//go:build !js && !ios && !android package server import ( "encoding/binary" "image" "unsafe" ) // nativeIsLittleEndian reports the byte order of the target. The word-at-a-time // swizzle below only holds on a little-endian layout, and the client ships // big-endian linux/mips and linux/mips64 builds. var nativeIsLittleEndian = binary.NativeEndian.Uint16([]byte{1, 0}) == 1 // swizzleBGRAtoRGBA swaps B and R channels in a BGRA pixel buffer and copies // into dst in-place (dst and src may alias). // // The alpha byte is forced to 0xff so callers that capture from X11 GetImage // (where the X server leaves the pad byte as zero) still get an opaque image. func swizzleBGRAtoRGBA(dst, src []byte) { n := len(dst) / 4 if len(src)/4 < n { n = len(src) / 4 } if n == 0 { return } if !nativeIsLittleEndian { swizzleBGRAtoRGBABytes(dst[:n*4], src[:n*4]) return } // One read-modify-write per pixel, meaningfully faster than three byte // stores over a whole framebuffer. The masks below describe a little-endian // word, so this path is guarded above rather than used unconditionally. dp := unsafe.Slice((*uint32)(unsafe.Pointer(&dst[0])), n) sp := unsafe.Slice((*uint32)(unsafe.Pointer(&src[0])), n) for i := range n { p := sp[i] // p in memory: B, G, R, A -> as uint32 little-endian: 0xAARRGGBB // Want memory: R, G, B, 0xFF -> uint32 little-endian: 0xFFBBGGRR dp[i] = 0xFF000000 | (p & 0x0000FF00) | ((p & 0x00FF0000) >> 16) | ((p & 0x000000FF) << 16) } } // swizzleBGRAtoRGBABytes is the byte-order-independent form, used on big-endian // targets. It converts whole pixels for as long as both sides have one left. func swizzleBGRAtoRGBABytes(dst, src []byte) { for i := 0; i+4 <= len(src) && i+4 <= len(dst); i += 4 { s := src[i : i+4 : i+4] d := dst[i : i+4 : i+4] d[0], d[1], d[2], d[3] = s[2], s[1], s[0], 0xFF } } // swizzleBGRAIntoImage converts a tightly packed w x h BGRA source into dst. // dst may be any image.RGBA of that size, including one whose rows are padded // (a SubImage, or a buffer allocated with a wider stride): swizzleBGRAtoRGBA on // dst.Pix as a whole would then write pixel data into the padding and shift // every row after the first. A packed dst still takes the single-pass path. func swizzleBGRAIntoImage(dst *image.RGBA, src []byte, w, h int) { rowBytes := w * 4 if dst.Stride == rowBytes { swizzleBGRAtoRGBA(dst.Pix[:rowBytes*h], src[:rowBytes*h]) return } for y := 0; y < h; y++ { d := dst.Pix[y*dst.Stride : y*dst.Stride+rowBytes] swizzleBGRAtoRGBA(d, src[y*rowBytes:(y+1)*rowBytes]) } }