite having to opt in.
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// The callback runs outside the contextState mutex to avoid a lock-order
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// dependency with the recorder's stateChangeMux.
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func (c *contextState) SetOnChange(fn func()) {
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c.mutex.Lock()
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c.onChange = fn
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c.mutex.Unlock()
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}
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func (c *contextState) Set(update StatusType) {
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c.mutex.Lock()
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c.status = update
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c.err = nil
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cb := c.onChange
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c.mutex.Unlock()
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if cb != nil {
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cb()
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}
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}
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func (c *contextState) Status() (StatusType, error) {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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if c.err != nil {
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return "", c.err
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}
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return c.status, nil
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}
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// CurrentStatus returns the last status set via Set, ignoring any wrapped
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// error. Use when the status is needed for reporting purposes (e.g. the
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// status snapshot stream) and a transient wrapped error from a retry loop
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// shouldn't blank out the underlying status.
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func (c *contextState) CurrentStatus() StatusType {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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return c.status
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}
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func (c *contextState) Wrap(err error) error {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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c.err = err
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return err
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}
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type stateKey int
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var stateCtx stateKey
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