[client] Add tri-state connection status to guard for smarter ICE retry (#5828)

* [client] Add tri-state connection status to guard for smarter ICE retry

Refactor isConnectedOnAllWay to return a ConnStatus enum (Connected,
Disconnected, PartiallyConnected) instead of a boolean. When relay is
up but ICE is not (PartiallyConnected), limit ICE offers to 3 retries
with exponential backoff then fall back to hourly attempts, reducing
unnecessary signaling traffic. Fully disconnected peers continue to
retry aggressively. External events (relay/ICE disconnect, signal/relay
reconnect) reset retry state to give ICE a fresh chance.
This commit is contained in:
Zoltan Papp
2026-04-14 18:19:06 +02:00
committed by GitHub
parent 1bd68a523b
commit d2c18fdb95
3 changed files with 146 additions and 44 deletions

View File

@@ -715,43 +715,50 @@ func (conn *Conn) evalStatus() ConnStatus {
return StatusConnecting
}
func (conn *Conn) isConnectedOnAllWay() (connected bool) {
// would be better to protect this with a mutex, but it could cause deadlock with Close function
// isConnectedOnAllWay evaluates the overall connection status based on ICE and Relay transports.
//
// The result is a tri-state:
// - ConnStatusConnected: all available transports are up
// - ConnStatusPartiallyConnected: relay is up but ICE is still pending/reconnecting
// - ConnStatusDisconnected: no working transport
func (conn *Conn) isConnectedOnAllWay() (status guard.ConnStatus) {
defer func() {
if !connected {
if status != guard.ConnStatusConnected {
conn.logTraceConnState()
}
}()
// For force-relayed connections (JS or NB_FORCE_RELAY): only relay status matters
relayConnected := conn.workerRelay.IsRelayConnectionSupportedWithPeer() &&
conn.statusRelay.Get() == worker.StatusConnected
// Force-relay mode (JS/WASM or NB_FORCE_RELAY): ICE is never used, relay is the only transport.
if IsForceRelayed() {
if !conn.workerRelay.IsRelayConnectionSupportedWithPeer() {
return false
}
return conn.statusRelay.Get() == worker.StatusConnected
return boolToConnStatus(relayConnected)
}
// For non-forced platforms: check ICE connection status only if remote peer supports ICE
if conn.handshaker.RemoteICESupported() {
if conn.statusICE.Get() == worker.StatusDisconnected && !conn.workerICE.InProgress() {
return false
}
} else {
// ICE is not available, so relay is the only possible transport
if !conn.workerRelay.IsRelayConnectionSupportedWithPeer() {
return false
}
iceAvailable := conn.handshaker.RemoteICESupported() && conn.workerICE != nil
// When ICE is not available (remote peer doesn't support it or worker not yet created),
// relay is the only possible transport.
if !iceAvailable {
return boolToConnStatus(relayConnected)
}
// If relay is supported with peer, it must also be connected
if conn.workerRelay.IsRelayConnectionSupportedWithPeer() {
if conn.statusRelay.Get() == worker.StatusDisconnected {
return false
}
}
// ICE is considered "up" when it is connected or a connection attempt is in progress.
iceConnected := conn.statusICE.Get() != worker.StatusDisconnected || conn.workerICE.InProgress()
return true
// Relay is OK if the peer doesn't use relay, or if relay is actually connected.
relayOK := !conn.workerRelay.IsRelayConnectionSupportedWithPeer() || relayConnected
switch {
case iceConnected && relayOK:
return guard.ConnStatusConnected
case relayConnected:
// Relay is up but ICE is down — partially connected.
return guard.ConnStatusPartiallyConnected
default:
return guard.ConnStatusDisconnected
}
}
func (conn *Conn) enableWgWatcherIfNeeded(enabledTime time.Time) {
@@ -939,3 +946,10 @@ func isController(config ConnConfig) bool {
func isRosenpassEnabled(remoteRosenpassPubKey []byte) bool {
return remoteRosenpassPubKey != nil
}
func boolToConnStatus(connected bool) guard.ConnStatus {
if connected {
return guard.ConnStatusConnected
}
return guard.ConnStatusDisconnected
}

