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On mobile the client kept dialing management, signal, relay and peer connections while the device had no usable network at all (airplane mode), burning battery for attempts that cannot succeed. Stopping the engine is not an option: tearing it down destroys the TUN device, and traffic can leak outside the tunnel until it is rebuilt. Add client/netstate, a small gate the platform feeds from its own connectivity callbacks. Every reconnection loop waits on it instead of retrying blindly, and resets its backoff when the network returns so recovery is immediate. The state is injected through functional options and consumers hold a *State that may be nil, so every platform that does not report availability behaves exactly as before. The relay quick-reconnect rechecks availability after its 1.5s wait: the disconnect that triggers it is usually the first symptom of the network going away, so the flag typically arrives while it sleeps. Report the suspension to the UI as well. peer.Listener grows OnStateChanged with a typed ClientState, re-exported across the gomobile boundary as integer constants, and the notifier maps Connecting to a new NoNetwork state while the OS reports no network, so mobile clients can show "no network available" instead of a misleading "connecting". Finally, exit the client retry loop cleanly when its context is cancelled. backoff.WithContext surfaces the bare context error, which callers could not distinguish from a real failure — on Android that turned an engine restart into an unrecoverable error.
628 lines
18 KiB
Go
628 lines
18 KiB
Go
//go:build android
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package android
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import (
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"context"
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"fmt"
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"os"
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"slices"
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"strings"
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"sync"
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"time"
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"golang.org/x/exp/maps"
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log "github.com/sirupsen/logrus"
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"github.com/netbirdio/netbird/client/iface/device"
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"github.com/netbirdio/netbird/client/internal"
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"github.com/netbirdio/netbird/client/internal/debug"
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"github.com/netbirdio/netbird/client/internal/dns"
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"github.com/netbirdio/netbird/client/internal/listener"
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"github.com/netbirdio/netbird/client/internal/peer"
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"github.com/netbirdio/netbird/client/internal/profilemanager"
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"github.com/netbirdio/netbird/client/internal/routemanager"
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"github.com/netbirdio/netbird/client/internal/stdnet"
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"github.com/netbirdio/netbird/client/net"
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"github.com/netbirdio/netbird/client/netstate"
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"github.com/netbirdio/netbird/client/system"
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"github.com/netbirdio/netbird/formatter"
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"github.com/netbirdio/netbird/route"
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"github.com/netbirdio/netbird/shared/management/domain"
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types "github.com/netbirdio/netbird/upload-server/types"
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)
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// TunAdapter export internal TunAdapter for mobile
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type TunAdapter interface {
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device.TunAdapter
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}
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// IFaceDiscover export internal IFaceDiscover for mobile
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type IFaceDiscover interface {
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stdnet.ExternalIFaceDiscover
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}
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// NetworkChangeListener export internal NetworkChangeListener for mobile
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type NetworkChangeListener interface {
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listener.NetworkChangeListener
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}
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// DnsReadyListener export internal dns ReadyListener for mobile
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type DnsReadyListener interface {
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dns.ReadyListener
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}
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// TunSettings is a snapshot of the settings the TUN device is rebuilt with
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type TunSettings struct {
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Routes string
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SearchDomains string
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}
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func init() {
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formatter.SetLogcatFormatter(log.StandardLogger())
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}
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// Client struct manage the life circle of background service
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type Client struct {
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tunAdapter device.TunAdapter
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iFaceDiscover IFaceDiscover
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recorder *peer.Status
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ctxCancel context.CancelFunc
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ctxCancelLock *sync.Mutex
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deviceName string
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uiVersion string
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networkChangeListener listener.NetworkChangeListener
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// netState outlives engine restarts: it mirrors the OS connectivity, not
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// the engine lifecycle. Run and RunWithoutLogin inject it into each new
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// ConnectClient, which distributes it to every reconnection loop.
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netState *netstate.State
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stateMu sync.RWMutex
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connectClient *internal.ConnectClient
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config *profilemanager.Config
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cacheDir string
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// Identifies the running profile for the SSO login hint; see profile_state.go.
