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Emit Cursor pseudo-encoding on Linux, Windows, and macOS
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@@ -0,0 +1,350 @@
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//go:build windows
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package server
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import (
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"fmt"
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"image"
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"sync"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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var (
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procGetCursorInfo = user32.NewProc("GetCursorInfo")
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procGetIconInfo = user32.NewProc("GetIconInfo")
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procGetObjectW = gdi32.NewProc("GetObjectW")
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procGetDIBits = gdi32.NewProc("GetDIBits")
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)
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const (
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cursorShowing = 0x00000001
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diRgbColors = 0
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biRgb = 0
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dibSectionBytes = 40 // sizeof(BITMAPINFOHEADER)
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)
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// hiddenHandle is a sentinel stored in cursorSampler.lastHandle while
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// Windows reports the cursor as hidden. It is not a valid HCURSOR value;
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// real handles never collide with this constant.
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const hiddenHandle = windows.Handle(^uintptr(0))
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// transparentCursorImage returns a 1x1 fully transparent sprite. The
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// client renders this as "no cursor"; emitting it explicitly lets us
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// recover when an app un-hides the cursor a moment later.
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func transparentCursorImage() *image.RGBA {
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return image.NewRGBA(image.Rect(0, 0, 1, 1))
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}
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type winPoint struct {
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X, Y int32
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}
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type winCursorInfo struct {
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Size uint32
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Flags uint32
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Cursor windows.Handle
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PtPos winPoint
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}
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type winIconInfo struct {
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FIcon int32
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XHotspot uint32
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YHotspot uint32
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HbmMask windows.Handle
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HbmColor windows.Handle
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}
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type winBitmap struct {
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BmType int32
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BmWidth int32
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BmHeight int32
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BmWidthBytes int32
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BmPlanes uint16
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BmBitsPixel uint16
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BmBits uintptr
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}
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type winBitmapInfoHeader struct {
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BiSize uint32
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BiWidth int32
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BiHeight int32
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BiPlanes uint16
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BiBitCount uint16
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BiCompression uint32
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BiSizeImage uint32
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BiXPelsPerMeter int32
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BiYPelsPerMeter int32
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BiClrUsed uint32
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BiClrImportant uint32
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}
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// cursorSnapshot is the captured cursor state shared between the worker
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// (which polls the OS) and the session encoder (which reads it).
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type cursorSnapshot struct {
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img *image.RGBA
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hotX int
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hotY int
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serial uint64
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err error
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}
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// cursorSampler captures the foreground process's cursor sprite via Win32
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// APIs. It must be called from a goroutine attached to the same window
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// station and desktop as the user session (the capture worker does this
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// via switchToInputDesktop). lastHandle dedupes per-shape work so we only
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// touch GDI when Windows hands us a new cursor.
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type cursorSampler struct {
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lastHandle windows.Handle
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serial uint64
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snapshot *cursorSnapshot
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}
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// sample queries the current cursor and decodes a new sprite when Windows
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// reports a different HCURSOR than last time. Returns the current snapshot
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// regardless of whether anything changed; callers diff by serial.
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func (s *cursorSampler) sample() (*cursorSnapshot, error) {
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var ci winCursorInfo
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ci.Size = uint32(unsafe.Sizeof(ci))
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r, _, err := procGetCursorInfo.Call(uintptr(unsafe.Pointer(&ci)))
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if r == 0 {
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return nil, fmt.Errorf("GetCursorInfo: %w", err)
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}
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if ci.Flags&cursorShowing == 0 || ci.Cursor == 0 {
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// Cursor temporarily hidden by an app (text fields toggle it on
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// focus). Emit a 1x1 transparent sprite so the client renders no
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// cursor and stay armed for the next handle change rather than
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// treating this as a hard failure that would latch us off for
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// the session.
