Files
netbird/client/android/client.go
Zoltan Papp 072fa8143b [client] Sweep network-bound connections when the OS switches networks
On a network switch (e.g. cellular to WiFi) the management, signal and
relay sockets stay bound to the old network and look alive until the OS
tears them down — measured at 5 seconds of dead air on Android, while
the UI kept claiming Connected. The Android client papered over this
with a full engine restart, paying for it with a torn-down TUN device
and discarded peer state.

Introduce client/netsweep: connections register on dial and deregister
on close, and a sweep closes everything registered while aborting
in-flight dials through sweep-cancellable dial contexts. The aborted
dials matter: a relay dial started on the dying network would otherwise
hold the reconnect loop hostage for the QUIC handshake timeout. After a
sweep every failure surfaces as an ordinary read/write error and the
existing retry loops redial immediately on the new network.

The sweeper reaches the three long-lived connections through the same
options that carry the netstate gate: a gRPC dial option wraps the
management and signal transports (reconnects included), and the relay
client wraps its connection in one place for the picker, the guard and
foreign relays alike. Everything is nil-safe; platforms that inject no
sweeper are untouched.

Mobile clients expose the sweep as NotifyNetworkChange. Measured on
Android against the engine restart it replaces: recovery in 1.6s
instead of 3.2s, no Disconnected flash, and the TUN device, WireGuard
config and peer state survive.
2026-08-11 00:58:50 +02:00

643 lines
19 KiB
Go

//go:build android
package android
import (
"context"
"fmt"
"os"
"slices"
"strings"
"sync"
"time"
"golang.org/x/exp/maps"
log "github.com/sirupsen/logrus"
"github.com/netbirdio/netbird/client/iface/device"
"github.com/netbirdio/netbird/client/internal"
"github.com/netbirdio/netbird/client/internal/debug"
"github.com/netbirdio/netbird/client/internal/dns"
"github.com/netbirdio/netbird/client/internal/listener"
"github.com/netbirdio/netbird/client/internal/peer"
"github.com/netbirdio/netbird/client/internal/profilemanager"
"github.com/netbirdio/netbird/client/internal/routemanager"
"github.com/netbirdio/netbird/client/internal/stdnet"
"github.com/netbirdio/netbird/client/net"
"github.com/netbirdio/netbird/client/netstate"
"github.com/netbirdio/netbird/client/netsweep"
"github.com/netbirdio/netbird/client/system"
"github.com/netbirdio/netbird/formatter"
"github.com/netbirdio/netbird/route"
"github.com/netbirdio/netbird/shared/management/domain"
types "github.com/netbirdio/netbird/upload-server/types"
)
// TunAdapter export internal TunAdapter for mobile
type TunAdapter interface {
device.TunAdapter
}
// IFaceDiscover export internal IFaceDiscover for mobile
type IFaceDiscover interface {
stdnet.ExternalIFaceDiscover
}
// NetworkChangeListener export internal NetworkChangeListener for mobile
type NetworkChangeListener interface {
listener.NetworkChangeListener
}
// DnsReadyListener export internal dns ReadyListener for mobile
type DnsReadyListener interface {
dns.ReadyListener
}
// TunSettings is a snapshot of the settings the TUN device is rebuilt with
type TunSettings struct {
Routes string
SearchDomains string
}
func init() {
formatter.SetLogcatFormatter(log.StandardLogger())
}
// Client struct manage the life circle of background service
type Client struct {
tunAdapter device.TunAdapter
iFaceDiscover IFaceDiscover
recorder *peer.Status
ctxCancel context.CancelFunc
ctxCancelLock *sync.Mutex
deviceName string
uiVersion string
networkChangeListener listener.NetworkChangeListener
// netState outlives engine restarts: it mirrors the OS connectivity, not
// the engine lifecycle. Run and RunWithoutLogin inject it into each new
// ConnectClient, which distributes it to every reconnection loop.
netState *netstate.State
// sweeper also outlives engine restarts; NotifyNetworkChange sweeps it.
sweeper *netsweep.Sweeper
stateMu sync.RWMutex
connectClient *internal.ConnectClient
config *profilemanager.Config
cacheDir string
// Identifies the running profile for the SSO login hint; see profile_state.go.
cfgPath string
stateChangeMu sync.Mutex
stateChangeSubID string
eventSub *peer.EventSubscription
// Closed to stop the watch goroutines from delivering buffered items to a
// listener that has been removed or replaced. See stopStateChangeWatchLocked.
stateChangeDone chan struct{}
// Latched "the server wants an interactive login": survives the engine
// restarts that replace the run loop's context state. See Client.Status.
