Files
netbird/client/netstate/netstate.go
Zoltán Papp 53f2518af1 [client] Resume peer reconnection when the network comes back
Ticks taken while the OS reported no network were skipped, but they still
advanced the exponential backoff, so a peer could be tens of seconds from its
next attempt by the time connectivity returned. Recovery then depended on a
signal or relay event, which never arrives when both stayed up across the
outage, e.g. a short airplane mode toggle over Wi-Fi. A peer parked in ICE
hourly mode stayed there for the same reason.

React to the offline-to-online transition directly: re-arm the reconnect
ticker and reset the ICE retry state, so the peer retries at once. Add
netstate.Changed for callers that own a select loop and cannot block in Wait.
2026-08-12 09:43:50 +02:00

108 lines
2.9 KiB
Go

// Package netstate tracks OS-reported network availability for the client.
//
// A State instance is owned by the platform integration (e.g. the Android or
// iOS bindings, fed from ConnectivityManager callbacks or NWPathMonitor) and
// is injected into the connection retry loops (management, signal, relay,
// peer guards and the top-level connect loop), which consult it to avoid
// burning CPU and battery on reconnect attempts while the device has no
// network at all (e.g. airplane mode), and to reset their backoff as soon as
// the network returns.
//
// Consumers hold a *State that may be nil — every non-mobile platform leaves
// it unset. The read methods are safe on a nil receiver: they report online
// and never block, so consumers behave as if this package did not exist.
package netstate
import (
"context"
"sync"
log "github.com/sirupsen/logrus"
)
// State holds the OS-reported network availability. The zero value is not
// usable; create instances with New.
type State struct {
mu sync.Mutex
online bool
changed chan struct{}
}
// New creates a State that starts online.
func New() *State {
return &State{
online: true,
changed: make(chan struct{}),
}
}
// Set records whether the OS reports any usable network. Transitions wake up
// all Wait callers immediately.
func (s *State) Set(online bool) {
s.mu.Lock()
defer s.mu.Unlock()
if s.online == online {
return
}
s.online = online
close(s.changed)
s.changed = make(chan struct{})
log.Infof("OS network availability changed: online=%t", online)
}
// IsOnline reports whether the OS reports at least one usable network. On a
// nil receiver — no State injected — it reports online.
func (s *State) IsOnline() bool {
if s == nil {
return true
}
s.mu.Lock()
defer s.mu.Unlock()
return s.online
}
// Changed returns a channel closed on the next availability transition, for
// callers that already own a select loop and cannot block in Wait. Re-read it
// after every fire: each transition installs a fresh channel. On a nil
// receiver — no State injected — it returns nil, which blocks forever in a
// select, so the caller simply never observes a transition.
func (s *State) Changed() <-chan struct{} {
if s == nil {
return nil
}
s.mu.Lock()
defer s.mu.Unlock()
return s.changed
}
// Wait blocks while the network is offline. It reports whether it had to
// wait, so callers can reset their backoff after an outage. It returns early
// with the context error when ctx is done. On a nil receiver — no State
// injected — it returns immediately.
func (s *State) Wait(ctx context.Context) (bool, error) {
if s == nil {
return false, nil
}
waited := false
for {
s.mu.Lock()
if s.online {
s.mu.Unlock()
return waited, nil
}
ch := s.changed
s.mu.Unlock()
if !waited {
waited = true
log.Debugf("network is offline, pausing connection attempts")
}
select {
case <-ctx.Done():
return waited, ctx.Err()
case <-ch:
}
}
}