mirror of
https://github.com/netbirdio/netbird.git
synced 2026-09-30 02:29:08 +02:00
[client] Merge main into peer event bus refactor
This commit is contained in:
@@ -0,0 +1,40 @@
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package status
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// ClientState identifies the client connection state delivered via
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// Listener.OnStateChanged.
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type ClientState int
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// Client states. The numeric values cross the gomobile boundary (the mobile
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// bindings re-export them as integer constants), so they are a wire format:
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// append new states at the end, never reorder or insert.
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const (
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ClientStateDisconnected ClientState = iota
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ClientStateConnected
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ClientStateConnecting
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ClientStateDisconnecting
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// ClientStateNoNetwork is an overlay state: it is never stored as the
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// last notification, only derived from ClientStateConnecting while the
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// OS reports no usable network (see notifier.effectiveState).
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ClientStateNoNetwork
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)
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// Listener is a callback type about the NetBird network connection state
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type Listener interface {
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// OnStateChanged reports every client state transition. New states are
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// delivered only through this callback; the per-state callbacks below
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// are kept for compatibility and will be removed once all consumers
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// have migrated.
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OnStateChanged(state ClientState)
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// Deprecated: consume OnStateChanged instead.
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OnConnected()
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// Deprecated: consume OnStateChanged instead.
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OnDisconnected()
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// Deprecated: consume OnStateChanged instead.
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OnConnecting()
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// Deprecated: consume OnStateChanged instead.
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OnDisconnecting()
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OnAddressChanged(string, string)
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OnPeersListChanged(int)
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}
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@@ -4,41 +4,64 @@ import (
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"sync"
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)
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const (
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stateDisconnected = iota
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stateConnected
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stateConnecting
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stateDisconnecting
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)
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// Listener is a callback type about the NetBird network connection state
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type Listener interface {
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OnConnected()
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OnDisconnected()
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OnConnecting()
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OnDisconnecting()
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OnAddressChanged(string, string)
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OnPeersListChanged(int)
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}
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type notifier struct {
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// publishLock orders state publication: it is held across computing the
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// effective state and handing it to the listener, so a transition cannot
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// overtake a newer one and leave the listener on a stale state.
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publishLock sync.Mutex
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serverStateLock sync.Mutex
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listenersLock sync.Mutex
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listener Listener
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currentClientState bool
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lastNotification int
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lastNotification ClientState
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lastNumberOfPeers int
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lastFqdnAddress string
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lastIPAddress string
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networkAvailable bool
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}
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func newNotifier() *notifier {
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return ¬ifier{}
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return ¬ifier{
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networkAvailable: true,
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}
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}
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// effectiveState maps the computed state to what listeners should see:
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// while the OS reports no usable network, "Connecting" would be a lie —
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// connection attempts are suspended — so it is reported as NoNetwork.
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// Caller must hold serverStateLock.
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func (n *notifier) effectiveState(state ClientState) ClientState {
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if !n.networkAvailable && state == ClientStateConnecting {
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return ClientStateNoNetwork
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}
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return state
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}
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// setNetworkAvailable records the OS network availability and re-notifies
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// the listener when the flag flips the effective state (Connecting <->
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// NoNetwork).