// Guarded by loginRequiredMu together with loginCleared, which counts
// clears so a stale observation cannot re-latch over one.
loginRequiredMu sync.Mutex
loginRequired bool
loginCleared uint64
extendMu sync.Mutex
extendCancel context.CancelFunc
}
func (c *Client) setState(cfg *profilemanager.Config, cacheDir string, cfgPath string, cc *internal.ConnectClient) {
c.stateMu.Lock()
defer c.stateMu.Unlock()
c.config = cfg
c.cacheDir = cacheDir
c.cfgPath = cfgPath
c.connectClient = cc
}
func (c *Client) stateSnapshot() (*profilemanager.Config, string, *internal.ConnectClient) {
c.stateMu.RLock()
defer c.stateMu.RUnlock()
return c.config, c.cacheDir, c.connectClient
}
// authSnapshot returns the config together with the path it was loaded from, in
// one lock: the path identifies the profile whose account email backs the login
// hint, so reading it separately could pair one profile's config with another's
// hint when a profile switch lands in between.
func (c *Client) authSnapshot() (*profilemanager.Config, string, *internal.ConnectClient) {
c.stateMu.RLock()
defer c.stateMu.RUnlock()
return c.config, c.cfgPath, c.connectClient
}
func (c *Client) getConnectClient() *internal.ConnectClient {
c.stateMu.RLock()
defer c.stateMu.RUnlock()
return c.connectClient
}
// NewClient instantiate a new Client
func NewClient(androidSDKVersion int, deviceName string, uiVersion string, tunAdapter TunAdapter, iFaceDiscover IFaceDiscover, networkChangeListener NetworkChangeListener) *Client {
execWorkaround(androidSDKVersion)
net.SetAndroidProtectSocketFn(tunAdapter.ProtectSocket)
return &Client{
deviceName: deviceName,
uiVersion: uiVersion,
tunAdapter: tunAdapter,
iFaceDiscover: iFaceDiscover,
recorder: peer.NewRecorder(""),
ctxCancelLock: &sync.Mutex{},
networkChangeListener: networkChangeListener,
netState: netstate.New(),
sweeper: netsweep.New(),
}
}
// SetNetworkAvailable feeds OS-reported network availability into the client.
// While unavailable, the internal reconnect loops suspend their attempts and
// the connection listener reports NoNetwork instead of Connecting; when
// availability returns, the loops resume immediately with a fresh backoff.
func (c *Client) SetNetworkAvailable(available bool) {
c.netState.Set(available)
c.recorder.SetNetworkAvailable(available)
}
// NotifyNetworkChange cuts the management, signal and relay connections
// after the OS switched networks, so the reconnect loops redial immediately
// on the new one. The engine and the TUN device stay untouched.
func (c *Client) NotifyNetworkChange() {
n := c.sweeper.Sweep()
log.Infof("network change: swept %d connections", n)
}
// Run start the internal client. It is a blocker function
func (c *Client) Run(platformFiles PlatformFiles, urlOpener URLOpener, isAndroidTV bool, dns *DNSList, dnsReadyListener DnsReadyListener, envList *EnvList) error {
exportEnvList(envList)
cfgFile := platformFiles.ConfigurationFilePath()
stateFile := platformFiles.StateFilePath()
cacheDir := platformFiles.CacheDir()
log.Infof("Starting client with config: %s, state: %s", cfgFile, stateFile)
cfg, err := profilemanager.UpdateOrCreateConfig(profilemanager.ConfigInput{
ConfigPath: cfgFile,
})
if err != nil {
return err
}
c.recorder.UpdateManagementAddress(cfg.ManagementURL.String())
c.recorder.UpdateRosenpass(cfg.RosenpassEnabled, cfg.RosenpassPermissive)
var ctx context.Context
//nolint
ctxWithValues := context.WithValue(context.Background(), system.DeviceNameCtxKey, c.deviceName)
//nolint
ctxWithValues = context.WithValue(ctxWithValues, system.UiVersionCtxKey, c.uiVersion)
c.ctxCancelLock.Lock()
ctx, c.ctxCancel = context.WithCancel(ctxWithValues)
defer c.ctxCancel()
c.ctxCancelLock.Unlock()
auth := NewAuthWithConfig(ctx, cfg, cfgFile)
err = auth.login(urlOpener, isAndroidTV)
if err != nil {
return err
}
// todo do not throw error in case of cancelled context
ctx = internal.CtxInitState(ctx)
connectClient := internal.NewConnectClient(ctx, cfg, c.recorder,
internal.WithNetworkState(c.netState), internal.WithSweeper(c.sweeper))
c.setState(cfg, cacheDir, cfgFile, connectClient)
// This path runs the interactive SSO flow, so reaching here means the peer
// is authenticated again — release the latch Status() reports from. Clear
// only once the fresh connect client is installed: until then Status()
// still reads the previous run's context state, which holds the NeedsLogin
// that prompted this login, and would re-latch what was just cleared.