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cfgPath string
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stateChangeMu sync.Mutex
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stateChangeSubID string
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eventSub *peer.EventSubscription
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// Closed to stop the watch goroutines from delivering buffered items to a
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// listener that has been removed or replaced. See stopStateChangeWatchLocked.
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stateChangeDone chan struct{}
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// Latched "the server wants an interactive login": survives the engine
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// restarts that replace the run loop's context state. See Client.Status.
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// Guarded by loginRequiredMu together with loginCleared, which counts
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// clears so a stale observation cannot re-latch over one.
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loginRequiredMu sync.Mutex
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loginRequired bool
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loginCleared uint64
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extendMu sync.Mutex
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extendCancel context.CancelFunc
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}
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func (c *Client) setState(cfg *profilemanager.Config, cacheDir string, cfgPath string, cc *internal.ConnectClient) {
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c.stateMu.Lock()
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defer c.stateMu.Unlock()
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c.config = cfg
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c.cacheDir = cacheDir
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c.cfgPath = cfgPath
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c.connectClient = cc
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}
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func (c *Client) stateSnapshot() (*profilemanager.Config, string, *internal.ConnectClient) {
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c.stateMu.RLock()
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defer c.stateMu.RUnlock()
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return c.config, c.cacheDir, c.connectClient
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}
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// authSnapshot returns the config together with the path it was loaded from, in
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// one lock: the path identifies the profile whose account email backs the login
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// hint, so reading it separately could pair one profile's config with another's
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// hint when a profile switch lands in between.
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func (c *Client) authSnapshot() (*profilemanager.Config, string, *internal.ConnectClient) {
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c.stateMu.RLock()
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defer c.stateMu.RUnlock()
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return c.config, c.cfgPath, c.connectClient
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}
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func (c *Client) getConnectClient() *internal.ConnectClient {
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c.stateMu.RLock()
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defer c.stateMu.RUnlock()
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return c.connectClient
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}
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// NewClient instantiate a new Client
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func NewClient(androidSDKVersion int, deviceName string, uiVersion string, tunAdapter TunAdapter, iFaceDiscover IFaceDiscover, networkChangeListener NetworkChangeListener) *Client {
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execWorkaround(androidSDKVersion)
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net.SetAndroidProtectSocketFn(tunAdapter.ProtectSocket)
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return &Client{
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deviceName: deviceName,
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uiVersion: uiVersion,
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tunAdapter: tunAdapter,
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iFaceDiscover: iFaceDiscover,
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recorder: peer.NewRecorder(""),
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ctxCancelLock: &sync.Mutex{},
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networkChangeListener: networkChangeListener,
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netState: netstate.New(),
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}
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}
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// SetNetworkAvailable feeds OS-reported network availability into the client.
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// While unavailable, the internal reconnect loops suspend their attempts and
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// the connection listener reports NoNetwork instead of Connecting; when
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// availability returns, the loops resume immediately with a fresh backoff.