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func (n *notifier) setNetworkAvailable(available bool) {
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n.publishLock.Lock()
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defer n.publishLock.Unlock()
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n.serverStateLock.Lock()
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if n.networkAvailable == available {
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n.serverStateLock.Unlock()
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return
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}
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previous := n.effectiveState(n.lastNotification)
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n.networkAvailable = available
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current := n.effectiveState(n.lastNotification)
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n.serverStateLock.Unlock()
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if previous != current {
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n.notify(current)
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}
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}
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func (n *notifier) setListener(listener Listener) {
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n.serverStateLock.Lock()
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lastNotification := n.lastNotification
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lastNotification := n.effectiveState(n.lastNotification)
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numOfPeers := n.lastNumberOfPeers
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fqdnAddress := n.lastFqdnAddress
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address := n.lastIPAddress
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@@ -62,6 +85,9 @@ func (n *notifier) removeListener() {
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}
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func (n *notifier) updateServerStates(mgmState bool, signalState bool) {
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n.publishLock.Lock()
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defer n.publishLock.Unlock()
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n.serverStateLock.Lock()
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calculatedState := n.calculateState(mgmState, signalState)
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@@ -71,43 +97,54 @@ func (n *notifier) updateServerStates(mgmState bool, signalState bool) {
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}
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n.lastNotification = calculatedState
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effective := n.effectiveState(calculatedState)
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n.serverStateLock.Unlock()
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n.notify(calculatedState)
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n.notify(effective)
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}
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func (n *notifier) clientStart() {
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n.publishLock.Lock()
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defer n.publishLock.Unlock()
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n.serverStateLock.Lock()
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n.currentClientState = true
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n.lastNotification = stateConnecting
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n.lastNotification = ClientStateConnecting
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effective := n.effectiveState(ClientStateConnecting)
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n.serverStateLock.Unlock()
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n.notify(stateConnecting)
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n.notify(effective)
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}
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func (n *notifier) clientStop() {
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n.publishLock.Lock()
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defer n.publishLock.Unlock()
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n.serverStateLock.Lock()
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n.currentClientState = false
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n.lastNotification = stateDisconnected
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n.lastNotification = ClientStateDisconnected
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n.serverStateLock.Unlock()
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n.notify(stateDisconnected)
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n.notify(ClientStateDisconnected)
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}
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func (n *notifier) clientTearDown() {
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n.publishLock.Lock()
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defer n.publishLock.Unlock()
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n.serverStateLock.Lock()
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n.currentClientState = false
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n.lastNotification = stateDisconnecting
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n.lastNotification = ClientStateDisconnecting
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n.serverStateLock.Unlock()
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n.notify(stateDisconnecting)
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n.notify(ClientStateDisconnecting)
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}
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func (n *notifier) isServerStateChanged(newState int) bool {
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func (n *notifier) isServerStateChanged(newState ClientState) bool {
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return n.lastNotification != newState
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}
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func (n *notifier) notify(state int) {
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func (n *notifier) notify(state ClientState) {
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n.listenersLock.Lock()
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listener := n.listener
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n.listenersLock.Unlock()
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@@ -119,20 +156,20 @@ func (n *notifier) notify(state int) {
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notifyListener(listener, state)
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}
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func (n *notifier) calculateState(managementConn, signalConn bool) int {
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func (n *notifier) calculateState(managementConn, signalConn bool) ClientState {
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if managementConn && signalConn {
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return stateConnected
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return ClientStateConnected
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}
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if !managementConn && !signalConn && !n.currentClientState {
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return stateDisconnected
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return ClientStateDisconnected
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}
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if n.lastNotification == stateDisconnecting {
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return stateDisconnecting
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if n.lastNotification == ClientStateDisconnecting {
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return ClientStateDisconnecting
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}
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return stateConnecting
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return ClientStateConnecting
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}
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func (n *notifier) peerListChanged(numOfPeers int) {
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@@ -169,15 +206,19 @@ func (n *notifier) localAddressChanged(fqdn, address string) {
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listener.OnAddressChanged(fqdn, address)
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}
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func notifyListener(l Listener, state int) {
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func notifyListener(l Listener, state ClientState) {
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// legacy per-state callbacks; NoNetwork is delivered only via
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// OnStateChanged below
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switch state {
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case stateDisconnected:
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case ClientStateDisconnected:
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l.OnDisconnected()
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case stateConnected:
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case ClientStateConnected:
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l.OnConnected()
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case stateConnecting:
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case ClientStateConnecting:
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l.OnConnecting()
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case stateDisconnecting:
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case ClientStateDisconnecting:
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l.OnDisconnecting()
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}
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l.OnStateChanged(state)
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}
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@@ -0,0 +1,108 @@
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package status
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import (
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"sync"
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"testing"
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"time"
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)
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type recordingListener struct {
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mu sync.Mutex
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states []ClientState
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onState func(ClientState)
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}
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func (l *recordingListener) OnStateChanged(state ClientState) {
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l.mu.Lock()
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l.states = append(l.states, state)
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hook := l.onState
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l.mu.Unlock()
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if hook != nil {
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hook(state)
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}
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}
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func (l *recordingListener) last() (ClientState, bool) {
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l.mu.Lock()
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defer l.mu.Unlock()
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if len(l.states) == 0 {
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return 0, false
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}
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return l.states[len(l.states)-1], true
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}
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func (l *recordingListener) snapshot() []ClientState {
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l.mu.Lock()
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defer l.mu.Unlock()
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return append([]ClientState(nil), l.states...)
