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https://github.com/netbirdio/netbird.git
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* Feat add basic support for IPv6 networks Newly generated networks automatically generate an IPv6 prefix of size 64 within the ULA address range, devices obtain a randomly generated address within this prefix. Currently, this is Linux only and does not yet support all features (routes currently cause an error). * Fix firewall configuration for IPv6 networks * Fix routing configuration for IPv6 networks * Feat provide info on IPv6 support for specific client to mgmt server * Feat allow configuration of IPv6 support through API, improve stability * Feat add IPv6 support to new firewall implementation * Fix peer list item response not containing IPv6 address * Fix nftables breaking on IPv6 address change * Fix build issues for non-linux systems * Fix intermittent disconnections when IPv6 is enabled * Fix test issues and make some minor revisions * Fix some more testing issues * Fix more CI issues due to IPv6 * Fix more testing issues * Add inheritance of IPv6 enablement status from groups * Fix IPv6 events not having associated messages * Address first review comments regarding IPv6 support * Fix IPv6 table being created even when IPv6 is disabled Also improved stability of IPv6 route and firewall handling on client side * Fix IPv6 routes not being removed * Fix DNS IPv6 issues, limit IPv6 nameservers to IPv6 peers * Improve code for IPv6 DNS server selection, add AAAA custom records * Ensure IPv6 routes can only exist for IPv6 routing peers * Fix IPv6 network generation randomness * Fix a bunch of compilation issues and test failures * Replace method calls that are unavailable in Go 1.21 * Fix nil dereference in cleanUpDefaultForwardRules6 * Fix nil pointer dereference when persisting IPv6 network in sqlite * Clean up of client-side code changes for IPv6 * Fix nil dereference in rule mangling and compilation issues * Add a bunch of client-side test cases for IPv6 * Fix IPv6 tests running on unsupported environments * Fix import cycle in tests * Add missing method SupportsIPv6() for windows * Require IPv6 default route for IPv6 tests * Fix panics in routemanager tests on non-linux * Fix some more route manager tests concerning IPv6 * Add some final client-side tests * Add IPv6 tests for management code, small fixes * Fix linting issues * Fix small test suite issues * Fix linter issues and builds on macOS and Windows again * fix builds for iOS because of IPv6 breakage
216 lines
5.7 KiB
Go
216 lines
5.7 KiB
Go
package server
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import (
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crand "crypto/rand"
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"encoding/binary"
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"github.com/c-robinson/iplib"
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"github.com/rs/xid"
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"math/rand"
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"net"
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"sync"
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nbdns "github.com/netbirdio/netbird/dns"
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nbpeer "github.com/netbirdio/netbird/management/server/peer"
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"github.com/netbirdio/netbird/management/server/status"
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"github.com/netbirdio/netbird/route"
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)
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const (
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// SubnetSize is a size of the subnet of the global network, e.g. 100.77.0.0/16
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SubnetSize = 16
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// NetSize is a global network size 100.64.0.0/10
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NetSize = 10
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// Subnet6Size is the size of an IPv6 subnet (in Bytes, not Bits)
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Subnet6Size = 8
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// AllowedIPsFormat generates Wireguard AllowedIPs format (e.g. 100.64.30.1/32)
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AllowedIPsFormat = "%s/32"
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// AllowedIP6sFormat generates Wireguard AllowedIPs format (e.g. 2001:db8::dead:beef/128)
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AllowedIP6sFormat = "%s/128"
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)
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// Global random number generator for IP addresses
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// Accesses to the RNG must always be protected using rngLock (RNG sources are not thread-safe)
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var rng = initializeRng()
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var rngLock = sync.Mutex{}
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type NetworkMap struct {
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Peers []*nbpeer.Peer
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Network *Network
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Routes []*route.Route
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DNSConfig nbdns.Config
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OfflinePeers []*nbpeer.Peer
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FirewallRules []*FirewallRule
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}
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type Network struct {
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Identifier string `json:"id"`
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Net net.IPNet `gorm:"serializer:json"`
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Net6 *net.IPNet `gorm:"serializer:json"` // Can't use gob serializer, as it cannot encode nil values.
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Dns string
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// Serial is an ID that increments by 1 when any change to the network happened (e.g. new peer has been added).
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// Used to synchronize state to the client apps.
