Files
netbird/client/internal/peer/wg_watcher.go
Zoltán Papp 35b3a24b09 [client] Keep WireGuard keepalive only until the first handshake
Gated behind NB_DISABLE_WG_KEEP_ALIVE for battery measurements; unset the
variable and the behaviour is unchanged.

Peers start with the 25s persistent keepalive so an idle responder still
emits traffic and triggers the handshake initiation, then the interval
drops to zero once the watcher observes a fresh handshake. The keepalive
is re-armed whenever a connection attempt restarts, so every new
handshake gets initiated the same way.

The watcher also stops its periodic handshake check after that first
observation: with keepalive disabled an idle peer never rotates its
handshake, so the periodic check would report a false disconnect every
checkPeriod and trigger a full reconnect.
2026-07-25 20:39:52 +02:00

188 lines
5.7 KiB
Go

package peer
import (
"context"
"fmt"
"time"
log "github.com/sirupsen/logrus"
"github.com/netbirdio/netbird/client/iface/configurer"
)
const (
wgHandshakePeriod = 3 * time.Minute
)
var (
wgHandshakeOvertime = 30 * time.Second // allowed delay in network
checkPeriod = wgHandshakePeriod + wgHandshakeOvertime
)
type WGInterfaceStater interface {
GetStats() (map[string]configurer.WGStats, error)
}
// WGWatcher is single-shot: one instance per connection attempt, run once, then discarded.
// Lifecycle is owned by Conn under conn.mu, so it keeps no "enabled" state to go stale.
type WGWatcher struct {
log *log.Entry
wgIfaceStater WGInterfaceStater
peerKey string
stateDump *stateDump
// initialHandshake is not thread-safe; never call PrepareInitialHandshake and EnableWgWatcher concurrently.
initialHandshake time.Time
resetCh chan struct{}
}
func NewWGWatcher(log *log.Entry, wgIfaceStater WGInterfaceStater, peerKey string, stateDump *stateDump) *WGWatcher {
return &WGWatcher{
log: log,
wgIfaceStater: wgIfaceStater,
peerKey: peerKey,
stateDump: stateDump,
resetCh: make(chan struct{}, 1),
}
}
// PrepareInitialHandshake reads the peer's current WireGuard handshake time. It must be
// called before the peer is (re)configured on the WireGuard interface, so the captured
// baseline reflects the state prior to this connection attempt instead of racing with
// that configuration.
func (w *WGWatcher) PrepareInitialHandshake() {
w.log.Debugf("enable WireGuard watcher")
handshake, _ := w.wgState()
w.initialHandshake = handshake
}
// EnableWgWatcher runs the WireGuard watcher loop using the handshake baseline captured by
// PrepareInitialHandshake. The watcher runs until ctx is cancelled. Caller is responsible
// for context lifecycle management. onHandshakeSuccessFn is called only for the first
// handshake observed by this run, onCheckSuccessFn for every check that observed a fresh
// handshake, including the first.
func (w *WGWatcher) EnableWgWatcher(ctx context.Context, enabledTime time.Time, onDisconnectedFn func(), onHandshakeSuccessFn func(when time.Time), onCheckSuccessFn func()) {
w.periodicHandshakeCheck(ctx, onDisconnectedFn, onHandshakeSuccessFn, onCheckSuccessFn, enabledTime, w.initialHandshake)
}
// Reset signals the watcher that the WireGuard peer has been reset and a new
// handshake is expected. This restarts the handshake timeout from scratch.
func (w *WGWatcher) Reset() {
select {
case w.resetCh <- struct{}{}:
default:
}
}
// wgStateCheck help to check the state of the WireGuard handshake and relay connection
func (w *WGWatcher) periodicHandshakeCheck(ctx context.Context, onDisconnectedFn func(), onHandshakeSuccessFn func(when time.Time), onCheckSuccessFn func(), enabledTime time.Time, initialHandshake time.Time) {
w.log.Infof("WireGuard watcher started")
timer := time.NewTimer(wgHandshakeOvertime)
defer timer.Stop()
lastHandshake := initialHandshake
for {
select {
case <-timer.C:
handshake, ok := w.handshakeCheck(lastHandshake)
if !ok {
// early ctx cancel check return
if ctx.Err() != nil {
return
}
onDisconnectedFn()
return
}
if lastHandshake.IsZero() {
elapsed := calcElapsed(enabledTime, *handshake)
w.log.Infof("first wg handshake detected within: %.2fsec, (%s)", elapsed, handshake)
if onHandshakeSuccessFn != nil && ctx.Err() == nil {
onHandshakeSuccessFn(*handshake)
}
}
if onCheckSuccessFn != nil && ctx.Err() == nil {
onCheckSuccessFn()
}
lastHandshake = *handshake
w.stateDump.WGcheckSuccess()
if isWgKeepAliveDisabled() {
w.log.Debugf("WireGuard watcher waiting for peer reset")
continue
}
resetTime := time.Until(handshake.Add(checkPeriod))
timer.Reset(resetTime)
w.log.Debugf("WireGuard watcher reset timer: %v", resetTime)
case <-w.resetCh:
w.log.Infof("WireGuard watcher received peer reset, restarting handshake timeout")
lastHandshake = time.Time{}
enabledTime = time.Now()
timer.Stop()
timer.Reset(wgHandshakeOvertime)
case <-ctx.Done():
w.log.Infof("WireGuard watcher stopped")
return
}
}
}
// handshakeCheck checks the WireGuard handshake and return the new handshake time if it is different from the previous one
func (w *WGWatcher) handshakeCheck(lastHandshake time.Time) (*time.Time, bool) {
handshake, err := w.wgState()
if err != nil {
w.log.Errorf("failed to read wg stats: %v", err)
return nil, false
}
w.log.Tracef("previous handshake, handshake: %v, %v", lastHandshake, handshake)
// the current known handshake did not change
if handshake.Equal(lastHandshake) {
w.log.Warnf("WireGuard handshake not updated: %v", handshake)
return nil, false
}
// in case if the machine is suspended, the handshake time will be in the past
if handshake.Add(checkPeriod).Before(time.Now()) {
w.log.Warnf("WireGuard handshake timed out: %v", handshake)
return nil, false
}
// error handling for handshake time in the future
if handshake.After(time.Now()) {
w.log.Warnf("WireGuard handshake is in the future: %v", handshake)
return nil, false
}
return &handshake, true
}
func (w *WGWatcher) wgState() (time.Time, error) {
wgStates, err := w.wgIfaceStater.GetStats()
if err != nil {
return time.Time{}, err
}
wgState, ok := wgStates[w.peerKey]
if !ok {
return time.Time{}, fmt.Errorf("peer %s not found in WireGuard endpoints", w.peerKey)
}
return wgState.LastHandshake, nil
}
// calcElapsed calculates elapsed time since watcher was enabled.
// The watcher started after the wg configuration happens, because of this need to normalise the negative value
func calcElapsed(enabledTime, handshake time.Time) float64 {
elapsed := handshake.Sub(enabledTime).Seconds()
if elapsed < 0 {
elapsed = 0
}
return elapsed
}