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Refactor UI --------- Co-authored-by: Eduard Gert <kontakt@eduardgert.de> Co-authored-by: braginini <bangvalo@gmail.com> Co-authored-by: Pascal Fischer <32096965+pascal-fischer@users.noreply.github.com> Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: riccardom <riccardomanfrin@gmail.com>
38 lines
1.1 KiB
Go
38 lines
1.1 KiB
Go
//go:build !android && !ios && !freebsd && !js
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package main
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import (
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"context"
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log "github.com/sirupsen/logrus"
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)
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// refreshRestrictions re-reads the operator-disabled UI flags and re-gates the
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// menu. Must run on every config_changed event: the daemon re-applies its MDM
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// policy on each engine spawn.
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func (t *Tray) refreshRestrictions() {
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r, err := t.svc.Settings.GetRestrictions(context.Background())
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if err != nil {
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log.Debugf("get restrictions: %v", err)
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return
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}
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t.featureMu.Lock()
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changed := t.disableProfiles != r.Features.DisableProfiles ||
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t.disableNetworks != r.Features.DisableNetworks
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t.disableProfiles = r.Features.DisableProfiles
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t.disableNetworks = r.Features.DisableNetworks
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t.featureMu.Unlock()
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// relayoutMenu rebuilds the whole tree, so skip the no-op refresh (common case).
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if changed {
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t.relayoutMenu()
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}
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}
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// featuresDisabled returns the cached flags under featureMu.
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func (t *Tray) featuresDisabled() (profiles, networks bool) {
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t.featureMu.Lock()
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defer t.featureMu.Unlock()
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return t.disableProfiles, t.disableNetworks
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}
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