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func (c *Client) SetNetworkAvailable(available bool) {
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c.netState.Set(available)
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c.recorder.SetNetworkAvailable(available)
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}
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// Run start the internal client. It is a blocker function
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func (c *Client) Run(platformFiles PlatformFiles, urlOpener URLOpener, isAndroidTV bool, dns *DNSList, dnsReadyListener DnsReadyListener, envList *EnvList) error {
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exportEnvList(envList)
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cfgFile := platformFiles.ConfigurationFilePath()
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stateFile := platformFiles.StateFilePath()
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cacheDir := platformFiles.CacheDir()
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log.Infof("Starting client with config: %s, state: %s", cfgFile, stateFile)
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cfg, err := profilemanager.UpdateOrCreateConfig(profilemanager.ConfigInput{
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ConfigPath: cfgFile,
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})
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if err != nil {
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return err
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}
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c.recorder.UpdateManagementAddress(cfg.ManagementURL.String())
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c.recorder.UpdateRosenpass(cfg.RosenpassEnabled, cfg.RosenpassPermissive)
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var ctx context.Context
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//nolint
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ctxWithValues := context.WithValue(context.Background(), system.DeviceNameCtxKey, c.deviceName)
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//nolint
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ctxWithValues = context.WithValue(ctxWithValues, system.UiVersionCtxKey, c.uiVersion)
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c.ctxCancelLock.Lock()
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ctx, c.ctxCancel = context.WithCancel(ctxWithValues)
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defer c.ctxCancel()
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c.ctxCancelLock.Unlock()
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auth := NewAuthWithConfig(ctx, cfg, cfgFile)
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err = auth.login(urlOpener, isAndroidTV)
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if err != nil {
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return err
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}
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// todo do not throw error in case of cancelled context
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ctx = internal.CtxInitState(ctx)
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connectClient := internal.NewConnectClient(ctx, cfg, c.recorder, internal.WithNetworkState(c.netState))
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c.setState(cfg, cacheDir, cfgFile, connectClient)
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// This path runs the interactive SSO flow, so reaching here means the peer
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// is authenticated again — release the latch Status() reports from. Clear
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// only once the fresh connect client is installed: until then Status()
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// still reads the previous run's context state, which holds the NeedsLogin
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// that prompted this login, and would re-latch what was just cleared.
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c.clearLoginRequired()
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return connectClient.RunOnAndroid(c.tunAdapter, c.iFaceDiscover, c.networkChangeListener, slices.Clone(dns.items), dnsReadyListener, stateFile, cacheDir)
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}
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// RunWithoutLogin we apply this type of run function when the backed has been started without UI (i.e. after reboot).
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// In this case make no sense handle registration steps.
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func (c *Client) RunWithoutLogin(platformFiles PlatformFiles, dns *DNSList, dnsReadyListener DnsReadyListener, envList *EnvList) error {
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exportEnvList(envList)
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cfgFile := platformFiles.ConfigurationFilePath()
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stateFile := platformFiles.StateFilePath()
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cacheDir := platformFiles.CacheDir()
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log.Infof("Starting client without login with config: %s, state: %s", cfgFile, stateFile)
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cfg, err := profilemanager.UpdateOrCreateConfig(profilemanager.ConfigInput{
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ConfigPath: cfgFile,
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})
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if err != nil {
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return err
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}
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c.recorder.UpdateManagementAddress(cfg.ManagementURL.String())
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c.recorder.UpdateRosenpass(cfg.RosenpassEnabled, cfg.RosenpassPermissive)
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var ctx context.Context
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//nolint
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ctxWithValues := context.WithValue(context.Background(), system.DeviceNameCtxKey, c.deviceName)
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c.ctxCancelLock.Lock()
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ctx, c.ctxCancel = context.WithCancel(ctxWithValues)
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defer c.ctxCancel()
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c.ctxCancelLock.Unlock()
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// todo do not throw error in case of cancelled context
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ctx = internal.CtxInitState(ctx)
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connectClient := internal.NewConnectClient(ctx, cfg, c.recorder, internal.WithNetworkState(c.netState))
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c.setState(cfg, cacheDir, cfgFile, connectClient)
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return connectClient.RunOnAndroid(c.tunAdapter, c.iFaceDiscover, c.networkChangeListener, slices.Clone(dns.items), dnsReadyListener, stateFile, cacheDir)
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}
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// Stop the internal client and free the resources
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func (c *Client) Stop() {
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c.ctxCancelLock.Lock()
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defer c.ctxCancelLock.Unlock()
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if c.ctxCancel == nil {
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return
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}
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c.ctxCancel()
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}
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func (c *Client) RenewTun(fd int) error {
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cc := c.getConnectClient()
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if cc == nil {
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return fmt.Errorf("engine not running")
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}
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e := cc.Engine()
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if e == nil {
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return fmt.Errorf("engine not initialized")
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}
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return e.RenewTun(fd)
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}
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func (c *Client) GetTunSettings() (*TunSettings, error) {
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cc := c.getConnectClient()
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if cc == nil {
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return nil, fmt.Errorf("engine not running")
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}
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e := cc.Engine()
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if e == nil {
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return nil, fmt.Errorf("engine not initialized")
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}
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routes, searchDomains := e.TunSettings()
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return &TunSettings{
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Routes: strings.Join(routes, ";"),
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SearchDomains: strings.Join(searchDomains, ";"),
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}, nil
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}
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// DebugBundle generates a debug bundle, uploads it, and returns the upload key.