c.clearLoginRequired()
return connectClient.RunOnAndroid(c.tunAdapter, c.iFaceDiscover, c.networkChangeListener, slices.Clone(dns.items), dnsReadyListener, stateFile, cacheDir)
}
// RunWithoutLogin we apply this type of run function when the backed has been started without UI (i.e. after reboot).
// In this case make no sense handle registration steps.
func (c *Client) RunWithoutLogin(platformFiles PlatformFiles, dns *DNSList, dnsReadyListener DnsReadyListener, envList *EnvList) error {
exportEnvList(envList)
cfgFile := platformFiles.ConfigurationFilePath()
stateFile := platformFiles.StateFilePath()
cacheDir := platformFiles.CacheDir()
log.Infof("Starting client without login with config: %s, state: %s", cfgFile, stateFile)
cfg, err := profilemanager.UpdateOrCreateConfig(profilemanager.ConfigInput{
ConfigPath: cfgFile,
})
if err != nil {
return err
}
c.recorder.UpdateManagementAddress(cfg.ManagementURL.String())
c.recorder.UpdateRosenpass(cfg.RosenpassEnabled, cfg.RosenpassPermissive)
var ctx context.Context
//nolint
ctxWithValues := context.WithValue(context.Background(), system.DeviceNameCtxKey, c.deviceName)
c.ctxCancelLock.Lock()
ctx, c.ctxCancel = context.WithCancel(ctxWithValues)
defer c.ctxCancel()
c.ctxCancelLock.Unlock()
// todo do not throw error in case of cancelled context
ctx = internal.CtxInitState(ctx)
connectClient := internal.NewConnectClient(ctx, cfg, c.recorder,
internal.WithNetworkState(c.netState), internal.WithSweeper(c.sweeper))
c.setState(cfg, cacheDir, cfgFile, connectClient)
return connectClient.RunOnAndroid(c.tunAdapter, c.iFaceDiscover, c.networkChangeListener, slices.Clone(dns.items), dnsReadyListener, stateFile, cacheDir)
}
// Stop the internal client and free the resources
func (c *Client) Stop() {
c.ctxCancelLock.Lock()
defer c.ctxCancelLock.Unlock()
if c.ctxCancel == nil {
return
}
c.ctxCancel()
}
func (c *Client) RenewTun(fd int) error {
cc := c.getConnectClient()
if cc == nil {
return fmt.Errorf("engine not running")
}
e := cc.Engine()
if e == nil {
return fmt.Errorf("engine not initialized")
}
return e.RenewTun(fd)
}
func (c *Client) GetTunSettings() (*TunSettings, error) {
cc := c.getConnectClient()
if cc == nil {
return nil, fmt.Errorf("engine not running")
}
e := cc.Engine()
if e == nil {
return nil, fmt.Errorf("engine not initialized")
}
routes, searchDomains := e.TunSettings()
return &TunSettings{
Routes: strings.Join(routes, ";"),
SearchDomains: strings.Join(searchDomains, ";"),
}, nil
}
// DebugBundle generates a debug bundle, uploads it, and returns the upload key.
// It works both with and without a running engine.