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if s.lastHandle == hiddenHandle {
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return s.snapshot, nil
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}
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s.lastHandle = hiddenHandle
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s.serial++
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s.snapshot = &cursorSnapshot{img: transparentCursorImage(), serial: s.serial}
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return s.snapshot, nil
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}
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if ci.Cursor == s.lastHandle && s.snapshot != nil {
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return s.snapshot, nil
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}
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img, hotX, hotY, err := decodeCursor(ci.Cursor)
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if err != nil {
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return nil, err
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}
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s.lastHandle = ci.Cursor
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s.serial++
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s.snapshot = &cursorSnapshot{img: img, hotX: hotX, hotY: hotY, serial: s.serial}
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return s.snapshot, nil
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}
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// decodeCursor extracts the sprite at hCur as RGBA along with the hotspot.
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// Color cursors are read from the colour bitmap with the AND mask combined
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// in for alpha. Monochrome cursors collapse the two halves of the mask
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// bitmap into a single visible sprite where the AND bit drives alpha.
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func decodeCursor(hCur windows.Handle) (*image.RGBA, int, int, error) {
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var info winIconInfo
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r, _, err := procGetIconInfo.Call(uintptr(hCur), uintptr(unsafe.Pointer(&info)))
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if r == 0 {
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return nil, 0, 0, fmt.Errorf("GetIconInfo: %w", err)
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}
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defer func() {
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if info.HbmMask != 0 {
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procDeleteObject.Call(uintptr(info.HbmMask))
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}
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if info.HbmColor != 0 {
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procDeleteObject.Call(uintptr(info.HbmColor))
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}
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}()
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hotX, hotY := int(info.XHotspot), int(info.YHotspot)
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if info.HbmColor != 0 {
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img, err := decodeColorCursor(info.HbmColor, info.HbmMask)
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if err != nil {
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return nil, 0, 0, err
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}
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return img, hotX, hotY, nil
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}
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img, err := decodeMonoCursor(info.HbmMask)
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if err != nil {
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return nil, 0, 0, err
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}
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return img, hotX, hotY, nil
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}
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// readBitmap returns the BITMAP descriptor for hbm.
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func readBitmap(hbm windows.Handle) (winBitmap, error) {
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var bm winBitmap
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r, _, err := procGetObjectW.Call(uintptr(hbm), unsafe.Sizeof(bm), uintptr(unsafe.Pointer(&bm)))
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if r == 0 {
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return winBitmap{}, fmt.Errorf("GetObject: %w", err)
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}
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return bm, nil
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}
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// dibCopy reads hbm as 32bpp top-down BGRA into a freshly allocated slice
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// matching w*h*4 bytes. The bitmap may be selected into the screen DC so
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// we use a memory DC to keep the call cheap.
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func dibCopy(hbm windows.Handle, w, h int32) ([]byte, error) {
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hdcScreen, _, _ := procGetDC.Call(0)
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if hdcScreen == 0 {
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return nil, fmt.Errorf("GetDC: failed")
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}
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defer procReleaseDC.Call(0, hdcScreen)
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hdcMem, _, _ := procCreateCompatDC.Call(hdcScreen)
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if hdcMem == 0 {
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return nil, fmt.Errorf("CreateCompatibleDC: failed")
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}
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defer procDeleteDC.Call(hdcMem)
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var bih winBitmapInfoHeader
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bih.BiSize = dibSectionBytes
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bih.BiWidth = w
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bih.BiHeight = -h // top-down
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bih.BiPlanes = 1
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bih.BiBitCount = 32
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bih.BiCompression = biRgb
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buf := make([]byte, int(w)*int(h)*4)
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r, _, err := procGetDIBits.Call(
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hdcMem,
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uintptr(hbm),
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0,
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uintptr(h),
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uintptr(unsafe.Pointer(&buf[0])),
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uintptr(unsafe.Pointer(&bih)),
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diRgbColors,
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)
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if r == 0 {
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return nil, fmt.Errorf("GetDIBits: %w", err)
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}
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return buf, nil
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}
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// decodeColorCursor reads a 32bpp colour cursor and folds the AND mask into
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// the alpha channel when the colour bitmap leaves it zero.
