Files
netbird/client/internal/state.go
Zoltan Papp d841a6aa07 [client] Push status snapshot on every state.Set and classify SSO errors
Two related daemon-side status-stream fixes that together keep the UI's
status in sync with the daemon's contextState:

* state.Set previously only mutated the in-memory enum — transitions
  that weren't accompanied by a Mark{Management,Signal,...} call (e.g.
  StatusNeedsLogin after a PermissionDenied login, StatusLoginFailed
  after OAuth init failure, StatusIdle in the Login defer) left the
  UI stuck on the previous snapshot until an unrelated peer event
  happened to fire notifyStateChange. Add a callback on contextState
  fired from Set (outside the mutex, to avoid lock-order issues with
  the recorder's stateChangeMux), and wire it in Server.Start to the
  recorder's new public NotifyStateChange. Every state.Set callsite
  now pushes automatically; new ones don't need to opt in.

* WaitSSOLogin's WaitToken error branch lumped every failure into
  StatusLoginFailed, including context.Canceled aborts from a parallel
  profile switch (actCancel/waitCancel). That spurious LoginFailed
  then wedged the new profile's Up RPC with "up already in progress:
  current status LoginFailed". Split the branch by error type:
  context.Canceled lets the top-level defer pick StatusIdle,
  context.DeadlineExceeded sets StatusNeedsLogin (retryable; OAuth
  device-code window just expired), other errors keep LoginFailed
  (real auth/IO failures). Document the full state-transition table
  in the function godoc.
2026-05-14 14:51:51 +02:00

99 lines
2.2 KiB
Go

package internal
import (
"context"
"sync"
)
type StatusType string
const (
StatusIdle StatusType = "Idle"
StatusConnecting StatusType = "Connecting"
StatusConnected StatusType = "Connected"
StatusNeedsLogin StatusType = "NeedsLogin"
StatusLoginFailed StatusType = "LoginFailed"
StatusSessionExpired StatusType = "SessionExpired"
)
// CtxInitState setup context state into the context tree.
//
// This function should be used to initialize context before
// CtxGetState will be executed.
func CtxInitState(ctx context.Context) context.Context {
return context.WithValue(ctx, stateCtx, &contextState{
status: StatusIdle,
})
}
// CtxGetState object to get/update state/errors of process.
func CtxGetState(ctx context.Context) *contextState {
return ctx.Value(stateCtx).(*contextState)
}
type contextState struct {
err error
status StatusType
mutex sync.Mutex
onChange func()
}
// SetOnChange installs a callback fired after every successful Set. Used by
// the daemon to wire the status recorder's notifyStateChange so any
// state.Set in the connect/login paths pushes a fresh snapshot to
// SubscribeStatus subscribers without each callsite having to opt in.
// The callback runs outside the contextState mutex to avoid a lock-order
// dependency with the recorder's stateChangeMux.
func (c *contextState) SetOnChange(fn func()) {
c.mutex.Lock()
c.onChange = fn
c.mutex.Unlock()
}
func (c *contextState) Set(update StatusType) {
c.mutex.Lock()
c.status = update
c.err = nil
cb := c.onChange
c.mutex.Unlock()
if cb != nil {
cb()
}
}
func (c *contextState) Status() (StatusType, error) {
c.mutex.Lock()
defer c.mutex.Unlock()
if c.err != nil {
return "", c.err
}
return c.status, nil
}
// CurrentStatus returns the last status set via Set, ignoring any wrapped
// error. Use when the status is needed for reporting purposes (e.g. the
// status snapshot stream) and a transient wrapped error from a retry loop
// shouldn't blank out the underlying status.
func (c *contextState) CurrentStatus() StatusType {
c.mutex.Lock()
defer c.mutex.Unlock()
return c.status
}
func (c *contextState) Wrap(err error) error {
c.mutex.Lock()
defer c.mutex.Unlock()
c.err = err
return err
}
type stateKey int
var stateCtx stateKey