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}
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func (l *recordingListener) OnConnected() {}
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func (l *recordingListener) OnDisconnected() {}
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func (l *recordingListener) OnConnecting() {}
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func (l *recordingListener) OnDisconnecting() {}
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func (l *recordingListener) OnAddressChanged(string, string) {}
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func (l *recordingListener) OnPeersListChanged(int) {}
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// TestNotifier_ConcurrentAvailabilityFlipOrdersPublication holds the first
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// transition inside the listener callback and flips availability again from
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// another goroutine while it is parked. The second flip must not publish
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// ahead of the one in flight, otherwise the listener ends up on a state the
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// notifier already superseded.
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func TestNotifier_ConcurrentAvailabilityFlipOrdersPublication(t *testing.T) {
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n := newNotifier()
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n.currentClientState = true
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n.lastNotification = ClientStateConnecting
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entered := make(chan struct{})
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release := make(chan struct{})
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l := &recordingListener{}
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l.onState = func(state ClientState) {
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if state != ClientStateNoNetwork {
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return
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}
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l.mu.Lock()
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l.onState = nil
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l.mu.Unlock()
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close(entered)
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<-release
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}
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n.listener = l
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var wg sync.WaitGroup
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wg.Add(1)
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go func() {
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defer wg.Done()
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n.setNetworkAvailable(false)
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}()
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<-entered
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flipped := make(chan struct{})
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go func() {
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defer close(flipped)
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n.setNetworkAvailable(true)
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}()
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select {
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case <-flipped:
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t.Fatal("the online transition published while the offline one was " +
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"still in flight; publication is not serialized")
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case <-time.After(200 * time.Millisecond):
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}
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close(release)
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<-flipped
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wg.Wait()
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got, ok := l.last()
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if !ok {
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t.Fatal("listener never observed a state")
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}
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if got != ClientStateConnecting {
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t.Fatalf("listener holds %v after the network came back, want Connecting; sequence: %v",
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got, l.snapshot())
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}
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}
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@@ -6,29 +6,32 @@ import (
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)
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type mocListener struct {
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lastState int
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lastState ClientState
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wg sync.WaitGroup
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peersWg sync.WaitGroup
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peers int
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}
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func (l *mocListener) OnConnected() {
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l.lastState = stateConnected
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l.lastState = ClientStateConnected
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l.wg.Done()
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}
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func (l *mocListener) OnDisconnected() {
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l.lastState = stateDisconnected
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l.lastState = ClientStateDisconnected
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l.wg.Done()
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}
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func (l *mocListener) OnConnecting() {
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l.lastState = stateConnecting
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l.lastState = ClientStateConnecting
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l.wg.Done()
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}
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func (l *mocListener) OnDisconnecting() {
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l.lastState = stateDisconnecting
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l.lastState = ClientStateDisconnecting
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l.wg.Done()
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}
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func (l *mocListener) OnStateChanged(state ClientState) {
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}
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func (l *mocListener) OnAddressChanged(host, addr string) {
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}
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@@ -57,15 +60,15 @@ func Test_notifier_serverState(t *testing.T) {
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type scenario struct {
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name string
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expected int
