On network changes the client restarted the whole engine. That is heavy-handed and slow: it tears down working state to recover from a transition the engine could handle itself. This replaces the restart with proper network event handling.
Suspend the retry loops while no network is available. Instead of burning through backoff intervals against an unreachable network, the reconnection loops park until the OS reports a usable network again.
Reconnect immediately on a network switch. When the OS hands us a new network, connections bound to the old one are swept and re-dialed right away, rather than waiting for a timeout to notice they are dead.
In case of 'always-on' feature has switched on, after the reboot the service do not start properly in all cases.
If the device is in offline state (no internet connection) the auth login steps will fail and the service will stop.
For the auth steps make no sense in this case because if the OS start the service we do not have option for
the user interaction.
Refactored updateServerStates and calculateState
added some checks to ensure we are not sending connecting on context canceled
removed some state updates from the RunClient function