Files
netbird/management/server/network.go
Hugo Hakim Damer 8b0398c0db Add support for IPv6 networks (on Linux clients) (#1459)
* Feat add basic support for IPv6 networks

Newly generated networks automatically generate an IPv6 prefix of size
64 within the ULA address range, devices obtain a randomly generated
address within this prefix.

Currently, this is Linux only and does not yet support all features
(routes currently cause an error).

* Fix firewall configuration for IPv6 networks

* Fix routing configuration for IPv6 networks

* Feat provide info on IPv6 support for specific client to mgmt server

* Feat allow configuration of IPv6 support through API, improve stability

* Feat add IPv6 support to new firewall implementation

* Fix peer list item response not containing IPv6 address

* Fix nftables breaking on IPv6 address change

* Fix build issues for non-linux systems

* Fix intermittent disconnections when IPv6 is enabled

* Fix test issues and make some minor revisions

* Fix some more testing issues

* Fix more CI issues due to IPv6

* Fix more testing issues

* Add inheritance of IPv6 enablement status from groups

* Fix IPv6 events not having associated messages

* Address first review comments regarding IPv6 support

* Fix IPv6 table being created even when IPv6 is disabled

Also improved stability of IPv6 route and firewall handling on client side

* Fix IPv6 routes not being removed

* Fix DNS IPv6 issues, limit IPv6 nameservers to IPv6 peers

* Improve code for IPv6 DNS server selection, add AAAA custom records

* Ensure IPv6 routes can only exist for IPv6 routing peers

* Fix IPv6 network generation randomness

* Fix a bunch of compilation issues and test failures

* Replace method calls that are unavailable in Go 1.21

* Fix nil dereference in cleanUpDefaultForwardRules6

* Fix nil pointer dereference when persisting IPv6 network in sqlite

* Clean up of client-side code changes for IPv6

* Fix nil dereference in rule mangling and compilation issues

* Add a bunch of client-side test cases for IPv6

* Fix IPv6 tests running on unsupported environments

* Fix import cycle in tests

* Add missing method SupportsIPv6() for windows

* Require IPv6 default route for IPv6 tests

* Fix panics in routemanager tests on non-linux

* Fix some more route manager tests concerning IPv6

* Add some final client-side tests

* Add IPv6 tests for management code, small fixes

* Fix linting issues

* Fix small test suite issues

* Fix linter issues and builds on macOS and Windows again

* fix builds for iOS because of IPv6 breakage
2024-08-13 17:26:27 +02:00

216 lines
5.7 KiB
Go

package server
import (
crand "crypto/rand"
"encoding/binary"
"github.com/c-robinson/iplib"
"github.com/rs/xid"
"math/rand"
"net"
"sync"
nbdns "github.com/netbirdio/netbird/dns"
nbpeer "github.com/netbirdio/netbird/management/server/peer"
"github.com/netbirdio/netbird/management/server/status"
"github.com/netbirdio/netbird/route"
)
const (
// SubnetSize is a size of the subnet of the global network, e.g. 100.77.0.0/16
SubnetSize = 16
// NetSize is a global network size 100.64.0.0/10
NetSize = 10
// Subnet6Size is the size of an IPv6 subnet (in Bytes, not Bits)
Subnet6Size = 8
// AllowedIPsFormat generates Wireguard AllowedIPs format (e.g. 100.64.30.1/32)
AllowedIPsFormat = "%s/32"
// AllowedIP6sFormat generates Wireguard AllowedIPs format (e.g. 2001:db8::dead:beef/128)
AllowedIP6sFormat = "%s/128"
)
// Global random number generator for IP addresses
// Accesses to the RNG must always be protected using rngLock (RNG sources are not thread-safe)
var rng = initializeRng()
var rngLock = sync.Mutex{}
type NetworkMap struct {
Peers []*nbpeer.Peer
Network *Network
Routes []*route.Route
DNSConfig nbdns.Config
OfflinePeers []*nbpeer.Peer
FirewallRules []*FirewallRule
}
type Network struct {
Identifier string `json:"id"`
Net net.IPNet `gorm:"serializer:json"`
Net6 *net.IPNet `gorm:"serializer:json"` // Can't use gob serializer, as it cannot encode nil values.
Dns string