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// It works both with and without a running engine.
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func (c *Client) DebugBundle(platformFiles PlatformFiles, anonymize bool) (string, error) {
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cfg, cacheDir, cc := c.stateSnapshot()
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// If the engine hasn't been started, load config from disk
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if cfg == nil {
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var err error
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cfg, err = profilemanager.UpdateOrCreateConfig(profilemanager.ConfigInput{
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ConfigPath: platformFiles.ConfigurationFilePath(),
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})
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if err != nil {
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return "", fmt.Errorf("load config: %w", err)
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}
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cacheDir = platformFiles.CacheDir()
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}
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deps := debug.GeneratorDependencies{
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InternalConfig: cfg,
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StatusRecorder: c.recorder,
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TempDir: cacheDir,
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}
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if cc != nil {
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resp, err := cc.GetLatestSyncResponse()
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if err != nil {
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log.Warnf("get latest sync response: %v", err)
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}
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deps.SyncResponse = resp
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if e := cc.Engine(); e != nil {
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deps.RefreshStatus = func() {
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e.RunHealthProbes(context.Background(), true)
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}
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if cm := e.GetClientMetrics(); cm != nil {
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deps.ClientMetrics = cm
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}
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}
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}
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bundleGenerator := debug.NewBundleGenerator(
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deps,
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debug.BundleConfig{
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Anonymize: anonymize,
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IncludeSystemInfo: true,
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},
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)
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path, err := bundleGenerator.Generate()
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if err != nil {
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return "", fmt.Errorf("generate debug bundle: %w", err)
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}
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defer func() {
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if err := os.Remove(path); err != nil {
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log.Errorf("failed to remove debug bundle file: %v", err)
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}
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}()
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uploadCtx, cancel := context.WithTimeout(context.Background(), 2*time.Minute)
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defer cancel()
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key, err := debug.UploadDebugBundle(uploadCtx, types.DefaultBundleURL, cfg.ManagementURL.String(), path, false)
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if err != nil {
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return "", fmt.Errorf("upload debug bundle: %w", err)
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}
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log.Infof("debug bundle uploaded with key %s", key)
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return key, nil
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}
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// SetTraceLogLevel configure the logger to trace level
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func (c *Client) SetTraceLogLevel() {
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log.SetLevel(log.TraceLevel)
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}
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// SetInfoLogLevel configure the logger to info level
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func (c *Client) SetInfoLogLevel() {
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log.SetLevel(log.InfoLevel)
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}
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// PeersList return with the list of the PeerInfos
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func (c *Client) PeersList() *PeerInfoArray {
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// The recorder only caches transfer counters and handshake times; nothing
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// refreshes them on its own, so without this they read as zero. The desktop
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// daemon does the same before serving a full peer status.