func (c *Client) DebugBundle(platformFiles PlatformFiles, anonymize bool) (string, error) {
cfg, cacheDir, cc := c.stateSnapshot()
// If the engine hasn't been started, load config from disk
if cfg == nil {
var err error
cfg, err = profilemanager.UpdateOrCreateConfig(profilemanager.ConfigInput{
ConfigPath: platformFiles.ConfigurationFilePath(),
})
if err != nil {
return "", fmt.Errorf("load config: %w", err)
}
cacheDir = platformFiles.CacheDir()
}
deps := debug.GeneratorDependencies{
InternalConfig: cfg,
StatusRecorder: c.recorder,
TempDir: cacheDir,
}
if cc != nil {
resp, err := cc.GetLatestSyncResponse()
if err != nil {
log.Warnf("get latest sync response: %v", err)
}
deps.SyncResponse = resp
if e := cc.Engine(); e != nil {
deps.RefreshStatus = func() {
e.RunHealthProbes(context.Background(), true)
}
if cm := e.GetClientMetrics(); cm != nil {
deps.ClientMetrics = cm
}
}
}
bundleGenerator := debug.NewBundleGenerator(
deps,
debug.BundleConfig{
Anonymize: anonymize,
IncludeSystemInfo: true,
},
)
path, err := bundleGenerator.Generate()
if err != nil {
return "", fmt.Errorf("generate debug bundle: %w", err)
}
defer func() {
if err := os.Remove(path); err != nil {
log.Errorf("failed to remove debug bundle file: %v", err)
}
}()
uploadCtx, cancel := context.WithTimeout(context.Background(), 2*time.Minute)
defer cancel()
key, err := debug.UploadDebugBundle(uploadCtx, types.DefaultBundleURL, cfg.ManagementURL.String(), path, false)
if err != nil {
return "", fmt.Errorf("upload debug bundle: %w", err)
}
log.Infof("debug bundle uploaded with key %s", key)
return key, nil
}
// SetTraceLogLevel configure the logger to trace level
func (c *Client) SetTraceLogLevel() {
log.SetLevel(log.TraceLevel)
}
// SetInfoLogLevel configure the logger to info level
func (c *Client) SetInfoLogLevel() {
log.SetLevel(log.InfoLevel)
}
// PeersList return with the list of the PeerInfos
func (c *Client) PeersList() *PeerInfoArray {
// The recorder only caches transfer counters and handshake times; nothing
// refreshes them on its own, so without this they read as zero. The desktop
// daemon does the same before serving a full peer status.
if err := c.recorder.RefreshWireGuardStats(); err != nil {
log.Debugf("failed to refresh WireGuard stats: %v", err)
}
fullStatus := c.recorder.GetFullStatus()
peerInfos := make([]PeerInfo, len(fullStatus.Peers))
for n, p := range fullStatus.Peers {
pi := PeerInfo{
IP: p.IP,
IPv6: p.IPv6,
FQDN: p.FQDN,
ConnStatus: int(p.ConnStatus),
Routes: PeerRoutes{routes: maps.Keys(p.GetRoutes())},
PubKey: p.PubKey,
Latency: formatDuration(p.Latency),
LatencyMs: p.Latency.Milliseconds(),
BytesRx: p.BytesRx,
BytesTx: p.BytesTx,
ConnStatusUpdate: formatTime(p.ConnStatusUpdate),
Relayed: p.Relayed,
RosenpassEnabled: p.RosenpassEnabled,
LastWireguardHandshake: formatTime(p.LastWireguardHandshake),
LocalIceCandidateType: p.LocalIceCandidateType,
RemoteIceCandidateType: p.RemoteIceCandidateType,
LocalIceCandidateEndpoint: p.LocalIceCandidateEndpoint,
RemoteIceCandidateEndpoint: p.RemoteIceCandidateEndpoint,
}
peerInfos[n] = pi
}
return &PeerInfoArray{items: peerInfos}
}
func (c *Client) Networks() *NetworkArray {
cc := c.getConnectClient()
if cc == nil {
log.Error("not connected")
return nil
}
engine := cc.Engine()
if engine == nil {
log.Error("could not get engine")
return nil
}
routeManager := engine.GetRouteManager()
if routeManager == nil {
log.Error("could not get route manager")
return nil
}
routeSelector := routeManager.GetRouteSelector()
if routeSelector == nil {
log.Error("could not get route selector")
return nil
}
routesMap := routeManager.GetClientRoutesWithNetID()
v6Merged := route.V6ExitMergeSet(routesMap)
resolvedDomains := c.recorder.GetResolvedDomainsStates()
networkArray := &NetworkArray{
items: make([]Network, 0),
}
for id, routes := range routesMap {
if len(routes) == 0 {
continue
}
if _, skip := v6Merged[id]; skip {
continue
}
network := c.buildNetwork(id, routes, routeSelector.IsSelected(id), resolvedDomains, v6Merged)
if network == nil {
continue
}
networkArray.Add(*network)
}
return networkArray
}
func (c *Client) buildNetwork(id route.NetID, routes []*route.Route, selected bool, resolvedDomains map[domain.Domain]peer.ResolvedDomainInfo, v6Merged map[route.NetID]struct{}) *Network {
r := routes[0]
netStr := r.Network.String()
if r.IsDynamic() {
netStr = r.Domains.SafeString()
}
routePeer, err := c.findBestRoutePeer(routes)
if err != nil {
log.Errorf("could not get peer info for route %s: %v", id, err)
return nil
}
network := &Network{
Name: string(id),
Network: netStr,
Peer: routePeer.FQDN,
Status: routePeer.ConnStatus.String(),
IsSelected: selected,
Domains: c.getNetworkDomainsFromRoute(r, resolvedDomains),
}
if route.IsV4DefaultRoute(r.Network) && route.HasV6ExitPair(id, v6Merged) {
network.Network = "0.0.0.0/0, ::/0"
}
return network
}
// findBestRoutePeer returns the peer actively routing traffic for the given
// HA route group. Falls back to the first connected peer, then the first peer.