View File

@@ -8,7 +8,19 @@ import (
log "github.com/sirupsen/logrus"
)
type isConnectedFunc func() bool
// ConnStatus represents the connection state as seen by the guard.
type ConnStatus int
const (
// ConnStatusDisconnected means neither ICE nor Relay is connected.
ConnStatusDisconnected ConnStatus = iota
// ConnStatusPartiallyConnected means Relay is connected but ICE is not.
ConnStatusPartiallyConnected
// ConnStatusConnected means all required connections are established.
ConnStatusConnected
)
type connStatusFunc func() ConnStatus
// Guard is responsible for the reconnection logic.
// It will trigger to send an offer to the peer then has connection issues.
@@ -20,14 +32,14 @@ type isConnectedFunc func() bool
// - ICE candidate changes
type Guard struct {
log *log.Entry
isConnectedOnAllWay isConnectedFunc
isConnectedOnAllWay connStatusFunc
timeout time.Duration
srWatcher *SRWatcher
relayedConnDisconnected chan struct{}
iCEConnDisconnected chan struct{}
}
func NewGuard(log *log.Entry, isConnectedFn isConnectedFunc, timeout time.Duration, srWatcher *SRWatcher) *Guard {
func NewGuard(log *log.Entry, isConnectedFn connStatusFunc, timeout time.Duration, srWatcher *SRWatcher) *Guard {
return &Guard{
log: log,
isConnectedOnAllWay: isConnectedFn,
@@ -57,8 +69,17 @@ func (g *Guard) SetICEConnDisconnected() {
}
}
// reconnectLoopWithRetry periodically check the connection status.
// Try to send offer while the P2P is not established or while the Relay is not connected if is it supported
// reconnectLoopWithRetry periodically checks the connection status and sends offers to re-establish connectivity.
//
// Behavior depends on the connection state reported by isConnectedOnAllWay:
// - Connected: no action, the peer is fully reachable.
// - Disconnected (neither ICE nor Relay): retries aggressively with exponential backoff (800ms doubling
// up to timeout), never gives up. This ensures rapid recovery when the peer has no connectivity at all.
// - PartiallyConnected (Relay up, ICE not): retries up to 3 times with exponential backoff, then switches
// to one attempt per hour. This limits signaling traffic when relay already provides connectivity.
//
// External events (relay/ICE disconnect, signal/relay reconnect, candidate changes) reset the retry
// counter and backoff ticker, giving ICE a fresh chance after network conditions change.
func (g *Guard) reconnectLoopWithRetry(ctx context.Context, callback func()) {
srReconnectedChan := g.srWatcher.NewListener()
defer g.srWatcher.RemoveListener(srReconnectedChan)
@@ -68,36 +89,46 @@ func (g *Guard) reconnectLoopWithRetry(ctx context.Context, callback func()) {
tickerChannel := ticker.C
iceState := &iceRetryState{log: g.log}
defer iceState.reset()
for {
select {
case t := <-tickerChannel:
if t.IsZero() {
g.log.Infof("retry timed out, stop periodic offer sending")
// after backoff timeout the ticker.C will be closed. We need to a dummy channel to avoid loop
tickerChannel = make(<-chan time.Time)
continue
case <-tickerChannel:
switch g.isConnectedOnAllWay() {
case ConnStatusConnected:
// all good, nothing to do
case ConnStatusDisconnected:
callback()
case ConnStatusPartiallyConnected:
if iceState.attempt() {
callback()
} else {
ticker.Stop()
tickerChannel = iceState.hourlyC()
}
}
if !g.isConnectedOnAllWay() {
callback()
}
case <-g.relayedConnDisconnected:
g.log.Debugf("Relay connection changed, reset reconnection ticker")
ticker.Stop()
ticker = g.prepareExponentTicker(ctx)
ticker = g.newReconnectTicker(ctx)
tickerChannel = ticker.C
iceState.reset()
case <-g.iCEConnDisconnected:
g.log.Debugf("ICE connection changed, reset reconnection ticker")
ticker.Stop()
ticker = g.prepareExponentTicker(ctx)
ticker = g.newReconnectTicker(ctx)
tickerChannel = ticker.C
iceState.reset()
case <-srReconnectedChan:
g.log.Debugf("has network changes, reset reconnection ticker")
ticker.Stop()
ticker = g.prepareExponentTicker(ctx)
ticker = g.newReconnectTicker(ctx)
tickerChannel = ticker.C
iceState.reset()
case <-ctx.Done():
g.log.Debugf("context is done, stop reconnect loop")
@@ -120,7 +151,7 @@ func (g *Guard) initialTicker(ctx context.Context) *backoff.Ticker {
return backoff.NewTicker(bo)
}
func (g *Guard) prepareExponentTicker(ctx context.Context) *backoff.Ticker {
func (g *Guard) newReconnectTicker(ctx context.Context) *backoff.Ticker {
bo := backoff.WithContext(&backoff.ExponentialBackOff{
InitialInterval: 800 * time.Millisecond,
RandomizationFactor: 0.1,

View File

@@ -0,0 +1,57 @@
package guard
import (
"time"
log "github.com/sirupsen/logrus"
)
const (
// maxICERetries is the maximum number of ICE offer attempts when relay is connected
maxICERetries = 3
// iceRetryInterval is the periodic retry interval after ICE retries are exhausted
iceRetryInterval = 1 * time.Hour
)
// iceRetryState tracks the limited ICE retry attempts when relay is already connected.
// After maxICERetries attempts it switches to a periodic hourly retry.
type iceRetryState struct {
log *log.Entry
retries int
hourly *time.Ticker
}
func (s *iceRetryState) reset() {
s.retries = 0
if s.hourly != nil {
s.hourly.Stop()
s.hourly = nil
}
}
// attempt processes a single ICE retry tick. It returns true if the caller should send an offer.
// When retries are exhausted it starts the hourly ticker and returns false once to signal the caller
// to swap the tick channel. Subsequent calls (from the hourly ticker) return true.
func (s *iceRetryState) attempt() bool {
if s.hourly != nil {
s.log.Debugf("hourly ICE retry attempt")
return true
}
s.retries++
if s.retries <= maxICERetries {
s.log.Debugf("ICE retry attempt %d/%d", s.retries, maxICERetries)
return true
}
s.log.Infof("ICE retries exhausted (%d/%d), switching to hourly retry", maxICERetries, maxICERetries)
s.hourly = time.NewTicker(iceRetryInterval)
return false
}
func (s *iceRetryState) hourlyC() <-chan time.Time {
if s.hourly == nil {
return nil
}
return s.hourly.C
}