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expected ClientState
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mgmState bool
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signalState bool
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}
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scenarios := []scenario{
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{"connected", stateConnected, true, true},
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{"mgm down", stateConnecting, false, true},
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{"signal down", stateConnecting, true, false},
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{"disconnected", stateDisconnected, false, false},
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{"connected", ClientStateConnected, true, true},
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{"mgm down", ClientStateConnecting, false, true},
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{"signal down", ClientStateConnecting, true, false},
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{"disconnected", ClientStateDisconnected, false, false},
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}
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for _, tt := range scenarios {
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@@ -85,7 +88,7 @@ func Test_notifier_SetListener(t *testing.T) {
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listener.setPeersWaiter()
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n := newNotifier()
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n.lastNotification = stateConnecting
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n.lastNotification = ClientStateConnecting
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n.setListener(listener)
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listener.wait()
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listener.waitPeers()
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@@ -99,7 +102,7 @@ func Test_notifier_RemoveListener(t *testing.T) {
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listener.setWaiter()
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listener.setPeersWaiter()
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n := newNotifier()
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n.lastNotification = stateConnecting
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n.lastNotification = ClientStateConnecting
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n.setListener(listener)
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// setListener replays cached state on a goroutine; wait for both the state
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// and peers callbacks to finish so we don't race on listener.peers.
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@@ -991,6 +991,18 @@ func (d *Recorder) GetResolvedDomainsStates() map[domain.Domain]ResolvedDomainIn
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return maps.Clone(d.resolvedDomainsStates)
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}
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// GetPeerStates returns a snapshot of all known peer states, including offline peers.
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func (d *Recorder) GetPeerStates() []State {
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d.mux.RLock()
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defer d.mux.RUnlock()
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states := make([]State, 0, d.numOfPeers())
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for _, state := range d.peers {
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states = append(states, state)
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}
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return append(states, d.offlinePeers...)
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}
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// GetFullStatus gets full status
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func (d *Recorder) GetFullStatus() FullStatus {
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fullStatus := FullStatus{
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@@ -1035,6 +1047,12 @@ func (d *Recorder) ClientTeardown() {
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d.notifyStateChange()
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}
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// SetNetworkAvailable records the OS-reported network availability; while
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// unavailable, listeners see NoNetwork instead of Connecting.
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func (d *Recorder) SetNetworkAvailable(available bool) {
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d.notifier.setNetworkAvailable(available)
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}
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// SetConnectionListener set a listener to the notifier
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func (d *Recorder) SetConnectionListener(listener Listener) {
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d.notifier.setListener(listener)
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@@ -129,6 +129,28 @@ func TestStatus_PeerStateByIP_RemovedPeer(t *testing.T) {
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req.False(ok, "removed peer must not resolve by IPv6 tunnel address")
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}
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// TestStatus_GetPeerStates_IncludesOfflinePeers keeps the snapshot in line with
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// GetFullStatus: offline peers are known peers, so a consumer counting peers
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// must see the same total the status command reports.
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func TestStatus_GetPeerStates_IncludesOfflinePeers(t *testing.T) {
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status := NewRecorder("https://mgm")
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req := require.New(t)
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req.NoError(status.AddPeer("pk-online", "online.netbird", "100.64.0.10", "fd00::1"))
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status.ReplaceOfflinePeers([]State{
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{PubKey: "pk-offline", FQDN: "offline.netbird", IP: "100.64.0.20", ConnStatus: StatusIdle},
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})
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states := status.GetPeerStates()
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req.Len(states, 2, "snapshot must carry both the online and the offline peer")
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keys := make([]string, 0, len(states))
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for _, s := range states {
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keys = append(keys, s.PubKey)
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}
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req.ElementsMatch([]string{"pk-online", "pk-offline"}, keys, "snapshot must carry both peers")
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}
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func TestStatus_UpdatePeerFQDN(t *testing.T) {
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key := "abc"
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fqdn := "peer-a.netbird.local"
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Reference in New Issue
Block a user