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func decodeColorCursor(hbmColor, hbmMask windows.Handle) (*image.RGBA, error) {
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bm, err := readBitmap(hbmColor)
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if err != nil {
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return nil, err
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}
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w, h := bm.BmWidth, bm.BmHeight
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color, err := dibCopy(hbmColor, w, h)
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if err != nil {
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return nil, err
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}
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var mask []byte
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if hbmMask != 0 {
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mask, _ = dibCopy(hbmMask, w, h)
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}
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img := image.NewRGBA(image.Rect(0, 0, int(w), int(h)))
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hasAlpha := false
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for i := 0; i < len(color); i += 4 {
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if color[i+3] != 0 {
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hasAlpha = true
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break
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}
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}
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for y := int32(0); y < h; y++ {
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for x := int32(0); x < w; x++ {
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si := (y*w + x) * 4
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di := (y*w + x) * 4
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b := color[si]
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g := color[si+1]
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r := color[si+2]
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a := color[si+3]
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if !hasAlpha {
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a = 255
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if mask != nil {
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// AND mask: 1 = transparent, 0 = opaque. The DIB
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// representation we requested is 32bpp so each "bit"
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// is a 4-byte entry; we use the first byte as the
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// effective AND value.
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if mask[si] != 0 {
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a = 0
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}
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}
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}
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img.Pix[di+0] = r
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img.Pix[di+1] = g
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img.Pix[di+2] = b
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img.Pix[di+3] = a
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}
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}
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return img, nil
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}
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// decodeMonoCursor handles legacy 1bpp cursors where hbmMask is twice as
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// tall as the visible sprite: rows [0..h) are the AND mask and rows [h..2h)
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// are the XOR mask. We render the visible half into RGBA, treating
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// AND-mask=1 as transparent and the XOR bit as a black/white pixel.
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func decodeMonoCursor(hbmMask windows.Handle) (*image.RGBA, error) {
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bm, err := readBitmap(hbmMask)
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if err != nil {
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return nil, err
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}
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w, fullH := bm.BmWidth, bm.BmHeight
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if fullH%2 != 0 {
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return nil, fmt.Errorf("unexpected mono cursor shape: %dx%d", w, fullH)
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}
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h := fullH / 2
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data, err := dibCopy(hbmMask, w, fullH)
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if err != nil {
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return nil, err
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}
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img := image.NewRGBA(image.Rect(0, 0, int(w), int(h)))
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for y := int32(0); y < h; y++ {
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for x := int32(0); x < w; x++ {
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and := data[(y*w+x)*4]
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xor := data[((y+h)*w+x)*4]
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di := (y*w + x) * 4
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if and != 0 {
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img.Pix[di+3] = 0
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continue
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}
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c := byte(0)
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if xor != 0 {
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c = 255
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}
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img.Pix[di+0] = c
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img.Pix[di+1] = c
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img.Pix[di+2] = c
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img.Pix[di+3] = 255
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}
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}
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return img, nil
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}
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// cursorState is the latest snapshot shared between the worker and
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// session readers.
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type cursorState struct {
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mu sync.Mutex
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snapshot *cursorSnapshot
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}
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func (s *cursorState) store(snap *cursorSnapshot) {
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s.mu.Lock()
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s.snapshot = snap
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s.mu.Unlock()
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}
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func (s *cursorState) load() *cursorSnapshot {
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s.mu.Lock()
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snap := s.snapshot
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s.mu.Unlock()
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return snap
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}
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// Cursor satisfies cursorSource by returning the latest snapshot the
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// capture worker decoded. The "no sample yet" and "cursor hidden" cases
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// return img=nil with no error so callers skip emission this cycle
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// without latching the source off for the rest of the session.
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func (c *DesktopCapturer) Cursor() (*image.RGBA, int, int, uint64, error) {
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snap := c.cursorState.load()
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if snap == nil {
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return nil, 0, 0, 0, nil
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}
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if snap.err != nil {
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return nil, 0, 0, 0, snap.err
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}
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return snap.img, snap.hotX, snap.hotY, snap.serial, nil
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}
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