Files
netbird/client/internal/peer/event.go
Zoltan Papp 791e8b33ae [client] Move ICE and relay workers into the worker package
Relocate WorkerICE (renamed worker.ICE) and WorkerRelay plus ConnPriority
into client/internal/peer/worker. To break the peer<->worker cycle the
workers no longer take *Conn or ConnConfig: callbacks are passed as plain
functions (Conn's unexported methods as method values), and each worker
receives only the fields it needs (key, ICE config, isController) plus a
small services struct. Context is passed to OnNewOffer instead of stored.

Move the worker connection-status helper the other way, out of the worker
package into peer as worker_status.go (WorkerStatus / AtomicWorkerStatus),
since only Conn uses it.
2026-07-11 20:06:46 +02:00

70 lines
1.6 KiB
Go

package peer
import (
"time"
"github.com/pion/ice/v4"
"github.com/netbirdio/netbird/client/internal/peer/signaling"
"github.com/netbirdio/netbird/client/internal/peer/worker"
"github.com/netbirdio/netbird/route"
)
// event is a message processed by the Conn event loop. All mutable Conn state
// is owned by that loop; producers deliver events through the mailbox and
// never mutate Conn state directly.
type event any
// evClose asks the event loop to tear down the connection. done is closed
// once the teardown finished.
type evClose struct {
signalToRemote bool
done chan struct{}
}
type evRemoteOffer struct {
offer signaling.OfferAnswer
}
type evRemoteAnswer struct {
answer signaling.OfferAnswer
}
type evRemoteCandidate struct {
candidate ice.Candidate
haRoutes route.HAMap
}
type evICEReady struct {
priority worker.ConnPriority
info worker.ICEConnInfo
}
type evICEDown struct {
sessionChanged bool
}
type evRelayReady struct {
info worker.RelayConnInfo
}
type evRelayDown struct{}
// evRelayDialDone reports that the relay dial helper goroutine finished,
// successfully or not, so the loop may dispatch a pending offer.
type evRelayDialDone struct{}
type evWGTimeout struct{}
// evWGHandshake reports the first WireGuard handshake of the current watcher run.
type evWGHandshake struct {
when time.Time
}
// evWGCheckOK reports a watcher check that observed a fresh handshake,
// including handshakes of connections that were already up.
type evWGCheckOK struct{}
// evGuardTick asks the loop to send a new offer to restore connectivity.
type evGuardTick struct{}