Files
netbird/client/internal/state.go
Zoltan Papp e3efaa5e59 [client] Fix tray flicker and stuck Connecting during management retry
The status snapshot tore down on every management retry because
state.Status() blanks the status when an error is wrapped, and the
SubscribeStatus stream propagated that as FailedPrecondition. The UI
treated any stream error as "daemon not running" and flickered the tray
to Not running between retries.

Disconnect was also unresponsive: Down set Idle before the retry
goroutine exited, which then overwrote it with Set(Connecting) on the
next attempt; the backoff sleep (up to 15s) wasn't context-aware, so the
goroutine kept running long after actCancel.

- buildStatusResponse falls back to the underlying status (via new
  state.CurrentStatus) instead of breaking the stream on wrapped errors.
- UI only flips to DaemonUnavailable on codes.Unavailable / non-status
  errors, so a live daemon returning FailedPrecondition is not reported
  as down.
- connect retry uses backoff.WithContext so actCancel interrupts the
  inter-attempt sleep, and skips Wrap(err) when the dial fails due to
  ctx cancellation.
- Down sets Idle after waiting for giveUpChan, so the retry goroutine
  can no longer race the disconnect.
- Tray hides Connect during Connecting and keeps Disconnect enabled so
  the user can abort an in-flight connection attempt.
2026-05-12 20:38:30 +02:00

82 lines
1.7 KiB
Go

package internal
import (
"context"
"sync"
)
type StatusType string
const (
StatusIdle StatusType = "Idle"
StatusConnecting StatusType = "Connecting"
StatusConnected StatusType = "Connected"
StatusNeedsLogin StatusType = "NeedsLogin"
StatusLoginFailed StatusType = "LoginFailed"
StatusSessionExpired StatusType = "SessionExpired"
)
// CtxInitState setup context state into the context tree.
//
// This function should be used to initialize context before
// CtxGetState will be executed.
func CtxInitState(ctx context.Context) context.Context {
return context.WithValue(ctx, stateCtx, &contextState{
status: StatusIdle,
})
}
// CtxGetState object to get/update state/errors of process.
func CtxGetState(ctx context.Context) *contextState {
return ctx.Value(stateCtx).(*contextState)
}
type contextState struct {
err error
status StatusType
mutex sync.Mutex
}
func (c *contextState) Set(update StatusType) {
c.mutex.Lock()
defer c.mutex.Unlock()
c.status = update
c.err = nil
}
func (c *contextState) Status() (StatusType, error) {
c.mutex.Lock()
defer c.mutex.Unlock()
if c.err != nil {
return "", c.err
}
return c.status, nil
}
// CurrentStatus returns the last status set via Set, ignoring any wrapped
// error. Use when the status is needed for reporting purposes (e.g. the
// status snapshot stream) and a transient wrapped error from a retry loop
// shouldn't blank out the underlying status.
func (c *contextState) CurrentStatus() StatusType {
c.mutex.Lock()
defer c.mutex.Unlock()
return c.status
}
func (c *contextState) Wrap(err error) error {
c.mutex.Lock()
defer c.mutex.Unlock()
c.err = err
return err
}
type stateKey int
var stateCtx stateKey