//go:build windows package server import ( "net" ) // validateAgentPeer is a documented no-op on Windows. AF_UNIX on Windows // exposes no SO_PEERCRED equivalent and no supported API to recover the // peer process from an accepted AF_UNIX connection, so the daemon cannot // match the connected peer against the agent PID it spawned the way the // darwin path does via LOCAL_PEERCRED. The Windows trust model therefore // rests on three other measures, none of which assume the socket path is // secret: // // - the socket lives in a dedicated directory (agentSocketDir) created // with a DACL granting only SYSTEM and Administrators, so an // unprivileged local user cannot create or squat a socket there; // - each spawn uses a cryptographically random socket name, so the path // is unguessable before the agent binds it; // - the daemon publishes the path only after confirming the spawned // agent is listening (see waitForAgentListening), and gates every // connection on the per-spawn auth-token preamble that follows this // call. // // If a future Windows release exposes peer-PID retrieval for AF_UNIX, // this function should verify the peer against the spawned agent PID. func validateAgentPeer(_ net.Conn, _ uint32) error { return nil }