// Serial is an ID that increments by 1 when any change to the network happened (e.g. new peer has been added).
// Used to synchronize state to the client apps.
Serial uint64
mu sync.Mutex `json:"-" gorm:"-"`
}
func initializeRng() *rand.Rand {
seed := make([]byte, 8)
_, err := crand.Read(seed)
if err != nil {
return nil
}
s := rand.NewSource(int64(binary.LittleEndian.Uint64(seed)))
return rand.New(s)
}
// NewNetwork creates a new Network initializing it with a Serial=0
// It takes a random /16 subnet from 100.64.0.0/10 (64 different subnets)
func NewNetwork(enableV6 bool) *Network {
n := iplib.NewNet4(net.ParseIP("100.64.0.0"), NetSize)
sub, _ := n.Subnet(SubnetSize)
rngLock.Lock()
intn := rng.Intn(len(sub))
rngLock.Unlock()
var n6 *net.IPNet = nil
if enableV6 {
n6 = GenerateNetwork6()
}
return &Network{
Identifier: xid.New().String(),
Net: sub[intn].IPNet,
Net6: n6,
Dns: "",
Serial: 0}
}
func GenerateNetwork6() *net.IPNet {
addrbuf := make([]byte, 16)
addrbuf[0] = 0xfd
addrbuf[1] = 0x00
addrbuf[2] = 0xb1
addrbuf[3] = 0x4d
rngLock.Lock()
_, _ = rng.Read(addrbuf[4:Subnet6Size])
rngLock.Unlock()
n6 := iplib.NewNet6(addrbuf, Subnet6Size*8, 0).IPNet
return &n6
}
// IncSerial increments Serial by 1 reflecting that the network state has been changed
func (n *Network) IncSerial() {
n.mu.Lock()
defer n.mu.Unlock()
n.Serial++
}
// CurrentSerial returns the Network.Serial of the network (latest state id)
func (n *Network) CurrentSerial() uint64 {
n.mu.Lock()
defer n.mu.Unlock()
return n.Serial
}
func (n *Network) Copy() *Network {
return &Network{
Identifier: n.Identifier,
Net: n.Net,
Net6: n.Net6,
Dns: n.Dns,
Serial: n.Serial,
}
}
// AllocatePeerIP pics an available IP from an net.IPNet.
// This method considers already taken IPs and reuses IPs if there are gaps in takenIps
// E.g. if ipNet=100.30.0.0/16 and takenIps=[100.30.0.1, 100.30.0.4] then the result would be 100.30.0.2 or 100.30.0.3
func AllocatePeerIP(ipNet net.IPNet, takenIps []net.IP) (net.IP, error) {
takenIPMap := make(map[string]struct{})
takenIPMap[ipNet.IP.String()] = struct{}{}
for _, ip := range takenIps {
takenIPMap[ip.String()] = struct{}{}
}
ips, _ := generateIPs(&ipNet, takenIPMap)
if len(ips) == 0 {
return nil, status.Errorf(status.PreconditionFailed, "failed allocating new IP for the ipNet %s - network is out of IPs", ipNet.String())
}
// pick a random IP
rngLock.Lock()
intn := rng.Intn(len(ips))
rngLock.Unlock()
return ips[intn], nil
}
// AllocatePeerIP6 pics an available IPv6 from an net.IPNet.
// This method considers already taken IPs and reuses IPs if there are gaps in takenIps.
func AllocatePeerIP6(ipNet net.IPNet, takenIps []net.IP) (net.IP, error) {
takenIPMap := make(map[string]struct{})
takenIPMap[ipNet.IP.String()] = struct{}{}
for _, ip := range takenIps {
takenIPMap[ip.String()] = struct{}{}
}
maskSize, _ := ipNet.Mask.Size()
// TODO for small subnet sizes, randomly generating values until we don't get a duplicate is inefficient and could
// lead to many loop iterations, using a method similar to IPv4 would be preferable here.
addrbuf := make(net.IP, 16)
copy(addrbuf, ipNet.IP.To16())
for duplicate := true; duplicate; _, duplicate = takenIPMap[addrbuf.String()] {
rngLock.Lock()
_, _ = rng.Read(addrbuf[(maskSize / 8):16])
rngLock.Unlock()
}
return addrbuf, nil
}
// generateIPs generates a list of all possible IPs of the given network excluding IPs specified in the exclusion list
func generateIPs(ipNet *net.IPNet, exclusions map[string]struct{}) ([]net.IP, int) {
var ips []net.IP
for ip := ipNet.IP.Mask(ipNet.Mask); ipNet.Contains(ip); incIP(ip) {
if _, ok := exclusions[ip.String()]; !ok && ip[3] != 0 {
ips = append(ips, copyIP(ip))
}
}
// remove network address, broadcast and Fake DNS resolver address
lenIPs := len(ips)
switch {
case lenIPs < 2:
return ips, lenIPs
case lenIPs < 3:
return ips[1 : len(ips)-1], lenIPs - 2
default:
return ips[1 : len(ips)-2], lenIPs - 3
}
}
func copyIP(ip net.IP) net.IP {
dup := make(net.IP, len(ip))
copy(dup, ip)
return dup
}
func incIP(ip net.IP) {
for j := len(ip) - 1; j >= 0; j-- {
ip[j]++
if ip[j] > 0 {
break
}
}
}