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if err := c.recorder.RefreshWireGuardStats(); err != nil {
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log.Debugf("failed to refresh WireGuard stats: %v", err)
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}
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fullStatus := c.recorder.GetFullStatus()
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peerInfos := make([]PeerInfo, len(fullStatus.Peers))
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for n, p := range fullStatus.Peers {
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pi := PeerInfo{
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IP: p.IP,
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IPv6: p.IPv6,
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FQDN: p.FQDN,
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ConnStatus: int(p.ConnStatus),
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Routes: PeerRoutes{routes: maps.Keys(p.GetRoutes())},
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PubKey: p.PubKey,
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Latency: formatDuration(p.Latency),
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LatencyMs: p.Latency.Milliseconds(),
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BytesRx: p.BytesRx,
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BytesTx: p.BytesTx,
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ConnStatusUpdate: formatTime(p.ConnStatusUpdate),
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Relayed: p.Relayed,
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RosenpassEnabled: p.RosenpassEnabled,
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LastWireguardHandshake: formatTime(p.LastWireguardHandshake),
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LocalIceCandidateType: p.LocalIceCandidateType,
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RemoteIceCandidateType: p.RemoteIceCandidateType,
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LocalIceCandidateEndpoint: p.LocalIceCandidateEndpoint,
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RemoteIceCandidateEndpoint: p.RemoteIceCandidateEndpoint,
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}
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peerInfos[n] = pi
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}
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return &PeerInfoArray{items: peerInfos}
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}
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func (c *Client) Networks() *NetworkArray {
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cc := c.getConnectClient()
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if cc == nil {
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log.Error("not connected")
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return nil
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}
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engine := cc.Engine()
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if engine == nil {
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log.Error("could not get engine")
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return nil
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}
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routeManager := engine.GetRouteManager()
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if routeManager == nil {
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log.Error("could not get route manager")
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return nil
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}
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routeSelector := routeManager.GetRouteSelector()
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if routeSelector == nil {
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log.Error("could not get route selector")
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return nil
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}
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routesMap := routeManager.GetClientRoutesWithNetID()
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v6Merged := route.V6ExitMergeSet(routesMap)
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resolvedDomains := c.recorder.GetResolvedDomainsStates()
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networkArray := &NetworkArray{
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items: make([]Network, 0),
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}
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for id, routes := range routesMap {
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if len(routes) == 0 {
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continue
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}
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if _, skip := v6Merged[id]; skip {
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continue
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}
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network := c.buildNetwork(id, routes, routeSelector.IsSelected(id), resolvedDomains, v6Merged)
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if network == nil {
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continue
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}
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networkArray.Add(*network)
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}
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return networkArray
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}
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func (c *Client) buildNetwork(id route.NetID, routes []*route.Route, selected bool, resolvedDomains map[domain.Domain]peer.ResolvedDomainInfo, v6Merged map[route.NetID]struct{}) *Network {
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r := routes[0]
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netStr := r.Network.String()
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if r.IsDynamic() {
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netStr = r.Domains.SafeString()
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}
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routePeer, err := c.findBestRoutePeer(routes)
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if err != nil {
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log.Errorf("could not get peer info for route %s: %v", id, err)
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return nil
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}
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network := &Network{
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Name: string(id),
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Network: netStr,
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Peer: routePeer.FQDN,
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Status: routePeer.ConnStatus.String(),
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IsSelected: selected,
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Domains: c.getNetworkDomainsFromRoute(r, resolvedDomains),
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}
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if route.IsV4DefaultRoute(r.Network) && route.HasV6ExitPair(id, v6Merged) {
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network.Network = "0.0.0.0/0, ::/0"
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}
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return network
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}
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// findBestRoutePeer returns the peer actively routing traffic for the given
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// HA route group. Falls back to the first connected peer, then the first peer.