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Serial uint64
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mu sync.Mutex `json:"-" gorm:"-"`
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}
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func initializeRng() *rand.Rand {
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seed := make([]byte, 8)
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_, err := crand.Read(seed)
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if err != nil {
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return nil
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}
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s := rand.NewSource(int64(binary.LittleEndian.Uint64(seed)))
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return rand.New(s)
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}
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// NewNetwork creates a new Network initializing it with a Serial=0
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// It takes a random /16 subnet from 100.64.0.0/10 (64 different subnets)
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func NewNetwork(enableV6 bool) *Network {
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n := iplib.NewNet4(net.ParseIP("100.64.0.0"), NetSize)
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sub, _ := n.Subnet(SubnetSize)
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rngLock.Lock()
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intn := rng.Intn(len(sub))
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rngLock.Unlock()
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var n6 *net.IPNet = nil
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if enableV6 {
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n6 = GenerateNetwork6()
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}
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return &Network{
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Identifier: xid.New().String(),
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Net: sub[intn].IPNet,
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Net6: n6,
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Dns: "",
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Serial: 0}
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}
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func GenerateNetwork6() *net.IPNet {
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addrbuf := make([]byte, 16)
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addrbuf[0] = 0xfd
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addrbuf[1] = 0x00
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addrbuf[2] = 0xb1
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addrbuf[3] = 0x4d
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rngLock.Lock()
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_, _ = rng.Read(addrbuf[4:Subnet6Size])
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rngLock.Unlock()
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n6 := iplib.NewNet6(addrbuf, Subnet6Size*8, 0).IPNet
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return &n6
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}
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// IncSerial increments Serial by 1 reflecting that the network state has been changed
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func (n *Network) IncSerial() {
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n.mu.Lock()
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defer n.mu.Unlock()
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n.Serial++
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}
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// CurrentSerial returns the Network.Serial of the network (latest state id)
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func (n *Network) CurrentSerial() uint64 {
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n.mu.Lock()
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defer n.mu.Unlock()
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return n.Serial
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}
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func (n *Network) Copy() *Network {
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return &Network{
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Identifier: n.Identifier,
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Net: n.Net,
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Net6: n.Net6,
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Dns: n.Dns,
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Serial: n.Serial,
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}
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}
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// AllocatePeerIP pics an available IP from an net.IPNet.
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// This method considers already taken IPs and reuses IPs if there are gaps in takenIps
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// E.g. if ipNet=100.30.0.0/16 and takenIps=[100.30.0.1, 100.30.0.4] then the result would be 100.30.0.2 or 100.30.0.3
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func AllocatePeerIP(ipNet net.IPNet, takenIps []net.IP) (net.IP, error) {
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takenIPMap := make(map[string]struct{})
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takenIPMap[ipNet.IP.String()] = struct{}{}
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for _, ip := range takenIps {
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takenIPMap[ip.String()] = struct{}{}
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}
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ips, _ := generateIPs(&ipNet, takenIPMap)
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if len(ips) == 0 {
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return nil, status.Errorf(status.PreconditionFailed, "failed allocating new IP for the ipNet %s - network is out of IPs", ipNet.String())
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}
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// pick a random IP
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rngLock.Lock()
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intn := rng.Intn(len(ips))
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rngLock.Unlock()
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return ips[intn], nil
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}
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// AllocatePeerIP6 pics an available IPv6 from an net.IPNet.
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// This method considers already taken IPs and reuses IPs if there are gaps in takenIps.
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func AllocatePeerIP6(ipNet net.IPNet, takenIps []net.IP) (net.IP, error) {
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takenIPMap := make(map[string]struct{})
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takenIPMap[ipNet.IP.String()] = struct{}{}
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for _, ip := range takenIps {
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takenIPMap[ip.String()] = struct{}{}
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}
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maskSize, _ := ipNet.Mask.Size()
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// TODO for small subnet sizes, randomly generating values until we don't get a duplicate is inefficient and could
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// lead to many loop iterations, using a method similar to IPv4 would be preferable here.
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addrbuf := make(net.IP, 16)
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copy(addrbuf, ipNet.IP.To16())
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for duplicate := true; duplicate; _, duplicate = takenIPMap[addrbuf.String()] {
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rngLock.Lock()
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_, _ = rng.Read(addrbuf[(maskSize / 8):16])
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rngLock.Unlock()
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}
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return addrbuf, nil
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}
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// generateIPs generates a list of all possible IPs of the given network excluding IPs specified in the exclusion list
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func generateIPs(ipNet *net.IPNet, exclusions map[string]struct{}) ([]net.IP, int) {
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var ips []net.IP
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for ip := ipNet.IP.Mask(ipNet.Mask); ipNet.Contains(ip); incIP(ip) {
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if _, ok := exclusions[ip.String()]; !ok && ip[3] != 0 {
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ips = append(ips, copyIP(ip))
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}
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}
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// remove network address, broadcast and Fake DNS resolver address
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lenIPs := len(ips)
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switch {
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case lenIPs < 2:
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return ips, lenIPs
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case lenIPs < 3:
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return ips[1 : len(ips)-1], lenIPs - 2
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default:
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return ips[1 : len(ips)-2], lenIPs - 3
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}
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}
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func copyIP(ip net.IP) net.IP {
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dup := make(net.IP, len(ip))
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copy(dup, ip)
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return dup
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}
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func incIP(ip net.IP) {
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for j := len(ip) - 1; j >= 0; j-- {
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ip[j]++
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if ip[j] > 0 {
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break
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}
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}
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}
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