[client] Sweep connections on network loss via a shared netevents manager

Losing the last network only flipped the availability state: the dead
management, signal and relay sockets stayed silently connected until their
own timeouts, so the client kept reporting Connected with no network at all.

Introduce client/netevents with a Manager that ties the availability state,
the connection sweeper and the status recorder together, and move the
netstate and netsweep packages under it (netsweep renamed to sweep).
SetNetworkAvailable(false) now also sweeps the registered connections so
their owners redial and the listener reaches the NoNetwork state.

The Android and iOS bindings own a Manager instance and inject it through
the constructors; consumers hold the concrete *Manager whose nil zero value
reports always-online and never sweeps, with interfaces kept only as
parameter contracts. The relay guard settle wait moved into the Manager as
WaitSettled, removing the netevents import from the relay package.
This commit is contained in:
Zoltán Papp
2026-08-19 17:15:57 +02:00
parent 77791b5858
commit bd99d89bac
26 changed files with 382 additions and 253 deletions
+3 -3
View File
@@ -59,7 +59,7 @@ import (
"github.com/netbirdio/netbird/client/internal/syncstore"
"github.com/netbirdio/netbird/client/internal/updater"
"github.com/netbirdio/netbird/client/jobexec"
"github.com/netbirdio/netbird/client/netstate"
"github.com/netbirdio/netbird/client/netevents"
cProto "github.com/netbirdio/netbird/client/proto"
"github.com/netbirdio/netbird/client/system"
nbdns "github.com/netbirdio/netbird/dns"
@@ -184,7 +184,7 @@ type EngineServices struct {
MetricsCtx context.Context
// NetState gates the reconnection loops on OS-reported network
// availability; nil disables gating.
NetState *netstate.State
NetState *netevents.Manager
}
// Engine is a mechanism responsible for reacting on Signal and Management stream events and managing connections to the remote peers.
@@ -210,7 +210,7 @@ type Engine struct {
// netState gates the peer reconnection guards on OS-reported network
// availability; nil disables gating.
netState *netstate.State
netState *netevents.Manager
// STUNs is a list of STUN servers used by ICE
STUNs []*stun.URI