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func (c *Client) findBestRoutePeer(routes []*route.Route) (peer.State, error) {
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netStr := routes[0].Network.String()
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fullStatus := c.recorder.GetFullStatus()
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for _, p := range fullStatus.Peers {
|
|
if _, ok := p.GetRoutes()[netStr]; ok {
|
|
return p, nil
|
|
}
|
|
}
|
|
|
|
for _, r := range routes {
|
|
p, err := c.recorder.GetPeer(r.Peer)
|
|
if err != nil {
|
|
continue
|
|
}
|
|
if p.ConnStatus == peer.StatusConnected {
|
|
return p, nil
|
|
}
|
|
}
|
|
return c.recorder.GetPeer(routes[0].Peer)
|
|
}
|
|
|
|
// OnUpdatedHostDNS update the DNS servers addresses for root zones
|
|
func (c *Client) OnUpdatedHostDNS(list *DNSList) error {
|
|
dnsServer, err := dns.GetServerDns()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
dnsServer.OnUpdatedHostDNSServer(slices.Clone(list.items))
|
|
return nil
|
|
}
|
|
|
|
// SetConnectionListener set the network connection listener
|
|
func (c *Client) SetConnectionListener(listener ConnectionListener) {
|
|
c.recorder.SetConnectionListener(connectionListenerAdapter{listener})
|
|
}
|
|
|
|
// RemoveConnectionListener remove connection listener
|
|
func (c *Client) RemoveConnectionListener() {
|
|
c.recorder.RemoveConnectionListener()
|
|
}
|
|
|
|
func (c *Client) getRouteManager() (routemanager.Manager, error) {
|
|
client := c.getConnectClient()
|
|
if client == nil {
|
|
return nil, fmt.Errorf("not connected")
|
|
}
|
|
|
|
engine := client.Engine()
|
|
if engine == nil {
|
|
return nil, fmt.Errorf("engine is not running")
|
|
}
|
|
|
|
manager := engine.GetRouteManager()
|
|
if manager == nil {
|
|
return nil, fmt.Errorf("could not get route manager")
|
|
}
|
|
|
|
return manager, nil
|
|
}
|
|
|
|
func (c *Client) SelectRoute(id string) error {
|
|
manager, err := c.getRouteManager()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return manager.SelectRoutes([]route.NetID{route.NetID(id)}, true)
|
|
}
|
|
|
|
func (c *Client) DeselectRoute(id string) error {
|
|
manager, err := c.getRouteManager()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return manager.DeselectRoutes([]route.NetID{route.NetID(id)})
|
|
}
|
|
|
|
// getNetworkDomainsFromRoute extracts domains from a route and enriches each domain
|
|
// with its resolved IP addresses from the provided resolvedDomains map.
|
|
func (c *Client) getNetworkDomainsFromRoute(route *route.Route, resolvedDomains map[domain.Domain]peer.ResolvedDomainInfo) NetworkDomains {
|
|
domains := NetworkDomains{}
|
|
|
|
for _, d := range route.Domains {
|
|
networkDomain := NetworkDomain{
|
|
Address: d.SafeString(),
|
|
}
|
|
|
|
if info, exists := resolvedDomains[d]; exists {
|
|
for _, prefix := range info.Prefixes {
|
|
networkDomain.addResolvedIP(prefix.Addr().String())
|
|
}
|
|
}
|
|
|
|
domains.Add(&networkDomain)
|
|
}
|
|
|
|
return domains
|
|
}
|
|
|
|
func exportEnvList(list *EnvList) {
|
|
if list == nil {
|
|
return
|
|
}
|
|
for k, v := range list.AllItems() {
|
|
if err := os.Setenv(k, v); err != nil {
|
|
log.Errorf("could not set env variable %s: %v", k, err)
|
|
}
|
|
}
|
|
}
|
|
|
|
// formatDuration renders a duration for display, trimming the fractional part
|
|
// to two digits so latencies read as "12.34ms" rather than "12.345678ms".
|
|
func formatDuration(d time.Duration) string {
|
|
ds := d.String()
|
|
dotIndex := strings.Index(ds, ".")
|
|
if dotIndex == -1 {
|
|
return ds
|
|
}
|
|
|
|
endIndex := min(dotIndex+3, len(ds))
|
|
|
|
// Skip the remaining digits so only the unit suffix is appended back.
|
|
unitStart := endIndex
|
|
for unitStart < len(ds) && ds[unitStart] >= '0' && ds[unitStart] <= '9' {
|
|
unitStart++
|
|
}
|
|
return ds[:endIndex] + ds[unitStart:]
|
|
}
|
|
|
|
// formatTime renders a timestamp in UTC using a fixed layout. The zero time is
|
|
// passed through as-is so the UI can recognise it and show "never" instead.
|
|
func formatTime(t time.Time) string {
|
|
return t.UTC().Format("2006-01-02 15:04:05")
|
|
}
|