mirror of
https://github.com/netbirdio/netbird.git
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154 lines
5.5 KiB
Go
154 lines
5.5 KiB
Go
package internal
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import (
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"context"
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"sync"
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"time"
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log "github.com/sirupsen/logrus"
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mgmProto "github.com/netbirdio/netbird/shared/management/proto"
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)
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// mapStateManager is the single read/write point between the management stream
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// (writes) and the convergence loop (reads/applies).
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//
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// The stream calls SetTarget with the latest full SyncResponse — the complete
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// desired state. A single background goroutine (run) applies it to the engine in
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// bounded passes via apply() until converged, releasing syncMsgMux between passes
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// so other subsystems interleave. If a newer update arrives mid-flight, the loop
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// coalesces: it keeps converging toward the latest target rather than replaying
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// the intermediate ones.
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//
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// Convergence is a single comparison: appliedGen == targetGen. targetGen
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// increments on every SetTarget (an internal generation counter, so it also covers
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// config-only updates that carry no network-map serial).
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//
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// onConverged still fires once per MAP, not once per convergence: every update's
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// receive time is recorded in `pending` and the whole list is drained on each
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// settle. So a map that was superseded mid-flight (its apply coalesced into a newer
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// target) still gets its finish-sync signal when the client reaches a converged
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// state covering it — the signal is delayed at worst, never lost. That log/metric
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// is a strong problem indicator and must not silently disappear.
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type mapStateManager struct {
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// apply performs one bounded apply pass and reports whether more passes are needed.
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apply func(*mgmProto.SyncResponse) (bool, error)
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// onConverged is called once per applied map, with the elapsed time since that
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// map was received (for the sync-duration metric / "sync finished" log).
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onConverged func(time.Duration)
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mu sync.Mutex
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target *mgmProto.SyncResponse
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targetGen uint64
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appliedGen uint64
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// pending holds the receive time of every update accepted since the last settle,
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// oldest first. Drained on convergence so onConverged fires once per map.
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pending []time.Time
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wake chan struct{}
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}
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func newMapStateManager(apply func(*mgmProto.SyncResponse) (bool, error), onConverged func(time.Duration)) *mapStateManager {
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return &mapStateManager{
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apply: apply,
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onConverged: onConverged,
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wake: make(chan struct{}, 1),
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}
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}
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// SetTarget records the latest update as the desired state and wakes the loop.
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// It returns immediately; convergence happens in the background. Serial-based
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// staleness of the network map is still enforced inside apply (updateNetworkMap).
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func (m *mapStateManager) SetTarget(update *mgmProto.SyncResponse) error {
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m.mu.Lock()
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m.target = update
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// Bump an internal generation counter, NOT the map serial: config-only updates
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// (relay token rotation, STUN/TURN) arrive with NetworkMap == nil and carry no
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// serial, yet must still be applied. Every SetTarget is therefore a distinct
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// target regardless of payload. Map-serial staleness is enforced separately
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// inside apply (updateNetworkMap).
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m.targetGen++
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m.pending = append(m.pending, time.Now())
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m.mu.Unlock()
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select {
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case m.wake <- struct{}{}:
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default:
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}
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return nil
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}
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// run drives convergence until ctx is done. It is meant to run in its own goroutine.
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func (m *mapStateManager) run(ctx context.Context) {
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for {
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m.mu.Lock()
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target, tg, ag := m.target, m.targetGen, m.appliedGen
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m.mu.Unlock()
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// Fully converged (or nothing yet): block until a new target arrives.
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if target == nil || ag == tg {
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select {
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case <-ctx.Done():
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return
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case <-m.wake:
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continue
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}
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}
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more, err := m.apply(target)
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if err != nil {
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if ctx.Err() != nil {
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return
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}
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// Log and DROP this target — do not retry it. A deterministic failure
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// (e.g. a malformed peer in the map) would otherwise spin every pass
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// making no progress. Management is the source of truth and re-delivers
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// the full map on the next sync, so dropping is safe; peers already
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// applied this convergence stay (idempotent diffs) and the remainder is
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// reconciled by the next target. Mirrors the legacy handleSync path,
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// where the apply error was logged by the gRPC client and the update
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// dropped. No onConverged: this target did not converge.
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log.Errorf("apply sync pass, dropping update: %v", err)
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m.settle(tg, false)
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continue
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}
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if more {
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// keep converging the current target; syncMsgMux was released by apply
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// between passes so other subsystems interleave.
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continue
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}
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// This pass converged. Mark applied + signal every pending map.
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m.settle(tg, true)
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// if a newer target arrived mid-pass, settle is a no-op (targetGen != tg) and
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// ag<tg next iteration -> apply it; pending carries over until the next settle.
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}
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}
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// settle marks generation tg as processed so the loop goes idle instead of
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// re-applying the same target. It is a no-op when a newer target arrived during the
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// pass (targetGen != tg), leaving appliedGen + pending behind so that target
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// re-applies and its maps are signaled at the next settle.
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//
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// When signal is true (the pass converged) it drains pending and fires onConverged
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// once per map. When false (the target was dropped on error) it discards pending
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// without signaling — those maps did not converge; management re-delivers them.
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func (m *mapStateManager) settle(tg uint64, signal bool) {
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m.mu.Lock()
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if m.targetGen != tg {
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m.mu.Unlock()
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return
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}
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m.appliedGen = tg
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toSignal := m.pending
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m.pending = nil
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m.mu.Unlock()
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if signal && m.onConverged != nil {
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for _, setAt := range toSignal {
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m.onConverged(time.Since(setAt))
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}
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}
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}
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