Files
netbird/management/internals/shared/grpc/update_debouncer.go
Zoltan Papp 3be16d19a0 [management] Feature/grpc debounce msgtype (#5239)
* Add gRPC update debouncing mechanism

Implements backpressure handling for peer network map updates to
efficiently handle rapid changes. First update is sent immediately,
subsequent rapid updates are coalesced, ensuring only the latest
update is sent after a 1-second quiet period.

* Enhance unit test to verify peer count synchronization with debouncing and timeout handling

* Debounce based on type

* Refactor test to validate timer restart after pending update dispatch

* Simplify timer reset for Go 1.23+ automatic channel draining

Remove manual channel drain in resetTimer() since Go 1.23+ automatically
drains the timer channel when Stop() returns false, making the
select-case pattern unnecessary.
2026-02-06 19:47:38 +01:00

104 lines
3.2 KiB
Go

package grpc
import (
"time"
"github.com/netbirdio/netbird/management/internals/controllers/network_map"
)
// UpdateDebouncer implements a backpressure mechanism that:
// - Sends the first update immediately
// - Coalesces rapid subsequent network map updates (only latest matters)
// - Queues control/config updates (all must be delivered)
// - Preserves the order of messages (important for control configs between network maps)
// - Ensures pending updates are sent after a quiet period
type UpdateDebouncer struct {
debounceInterval time.Duration
timer *time.Timer
pendingUpdates []*network_map.UpdateMessage // Queue that preserves order
timerC <-chan time.Time
}
// NewUpdateDebouncer creates a new debouncer with the specified interval
func NewUpdateDebouncer(interval time.Duration) *UpdateDebouncer {
return &UpdateDebouncer{
debounceInterval: interval,
}
}
// ProcessUpdate handles an incoming update and returns whether it should be sent immediately
func (d *UpdateDebouncer) ProcessUpdate(update *network_map.UpdateMessage) bool {
if d.timer == nil {
// No active debounce timer, signal to send immediately
// and start the debounce period
d.startTimer()
return true
}
// Already in debounce period, accumulate this update preserving order
// Check if we should coalesce with the last pending update
if len(d.pendingUpdates) > 0 &&
update.MessageType == network_map.MessageTypeNetworkMap &&
d.pendingUpdates[len(d.pendingUpdates)-1].MessageType == network_map.MessageTypeNetworkMap {
// Replace the last network map with this one (coalesce consecutive network maps)
d.pendingUpdates[len(d.pendingUpdates)-1] = update
} else {
// Append to the queue (preserves order for control configs and non-consecutive network maps)
d.pendingUpdates = append(d.pendingUpdates, update)
}
d.resetTimer()
return false
}
// TimerChannel returns the timer channel for select statements
func (d *UpdateDebouncer) TimerChannel() <-chan time.Time {
if d.timer == nil {
return nil
}
return d.timerC
}
// GetPendingUpdates returns and clears all pending updates after timer expiration.
// Updates are returned in the order they were received, with consecutive network maps
// already coalesced to only the latest one.
// If there were pending updates, it restarts the timer to continue debouncing.
// If there were no pending updates, it clears the timer (true quiet period).
func (d *UpdateDebouncer) GetPendingUpdates() []*network_map.UpdateMessage {
updates := d.pendingUpdates
d.pendingUpdates = nil
if len(updates) > 0 {
// There were pending updates, so updates are still coming rapidly
// Restart the timer to continue debouncing mode
if d.timer != nil {
d.timer.Reset(d.debounceInterval)
}
} else {
// No pending updates means true quiet period - return to immediate mode
d.timer = nil
d.timerC = nil
}
return updates
}
// Stop stops the debouncer and cleans up resources
func (d *UpdateDebouncer) Stop() {
if d.timer != nil {
d.timer.Stop()
d.timer = nil
d.timerC = nil
}
d.pendingUpdates = nil
}
func (d *UpdateDebouncer) startTimer() {
d.timer = time.NewTimer(d.debounceInterval)
d.timerC = d.timer.C
}
func (d *UpdateDebouncer) resetTimer() {
d.timer.Stop()
d.timer.Reset(d.debounceInterval)
}