Files
netbird/client/netevents/netevents.go
Zoltan Papp 15fff4c164 [client] Sweep connections on network loss via a shared netevents manager (#7254)
Losing the last network only flipped the availability state: the dead management, signal and relay sockets stayed silently connected until their own timeouts, so the client kept reporting Connected with no network at all.

Introduce client/netevents with a Manager that ties the availability state, the connection sweeper and the status recorder together, and move the netstate and netsweep packages under it (netsweep renamed to sweep). SetNetworkAvailable(false) now also sweeps the registered connections so their owners redial and the listener reaches the NoNetwork state.

The Android and iOS bindings own a Manager instance and inject it through the constructors; consumers hold the concrete *Manager whose nil zero value reports always-online and never sweeps, with interfaces kept only as parameter contracts. The relay guard settle wait moved into the Manager as WaitSettled, removing the netevents import from the relay package.
2026-08-25 18:43:19 +02:00

174 lines
5.2 KiB
Go

// Package netevents owns the OS network event handling shared by the mobile
// bindings: availability changes park or wake the reconnection loops and drive
// the NoNetwork listener state, and both losing the last network and switching
// networks sweep the stale connections so their owners redial immediately.
package netevents
import (
"context"
"sync"
"time"
"github.com/cenkalti/backoff/v4"
log "github.com/sirupsen/logrus"
"github.com/netbirdio/netbird/client/netevents/netstate"
"github.com/netbirdio/netbird/client/netevents/sweep"
)
// Recorder receives the availability changes for listener state reporting.
type Recorder interface {
SetNetworkAvailable(available bool)
}
// Manager ties the network availability state, the connection sweeper and the
// status recorder together; it outlives engine restarts. A nil *Manager is
// the valid no-events value for consumers: the read methods report
// always-online and never sweep. Only the event sources hold a real Manager,
// so the write methods do not tolerate a nil receiver.
type Manager struct {
// mu serializes availability transitions: the IsOnline check and the
// state update must be atomic, or a racing offline flip can skip the sweep
// and leave netState and the recorder disagreeing.
mu sync.Mutex
netState *netstate.State
sweeper *sweep.Sweeper
recorder Recorder
}
// NewManager creates a Manager reporting into recorder, starting online.
func NewManager(recorder Recorder) *Manager {
return &Manager{
netState: netstate.New(),
sweeper: sweep.New(),
recorder: recorder,
}
}
// SetNetworkAvailable records OS-reported network availability. While
// unavailable, the reconnection loops suspend their attempts and the
// connection listener reports NoNetwork instead of Connecting; when
// availability returns, the loops resume immediately with a fresh backoff.
// Losing the last network also sweeps the registered connections: nothing can
// redial while offline, so the stale sockets would otherwise stay silently
// "connected" until their own timeouts and the client would keep reporting
// Connected with no network at all.
//
// Panics on a nil receiver: only the mobile bindings that own a Manager
// report availability.
func (m *Manager) SetNetworkAvailable(available bool) {
m.mu.Lock()
defer m.mu.Unlock()
if !available && m.netState.IsOnline() {
m.sweeper.MarkNetworkChange()
}
m.netState.Set(available)
m.recorder.SetNetworkAvailable(available)
}
// NotifyNetworkChange marks the management, signal and relay connections
// stale after the OS switched networks and schedules a sweep that cuts
// whatever has not redialed on the new network by then. The engine and the
// TUN device stay untouched.
//
// Panics on a nil receiver: only the mobile bindings that own a Manager
// report network changes.
func (m *Manager) NotifyNetworkChange() {
m.sweeper.MarkNetworkChange()
log.Infof("network change: connections marked stale")
}
// IsOnline reports whether the OS reports at least one usable network.
func (m *Manager) IsOnline() bool {
if m == nil {
return true
}
return m.netState.IsOnline()
}
// Changed returns a channel closed on the next availability transition.
func (m *Manager) Changed() <-chan struct{} {
if m == nil {
return nil
}
return m.netState.Changed()
}
// Wait blocks while the network is offline; see netstate.State.Wait.
func (m *Manager) Wait(ctx context.Context) (bool, error) {
if m == nil {
return false, nil
}
return m.netState.Wait(ctx)
}
// WaitSettled waits until an online verdict holds for a full settleWindow, or
// while offline until the budget runs out. Returns false when ctx is
// cancelled. The settle window exists because a disconnect often precedes the
// OS offline flag by a few milliseconds, so a fresh online verdict cannot be
// trusted immediately. A nil Manager has no events to watch: it degrades to a
// fixed budget-long sleep.
func (m *Manager) WaitSettled(ctx context.Context, budget, settleWindow time.Duration) bool {
if m == nil {
select {
case <-time.After(budget):
return true
case <-ctx.Done():
return false
}
}
budgetTimer := time.NewTimer(budget)
defer budgetTimer.Stop()
settle := time.NewTimer(settleWindow)
defer settle.Stop()
for {
// Channel first, flag second: a flip in between still fires the channel.
changedCh := m.netState.Changed()
if m.netState.IsOnline() {
select {
case <-settle.C:
return true
case <-changedCh:
case <-ctx.Done():
return false
}
} else {
select {
case <-budgetTimer.C:
return true
case <-changedCh:
case <-ctx.Done():
return false
}
}
if !settle.Stop() {
select {
case <-settle.C:
default:
}
}
settle.Reset(settleWindow)
}
}
// StartDial registers an in-flight dial with the sweeper; see sweep.Sweeper.StartDial.
func (m *Manager) StartDial(ctx context.Context) *sweep.Dial {
if m == nil {
return (*sweep.Sweeper)(nil).StartDial(ctx)
}
return m.sweeper.StartDial(ctx)
}
// QuickRetryBackoff wraps bo for a quick retry after a network change; see
// sweep.Sweeper.QuickRetryBackoff.
func (m *Manager) QuickRetryBackoff(ctx context.Context, bo backoff.BackOff) backoff.BackOff {
if m == nil {
return bo
}
return m.sweeper.QuickRetryBackoff(ctx, bo, m.netState)
}