The mobile bridges only carried the policy fetcher, leaving every
enforcement decision to the native apps: the desktop derived its UI
restrictions in the Wails service layer, the daemon kept the conflict
machinery in the server package, and both mobile bridges duplicated the
JSON fetch adapter. Anything the native side had to reimplement was a
place for iOS and Android to drift apart.
Enforcement now lives in client/mdm and is consumed identically by all
three platforms:
- conflicts.go holds the value-aware conflict checks lifted out of the
daemon, so the same normalization (canonical URLs, PSK sentinel echo)
applies wherever a config change is validated.
- restrictions.go derives the UI enforcement snapshot from a policy and
renders it in the JSON shape the desktop frontend already consumes.
The service-layer types become aliases, keeping one source of truth.
- jsonloader.go replaces the adapter that was copy-pasted into both
bridges.
- changedetector.go moves change detection off the native side: the
caller forwards the OS notification and asks whether the managed
configuration actually changed, instead of diffing dictionaries
itself.
The mobile bridges gain the enforcement the daemon already had. The
Preferences getters resolve managed keys from the policy, so a naive UI
shows the enforced value; Commit rejects a staged change that diverges
from a managed key; NewAuth resolves the managed management URL before
persisting the config and overlays the policy on it, so a login can no
longer run against a URL the policy forbids. Android's profile
mutations fail closed when disableProfiles is set.
NewAuth takes the fetcher as a required argument rather than keeping a
policy-blind overload: the apps consume this code as a submodule, so a
compile error at the bump is the point. The mobile PSK getter is
replaced by a presence check — the key has no reason to cross the
bridge, and not returning it means the native side needs no redaction
sentinel of its own.
* updates to client file writing
* numerous
* minor
* - Align OnLoginSuccess behavior with Android (only call on nil error)
- Remove verbose debug logging from WaitToken in device_flow.go
- Improve TUN FD=0 fallback comments and warning messages
- Document why config save after login differs from Android
* Add nolint directive for staticcheck SA1029 in login.go
* Fix CodeRabbit review issues for iOS/tvOS SDK
- Remove goroutine from OnLoginSuccess callback, invoke synchronously
- Stop treating PermissionDenied as success, propagate as permanent error
- Replace context.TODO() with bounded timeout context (30s) in RequestAuthInfo
- Handle DirectUpdateOrCreateConfig errors in IsLoginRequired and LoginForMobile
- Add permission enforcement to DirectUpdateOrCreateConfig for existing configs
- Fix variable shadowing in device_ios.go where err was masked by := in else block
* Address additional CodeRabbit review issues for iOS/tvOS SDK
- Make tunFd == 0 a hard error with exported ErrInvalidTunnelFD (remove dead fallback code)
- Apply defaults in ConfigFromJSON to prevent partially-initialized configs
- Add nil guards for listener/urlOpener interfaces in public SDK entry points
- Reorder config save before OnLoginSuccess to prevent teardown race
- Add explanatory comment for urlOpener.Open goroutine
* Make urlOpener.Open() synchronous in device auth flow
* [ios] Add a bogus test to check iOS behavior when setting environment variables
* [ios] Revert "Add a bogus test to check iOS behavior when setting environment variables"
This reverts commit 90ca01105a6b0f4471aac07a63fc95e5d4eaef9b.
* [ios] Add EnvList struct to export and import environment variables
* [ios] Add envList parameter to the iOS Client Run method
* [ios] Add some debug logging to exportEnvVarList
* Add "//go:build ios" to client/ios/NetBirdSDK files
* starting engine by passing file descriptor on engine start
* inject logger that does not compile
* logger and first client
* first working connection
* support for routes and working connection
* small refactor for better code quality in swift
* trying to add DNS
* fix
* updated
* fix route deletion
* trying to bind the DNS resolver dialer to an interface
* use dns.Client.Exchange
* fix metadata send on startup
* switching between client to query upstream
* fix panic on no dns response
* fix after merge changes
* add engine ready listener
* replace engine listener with connection listener
* disable relay connection for iOS until proxy is refactored into bind
* Extract private upstream for iOS and fix function headers for other OS
* Update mock Server
* Fix dns server and upstream tests
* Fix engine null pointer with mobile dependencies for other OS
* Revert back to disabling upstream on no response
* Fix some of the remarks from the linter
* Fix linter
* re-arrange duration calculation
* revert exported HostDNSConfig
* remove unused engine listener
* remove development logs
* refactor dns code and interface name propagation
* clean dns server test
* disable upstream deactivation for iOS
* remove files after merge
* fix dns server darwin
* fix server mock
* fix build flags
* move service listen back to initialize
* add wgInterface to hostManager initialization on android
* fix typo and remove unused function
* extract upstream exchange for ios and rest
* remove todo
* separate upstream logic to ios file
* Fix upstream test
* use interface and embedded struct for upstream
* set properly upstream client
* remove placeholder
* remove ios specific attributes
* fix upstream test
* merge ipc parser and wg configurer for mobile
* fix build annotation
* use json for DNS settings handover through gomobile
* add logs for DNS json string
* bring back check on ios for private upstream
* remove wrong (and unused) line
* fix wrongly updated comments on DNSSetting export
---------
Co-authored-by: Maycon Santos <mlsmaycon@gmail.com>