Files
netbird/client/internal/mapsync.go

154 lines
5.5 KiB
Go

package internal
import (
"context"
"sync"
"time"
log "github.com/sirupsen/logrus"
mgmProto "github.com/netbirdio/netbird/shared/management/proto"
)
// mapStateManager is the single read/write point between the management stream
// (writes) and the convergence loop (reads/applies).
//
// The stream calls SetTarget with the latest full SyncResponse — the complete
// desired state. A single background goroutine (run) applies it to the engine in
// bounded passes via apply() until converged, releasing syncMsgMux between passes
// so other subsystems interleave. If a newer update arrives mid-flight, the loop
// coalesces: it keeps converging toward the latest target rather than replaying
// the intermediate ones.
//
// Convergence is a single comparison: appliedGen == targetGen. targetGen
// increments on every SetTarget (an internal generation counter, so it also covers
// config-only updates that carry no network-map serial).
//
// onConverged still fires once per MAP, not once per convergence: every update's
// receive time is recorded in `pending` and the whole list is drained on each
// settle. So a map that was superseded mid-flight (its apply coalesced into a newer
// target) still gets its finish-sync signal when the client reaches a converged
// state covering it — the signal is delayed at worst, never lost. That log/metric
// is a strong problem indicator and must not silently disappear.
type mapStateManager struct {
// apply performs one bounded apply pass and reports whether more passes are needed.
apply func(*mgmProto.SyncResponse) (bool, error)
// onConverged is called once per applied map, with the elapsed time since that
// map was received (for the sync-duration metric / "sync finished" log).
onConverged func(time.Duration)
mu sync.Mutex
target *mgmProto.SyncResponse
targetGen uint64
appliedGen uint64
// pending holds the receive time of every update accepted since the last settle,
// oldest first. Drained on convergence so onConverged fires once per map.
pending []time.Time
wake chan struct{}
}
func newMapStateManager(apply func(*mgmProto.SyncResponse) (bool, error), onConverged func(time.Duration)) *mapStateManager {
return &mapStateManager{
apply: apply,
onConverged: onConverged,
wake: make(chan struct{}, 1),
}
}
// SetTarget records the latest update as the desired state and wakes the loop.
// It returns immediately; convergence happens in the background. Serial-based
// staleness of the network map is still enforced inside apply (updateNetworkMap).
func (m *mapStateManager) SetTarget(update *mgmProto.SyncResponse) error {
m.mu.Lock()
m.target = update
// Bump an internal generation counter, NOT the map serial: config-only updates
// (relay token rotation, STUN/TURN) arrive with NetworkMap == nil and carry no
// serial, yet must still be applied. Every SetTarget is therefore a distinct
// target regardless of payload. Map-serial staleness is enforced separately
// inside apply (updateNetworkMap).
m.targetGen++
m.pending = append(m.pending, time.Now())
m.mu.Unlock()
select {
case m.wake <- struct{}{}:
default:
}
return nil
}
// run drives convergence until ctx is done. It is meant to run in its own goroutine.
func (m *mapStateManager) run(ctx context.Context) {
for {
m.mu.Lock()
target, tg, ag := m.target, m.targetGen, m.appliedGen
m.mu.Unlock()
// Fully converged (or nothing yet): block until a new target arrives.
if target == nil || ag == tg {
select {
case <-ctx.Done():
return
case <-m.wake:
continue
}
}
more, err := m.apply(target)
if err != nil {
if ctx.Err() != nil {
return
}
// Log and DROP this target — do not retry it. A deterministic failure
// (e.g. a malformed peer in the map) would otherwise spin every pass
// making no progress. Management is the source of truth and re-delivers
// the full map on the next sync, so dropping is safe; peers already
// applied this convergence stay (idempotent diffs) and the remainder is
// reconciled by the next target. Mirrors the legacy handleSync path,
// where the apply error was logged by the gRPC client and the update
// dropped. No onConverged: this target did not converge.
log.Errorf("apply sync pass, dropping update: %v", err)
m.settle(tg, false)
continue
}
if more {
// keep converging the current target; syncMsgMux was released by apply
// between passes so other subsystems interleave.
continue
}
// This pass converged. Mark applied + signal every pending map.
m.settle(tg, true)
// if a newer target arrived mid-pass, settle is a no-op (targetGen != tg) and
// ag<tg next iteration -> apply it; pending carries over until the next settle.
}
}
// settle marks generation tg as processed so the loop goes idle instead of
// re-applying the same target. It is a no-op when a newer target arrived during the
// pass (targetGen != tg), leaving appliedGen + pending behind so that target
// re-applies and its maps are signaled at the next settle.
//
// When signal is true (the pass converged) it drains pending and fires onConverged
// once per map. When false (the target was dropped on error) it discards pending
// without signaling — those maps did not converge; management re-delivers them.
func (m *mapStateManager) settle(tg uint64, signal bool) {
m.mu.Lock()
if m.targetGen != tg {
m.mu.Unlock()
return
}
m.appliedGen = tg
toSignal := m.pending
m.pending = nil
m.mu.Unlock()
if signal && m.onConverged != nil {
for _, setAt := range toSignal {
m.onConverged(time.Since(setAt))
}
}
}