mirror of
https://github.com/netbirdio/netbird.git
synced 2026-04-16 07:16:38 +00:00
[client] Add sleep state tracking to handle wakeup/sleep events reliably (#4894)
Adds a new NotifyOSLifecycle RPC and server handler to centralize OS sleep/wake handling, introduces Server.sleepTriggeredDown for coordination, updates client UI to call the new RPC, and adjusts the internal sleep event enum zero-value semantics.
This commit is contained in:
77
client/server/lifecycle.go
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77
client/server/lifecycle.go
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@@ -0,0 +1,77 @@
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package server
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import (
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"context"
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log "github.com/sirupsen/logrus"
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"github.com/netbirdio/netbird/client/internal"
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"github.com/netbirdio/netbird/client/proto"
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)
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// NotifyOSLifecycle handles operating system lifecycle events by executing appropriate logic based on the request type.
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func (s *Server) NotifyOSLifecycle(callerCtx context.Context, req *proto.OSLifecycleRequest) (*proto.OSLifecycleResponse, error) {
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switch req.GetType() {
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case proto.OSLifecycleRequest_WAKEUP:
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return s.handleWakeUp(callerCtx)
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case proto.OSLifecycleRequest_SLEEP:
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return s.handleSleep(callerCtx)
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default:
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log.Errorf("unknown OSLifecycleRequest type: %v", req.GetType())
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}
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return &proto.OSLifecycleResponse{}, nil
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}
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// handleWakeUp processes a wake-up event by triggering the Up command if the system was previously put to sleep.
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// It resets the sleep state and logs the process. Returns a response or an error if the Up command fails.
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func (s *Server) handleWakeUp(callerCtx context.Context) (*proto.OSLifecycleResponse, error) {
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if !s.sleepTriggeredDown.Load() {
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log.Info("skipping up because wasn't sleep down")
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return &proto.OSLifecycleResponse{}, nil
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}
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// avoid other wakeup runs if sleep didn't make the computer sleep
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s.sleepTriggeredDown.Store(false)
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log.Info("running up after wake up")
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_, err := s.Up(callerCtx, &proto.UpRequest{})
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if err != nil {
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log.Errorf("running up failed: %v", err)
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return &proto.OSLifecycleResponse{}, err
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}
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log.Info("running up command executed successfully")
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return &proto.OSLifecycleResponse{}, nil
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}
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// handleSleep handles the sleep event by initiating a "down" sequence if the system is in a connected or connecting state.
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func (s *Server) handleSleep(callerCtx context.Context) (*proto.OSLifecycleResponse, error) {
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s.mutex.Lock()
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state := internal.CtxGetState(s.rootCtx)
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status, err := state.Status()
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if err != nil {
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s.mutex.Unlock()
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return &proto.OSLifecycleResponse{}, err
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}
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if status != internal.StatusConnecting && status != internal.StatusConnected {
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log.Infof("skipping setting the agent down because status is %s", status)
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s.mutex.Unlock()
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return &proto.OSLifecycleResponse{}, nil
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}
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s.mutex.Unlock()
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log.Info("running down after system started sleeping")
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_, err = s.Down(callerCtx, &proto.DownRequest{})
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if err != nil {
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log.Errorf("running down failed: %v", err)
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return &proto.OSLifecycleResponse{}, err
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}
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s.sleepTriggeredDown.Store(true)
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log.Info("running down executed successfully")
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return &proto.OSLifecycleResponse{}, nil
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}
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219
client/server/lifecycle_test.go
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219
client/server/lifecycle_test.go
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@@ -0,0 +1,219 @@
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package server
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import (
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"context"
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"testing"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/require"
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"github.com/netbirdio/netbird/client/internal"
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"github.com/netbirdio/netbird/client/internal/peer"
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"github.com/netbirdio/netbird/client/proto"
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)
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func newTestServer() *Server {
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ctx := internal.CtxInitState(context.Background())
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return &Server{
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rootCtx: ctx,
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statusRecorder: peer.NewRecorder(""),
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}
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}
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func TestNotifyOSLifecycle_WakeUp_SkipsWhenNotSleepTriggered(t *testing.T) {
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s := newTestServer()
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// sleepTriggeredDown is false by default
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assert.False(t, s.sleepTriggeredDown.Load())
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resp, err := s.NotifyOSLifecycle(context.Background(), &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_WAKEUP,
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})
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require.NoError(t, err)
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require.NotNil(t, resp)
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assert.False(t, s.sleepTriggeredDown.Load(), "flag should remain false")
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}
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func TestNotifyOSLifecycle_Sleep_SkipsWhenStatusIdle(t *testing.T) {
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s := newTestServer()
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state := internal.CtxGetState(s.rootCtx)
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state.Set(internal.StatusIdle)
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resp, err := s.NotifyOSLifecycle(context.Background(), &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_SLEEP,
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})
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require.NoError(t, err)
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require.NotNil(t, resp)
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assert.False(t, s.sleepTriggeredDown.Load(), "flag should remain false when status is Idle")
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}
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func TestNotifyOSLifecycle_Sleep_SkipsWhenStatusNeedsLogin(t *testing.T) {
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s := newTestServer()
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state := internal.CtxGetState(s.rootCtx)
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state.Set(internal.StatusNeedsLogin)
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resp, err := s.NotifyOSLifecycle(context.Background(), &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_SLEEP,
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})
