Files
netbird/client/server/probe_throttle.go
Zoltán Papp 60c86c63aa client/server: throttle and single-flight health probes
Status(GetFullPeerStatus=true) RPCs trigger a full health probe
(network round-trips to management, signal and the relays). The
desktop UI issues these frequently and concurrently, and a burst of
parallel Get() calls each fired its own probe — the lastProbe guard
was unprotected against concurrent access and only advanced when every
component was healthy, so a sustained unhealthy state (e.g. relay down)
disabled the throttle entirely and let every call re-probe.

Extract the throttle/single-flight policy into probeThrottle:
  - single-flight: only one probe runs at a time; concurrent callers
    that piled up while it ran share its result instead of each
    launching another, even when that probe failed.
  - throttle: lastOK only advances on a fully successful probe, so
    while anything is unhealthy callers keep probing frequently and
    notice recovery quickly (preserved from the original design).

RunHealthProbes now takes a context so a caller that gives up (e.g. a
Status RPC whose client disconnected) cancels the in-flight STUN/TURN
probe instead of letting it run to its per-component timeout. The
engine's own lifetime ctx still applies independently.
2026-06-01 21:07:12 +02:00

89 lines
3.5 KiB
Go

package server
import (
"context"
"sync"
"time"
log "github.com/sirupsen/logrus"
)
// healthProbeRunner runs the full, expensive probe (network round-trips to
// management, signal and the relays) and reports whether every component was
// healthy. ctx cancels the probe when the caller gives up. Satisfied by
// *internal.Engine.
type healthProbeRunner interface {
RunHealthProbes(ctx context.Context, waitForResult bool) bool
}
// statsRefresher does the cheap WireGuard-stats refresh callers fall back to
// when a fresh probe isn't warranted. Satisfied by *peer.Status.
type statsRefresher interface {
RefreshWireGuardStats() error
}
// probeThrottle rate-limits and single-flights the daemon's health probes.
//
// Health probes are expensive (network round-trips to management, signal and
// the relays), while Status(GetFullPeerStatus=true) RPCs can arrive frequently
// and concurrently — the desktop UI alone issues one per connect/disconnect.
// probeThrottle keeps that load bounded with two rules:
//
// - Single-flight: only one probe runs at a time. Callers that pile up while
// a probe is in flight share its result instead of each launching another,
// even when that probe failed. A failed probe therefore does not make every
// waiter re-probe in turn; the next, non-overlapping caller can try again.
// - Throttle: after a fully successful probe the result is cached for
// interval. While any component is unhealthy the cache is not advanced, so
// later callers keep probing frequently and notice recovery quickly — the
// intentional "probe often while unhealthy" behaviour from the original
// design.
type probeThrottle struct {
interval time.Duration
mu sync.Mutex
lastOK time.Time // last fully-successful probe; drives the throttle window
completedAt time.Time // when the most recent probe finished; drives single-flight sharing
}
func newProbeThrottle(interval time.Duration) *probeThrottle {
return &probeThrottle{interval: interval}
}
// Run decides whether to run a fresh health probe or serve the most recent
// result. It serialises concurrent callers: at most one runner.RunHealthProbes
// executes at a time and the rest call refresher.RefreshWireGuardStats and read
// the snapshot it produced.
//
// Both calls run while the throttle's lock is held, so a slow probe blocks
// other callers until it completes — that blocking is the single-flight
// guarantee. ctx is forwarded to RunHealthProbes so a caller that gives up
// cancels the in-flight probe (and any caller still queued on the lock falls
// through quickly once it acquires it, since the probe ctx is already done).
func (t *probeThrottle) Run(ctx context.Context, runner healthProbeRunner, refresher statsRefresher, waitForResult bool) {
entered := time.Now()
t.mu.Lock()
defer t.mu.Unlock()
// A probe that finished after we entered ran while we were waiting on the
// lock — i.e. a peer in the same burst already probed for us, so share its
// result rather than launch another. This holds even when that probe
// failed, so a failed probe doesn't make every waiter re-probe in turn.
sharedRecentProbe := t.completedAt.After(entered)
throttled := time.Since(t.lastOK) <= t.interval
if sharedRecentProbe || throttled {
if err := refresher.RefreshWireGuardStats(); err != nil {
log.Debugf("failed to refresh WireGuard stats: %v", err)
}
return
}
healthy := runner.RunHealthProbes(ctx, waitForResult)
t.completedAt = time.Now()
if healthy {
t.lastOK = t.completedAt
}
}