//go:build !android && !ios && !freebsd && !js package main import ( "strings" "sync" log "github.com/sirupsen/logrus" "github.com/netbirdio/netbird/client/ui/i18n" "github.com/netbirdio/netbird/client/ui/preferences" "github.com/netbirdio/netbird/client/ui/services" ) // Localizer is the tray's bridge to the i18n bundle and preferences store. // It caches the active language so every menu-build pass and notification // call can resolve a key without re-querying preferences, and it owns // the preference-subscription lifecycle so consumers don't have to. // // Kept in the main package (not i18n/) because StatusLabel maps daemon // status enum strings (services.StatusIdle, services.StatusDaemonUnavailable) // to translations — pulling those into i18n would invert the dependency // direction. type Localizer struct { bundle *i18n.Bundle store *preferences.Store mu sync.RWMutex lang i18n.LanguageCode unsubscribe func() } // NewLocalizer seeds the active language from the on-disk preference so // the first menu render is already in the right locale. Either argument // may be nil — useful for tests/dry-runs — in which case Translate falls // back to the raw key and Watch is a no-op. func NewLocalizer(bundle *i18n.Bundle, store *preferences.Store) *Localizer { l := &Localizer{ bundle: bundle, store: store, lang: i18n.DefaultLanguage, } if store != nil { if p := store.Get(); p.Language != "" { l.lang = p.Language } } return l } // Language returns the BCP-47 code currently driving translations. func (l *Localizer) Language() i18n.LanguageCode { l.mu.RLock() defer l.mu.RUnlock() return l.lang } // T resolves key in the current language with optional {placeholder}/value // argument pairs. When no bundle is wired the key is returned as-is so // callers always get a non-empty string. func (l *Localizer) T(key string, args ...string) string { if l == nil || l.bundle == nil { return key } l.mu.RLock() lang := l.lang l.mu.RUnlock() return l.bundle.Translate(lang, key, args...) } // Watch subscribes to preference changes; cb fires for each new language // (after the Localizer's own cached language has been updated, so cb can // call l.T to render with the new locale). Safe to call once per // Localizer; later calls overwrite the previous subscription. func (l *Localizer) Watch(cb func(lang i18n.LanguageCode)) { if l.store == nil { return } ch, unsubscribe := l.store.Subscribe() l.mu.Lock() if l.unsubscribe != nil { l.unsubscribe() } l.unsubscribe = unsubscribe l.mu.Unlock() go func() { for p := range ch { if p.Language == "" { continue } l.mu.Lock() if l.lang == p.Language { l.mu.Unlock() continue } l.lang = p.Language l.mu.Unlock() log.Infof("localizer: language switched to %s", p.Language) if cb != nil { cb(p.Language) } } }() } // Close drops the preference subscription. Currently unused (the tray // lives for the whole process) but kept so a future shutdown path can // release the channel cleanly. func (l *Localizer) Close() { l.mu.Lock() defer l.mu.Unlock() if l.unsubscribe != nil { l.unsubscribe() l.unsubscribe = nil } } // StatusLabel maps a daemon status string to its user-facing tray label. // Idle and the daemon-unavailable sentinel get translated phrasing; every // other status passes through verbatim (matches the legacy behaviour of // surfacing the raw daemon enum for the connecting/needs-login states). func (l *Localizer) StatusLabel(status string) string { switch { case status == "", strings.EqualFold(status, services.StatusIdle): return l.T("tray.status.disconnected") case strings.EqualFold(status, services.StatusDaemonUnavailable): return l.T("tray.status.daemonUnavailable") } return status }