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require.NoError(t, err)
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require.NotNil(t, resp)
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assert.False(t, s.sleepTriggeredDown.Load(), "flag should remain false when status is NeedsLogin")
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}
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func TestNotifyOSLifecycle_Sleep_SetsFlag_WhenConnecting(t *testing.T) {
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s := newTestServer()
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state := internal.CtxGetState(s.rootCtx)
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state.Set(internal.StatusConnecting)
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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s.actCancel = cancel
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resp, err := s.NotifyOSLifecycle(ctx, &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_SLEEP,
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})
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require.NoError(t, err)
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assert.NotNil(t, resp, "handleSleep returns not nil response on success")
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assert.True(t, s.sleepTriggeredDown.Load(), "flag should be set after sleep when connecting")
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}
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func TestNotifyOSLifecycle_Sleep_SetsFlag_WhenConnected(t *testing.T) {
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s := newTestServer()
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state := internal.CtxGetState(s.rootCtx)
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state.Set(internal.StatusConnected)
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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s.actCancel = cancel
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resp, err := s.NotifyOSLifecycle(ctx, &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_SLEEP,
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})
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require.NoError(t, err)
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assert.NotNil(t, resp, "handleSleep returns not nil response on success")
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assert.True(t, s.sleepTriggeredDown.Load(), "flag should be set after sleep when connected")
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}
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func TestNotifyOSLifecycle_WakeUp_ResetsFlag(t *testing.T) {
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s := newTestServer()
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// Manually set the flag to simulate prior sleep down
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s.sleepTriggeredDown.Store(true)
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// WakeUp will try to call Up which fails without proper setup, but flag should reset first
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_, _ = s.NotifyOSLifecycle(context.Background(), &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_WAKEUP,
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})
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assert.False(t, s.sleepTriggeredDown.Load(), "flag should be reset after WakeUp attempt")
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}
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func TestNotifyOSLifecycle_MultipleWakeUpCalls(t *testing.T) {
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s := newTestServer()
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// First wakeup without prior sleep - should be no-op
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resp, err := s.NotifyOSLifecycle(context.Background(), &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_WAKEUP,
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})
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require.NoError(t, err)
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require.NotNil(t, resp)
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assert.False(t, s.sleepTriggeredDown.Load())
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// Simulate prior sleep
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s.sleepTriggeredDown.Store(true)
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// First wakeup after sleep - should reset flag
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_, _ = s.NotifyOSLifecycle(context.Background(), &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_WAKEUP,
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})
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assert.False(t, s.sleepTriggeredDown.Load())
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// Second wakeup - should be no-op
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resp, err = s.NotifyOSLifecycle(context.Background(), &proto.OSLifecycleRequest{
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Type: proto.OSLifecycleRequest_WAKEUP,
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})
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require.NoError(t, err)
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require.NotNil(t, resp)
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assert.False(t, s.sleepTriggeredDown.Load())
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}
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func TestHandleWakeUp_SkipsWhenFlagFalse(t *testing.T) {
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s := newTestServer()
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resp, err := s.handleWakeUp(context.Background())
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require.NoError(t, err)
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require.NotNil(t, resp)
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}
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func TestHandleWakeUp_ResetsFlagBeforeUp(t *testing.T) {
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s := newTestServer()
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s.sleepTriggeredDown.Store(true)
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// Even if Up fails, flag should be reset
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_, _ = s.handleWakeUp(context.Background())
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assert.False(t, s.sleepTriggeredDown.Load(), "flag must be reset before calling Up")
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}
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func TestHandleSleep_SkipsForNonActiveStates(t *testing.T) {
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tests := []struct {
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name string
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status internal.StatusType
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}{
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{"Idle", internal.StatusIdle},
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{"NeedsLogin", internal.StatusNeedsLogin},
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{"LoginFailed", internal.StatusLoginFailed},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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s := newTestServer()
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state := internal.CtxGetState(s.rootCtx)
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state.Set(tt.status)
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resp, err := s.handleSleep(context.Background())
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require.NoError(t, err)
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require.NotNil(t, resp)
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assert.False(t, s.sleepTriggeredDown.Load())
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})
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}
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}
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func TestHandleSleep_ProceedsForActiveStates(t *testing.T) {
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tests := []struct {
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name string
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status internal.StatusType
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}{
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{"Connecting", internal.StatusConnecting},
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{"Connected", internal.StatusConnected},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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s := newTestServer()
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state := internal.CtxGetState(s.rootCtx)
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state.Set(tt.status)
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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s.actCancel = cancel
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resp, err := s.handleSleep(ctx)
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require.NoError(t, err)
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assert.NotNil(t, resp)
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assert.True(t, s.sleepTriggeredDown.Load())
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})
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}
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}
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@@ -85,6 +85,9 @@ type Server struct {
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profilesDisabled bool
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updateSettingsDisabled bool
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// sleepTriggeredDown holds a state indicated if the sleep handler triggered the last client down
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sleepTriggeredDown atomic.Bool
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jwtCache *jwtCache
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}
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