func (c *Client) findBestRoutePeer(routes []*route.Route) (peer.State, error) {
netStr := routes[0].Network.String()
fullStatus := c.recorder.GetFullStatus()
for _, p := range fullStatus.Peers {
if _, ok := p.GetRoutes()[netStr]; ok {
return p, nil
}
}
for _, r := range routes {
p, err := c.recorder.GetPeer(r.Peer)
if err != nil {
continue
}
if p.ConnStatus == peer.StatusConnected {
return p, nil
}
}
return c.recorder.GetPeer(routes[0].Peer)
}
// OnUpdatedHostDNS update the DNS servers addresses for root zones
func (c *Client) OnUpdatedHostDNS(list *DNSList) error {
dnsServer, err := dns.GetServerDns()
if err != nil {
return err
}
dnsServer.OnUpdatedHostDNSServer(slices.Clone(list.items))
return nil
}
// SetConnectionListener set the network connection listener
func (c *Client) SetConnectionListener(listener ConnectionListener) {
c.recorder.SetConnectionListener(connectionListenerAdapter{listener})
}
// RemoveConnectionListener remove connection listener
func (c *Client) RemoveConnectionListener() {
c.recorder.RemoveConnectionListener()
}
func (c *Client) getRouteManager() (routemanager.Manager, error) {
client := c.getConnectClient()
if client == nil {
return nil, fmt.Errorf("not connected")
}
engine := client.Engine()
if engine == nil {
return nil, fmt.Errorf("engine is not running")
}
manager := engine.GetRouteManager()
if manager == nil {
return nil, fmt.Errorf("could not get route manager")
}
return manager, nil
}
func (c *Client) SelectRoute(id string) error {
manager, err := c.getRouteManager()
if err != nil {
return err
}
return manager.SelectRoutes([]route.NetID{route.NetID(id)}, true)
}
func (c *Client) DeselectRoute(id string) error {
manager, err := c.getRouteManager()
if err != nil {
return err
}
return manager.DeselectRoutes([]route.NetID{route.NetID(id)})
}
// getNetworkDomainsFromRoute extracts domains from a route and enriches each domain
// with its resolved IP addresses from the provided resolvedDomains map.
func (c *Client) getNetworkDomainsFromRoute(route *route.Route, resolvedDomains map[domain.Domain]peer.ResolvedDomainInfo) NetworkDomains {
domains := NetworkDomains{}
for _, d := range route.Domains {
networkDomain := NetworkDomain{
Address: d.SafeString(),
}
if info, exists := resolvedDomains[d]; exists {
for _, prefix := range info.Prefixes {
networkDomain.addResolvedIP(prefix.Addr().String())
}
}
domains.Add(&networkDomain)
}
return domains
}
func exportEnvList(list *EnvList) {
if list == nil {
return
}
for k, v := range list.AllItems() {
if err := os.Setenv(k, v); err != nil {
log.Errorf("could not set env variable %s: %v", k, err)
}
}
}
// formatDuration renders a duration for display, trimming the fractional part
// to two digits so latencies read as "12.34ms" rather than "12.345678ms".
func formatDuration(d time.Duration) string {
ds := d.String()
dotIndex := strings.Index(ds, ".")
if dotIndex == -1 {
return ds
}
endIndex := min(dotIndex+3, len(ds))
// Skip the remaining digits so only the unit suffix is appended back.
unitStart := endIndex
for unitStart < len(ds) && ds[unitStart] >= '0' && ds[unitStart] <= '9' {
unitStart++
}
return ds[:endIndex] + ds[unitStart:]
}
// formatTime renders a timestamp in UTC using a fixed layout. The zero time is
// passed through as-is so the UI can recognise it and show "never" instead.
func formatTime(t time.Time) string {
return t.UTC().Format("2006-01-02 15:04:05")
}