Merge branch 'main' into embedded-vnc

This commit is contained in:
Viktor Liu
2026-08-25 18:26:29 +02:00
439 changed files with 35257 additions and 5725 deletions
+27 -11
View File
@@ -26,6 +26,7 @@ import (
"github.com/netbirdio/netbird/client/internal/portforward"
"github.com/netbirdio/netbird/client/internal/rosenpass"
"github.com/netbirdio/netbird/client/internal/stdnet"
"github.com/netbirdio/netbird/client/netstate"
"github.com/netbirdio/netbird/route"
relayClient "github.com/netbirdio/netbird/shared/relay/client"
)
@@ -93,6 +94,10 @@ type ConnConfig struct {
// ICEConfig ICE protocol configuration
ICEConfig icemaker.Config
// NetworkState gates the reconnection guard on OS-reported network
// availability; nil disables gating.
NetworkState *netstate.State
}
type Conn struct {
@@ -254,7 +259,7 @@ func (conn *Conn) open(engineCtx context.Context, firstPacket []byte) error {
conn.handshaker.AddICEListener(conn.workerICE.OnNewOffer)
}
conn.guard = guard.NewGuard(conn.Log, conn.isConnectedOnAllWay, conn.config.Timeout, conn.srWatcher)
conn.guard = guard.NewGuard(conn.Log, conn.isConnectedOnAllWay, conn.config.Timeout, conn.srWatcher, conn.config.NetworkState)
conn.wg.Add(1)
go func() {
@@ -307,6 +312,8 @@ func (conn *Conn) Close(signalToRemote bool) {
if conn.wgWatcherCancel != nil {
conn.wgWatcherCancel()
conn.wgWatcher = nil
conn.wgWatcherCancel = nil
}
conn.workerRelay.CloseConn()
if conn.workerICE != nil {
@@ -438,7 +445,7 @@ func (conn *Conn) onICEConnectionIsReady(priority conntype.ConnPriority, iceConn
conn.dumpState.NewLocalProxy()
wgProxy, err = conn.newProxy(iceConnInfo.RemoteConn)
if err != nil {
conn.Log.Errorf("failed to add turn net.Conn to local proxy: %v", err)
conn.Log.Errorf("failed to add relayed net.Conn to local proxy: %v", err)
return
}
ep = wgProxy.EndpointAddr()
@@ -876,9 +883,8 @@ func (conn *Conn) newProxy(remoteConn net.Conn) (wgproxy.Proxy, error) {
}
wgProxy := conn.config.WgConfig.WgInterface.GetProxy()
if err := wgProxy.AddTurnConn(conn.ctx, udpAddr, remoteConn); err != nil {
conn.Log.Errorf("failed to add turn net.Conn to local proxy: %v", err)
return nil, err
if err := wgProxy.AddRelayedConn(conn.ctx, udpAddr, remoteConn); err != nil {
return nil, fmt.Errorf("add relayed conn to proxy: %w", err)
}
return wgProxy, nil
}
@@ -959,12 +965,9 @@ func (conn *Conn) recordConnectionMetrics() {
priority := conn.currentConnPriority
conn.mu.Unlock()
var connType metrics.ConnectionType
switch priority {
case conntype.Relay:
connType = metrics.ConnectionTypeRelay
default:
connType = metrics.ConnectionTypeICE
connType := metricsConnType(priority)
if connType == metrics.ConnectionTypeUnknown {
return
}
// Record metrics with timestamps - duration calculation happens in metrics package
@@ -1065,3 +1068,16 @@ func boolToConnStatus(connected bool) guard.ConnStatus {
}
return guard.ConnStatusDisconnected
}
func metricsConnType(priority conntype.ConnPriority) metrics.ConnectionType {
switch priority {
case conntype.Relay:
return metrics.ConnectionTypeRelay
case conntype.ICETurn:
return metrics.ConnectionTypeICETurn
case conntype.ICEP2P:
return metrics.ConnectionTypeICEP2P
default:
return metrics.ConnectionTypeUnknown
}
}
+32
View File
@@ -11,6 +11,8 @@ import (
"github.com/stretchr/testify/assert"
"github.com/netbirdio/netbird/client/iface"
"github.com/netbirdio/netbird/client/internal/metrics"
"github.com/netbirdio/netbird/client/internal/peer/conntype"
"github.com/netbirdio/netbird/client/internal/peer/dispatcher"
"github.com/netbirdio/netbird/client/internal/peer/guard"
"github.com/netbirdio/netbird/client/internal/peer/ice"
@@ -386,3 +388,33 @@ func TestConn_onWGDisconnected_NoEscalationWithoutRosenpass(t *testing.T) {
}
assert.Empty(t, disconnected, "escalation must be limited to rosenpass connections")
}
func TestMetricsConnType(t *testing.T) {
tests := []struct {
name string
priority conntype.ConnPriority
expected metrics.ConnectionType
}{
{"relay", conntype.Relay, metrics.ConnectionTypeRelay},
{"ice over turn is relayed, not p2p", conntype.ICETurn, metrics.ConnectionTypeICETurn},
{"direct p2p", conntype.ICEP2P, metrics.ConnectionTypeICEP2P},
{"unset priority is unknown, not p2p", conntype.None, metrics.ConnectionTypeUnknown},
{"unrecognised priority is unknown", conntype.ConnPriority(99), metrics.ConnectionTypeUnknown},
}
for _, tc := range tests {
t.Run(tc.name, func(t *testing.T) {
assert.Equal(t, tc.expected, metricsConnType(tc.priority))
})
}
}
func TestMetricsConnType_RelayedMatchesIsRelayed(t *testing.T) {
for _, priority := range []conntype.ConnPriority{conntype.None, conntype.Relay, conntype.ICETurn, conntype.ICEP2P} {
conn := &Conn{currentConnPriority: priority}
tag := metricsConnType(priority)
relayedTag := tag == metrics.ConnectionTypeRelay || tag == metrics.ConnectionTypeICETurn
assert.Equal(t, conn.isRelayed(), relayedTag,
"priority %s: isRelayed and the %q metric tag must agree", priority, tag)
}
}
+37 -5
View File
@@ -6,6 +6,8 @@ import (
"github.com/cenkalti/backoff/v4"
log "github.com/sirupsen/logrus"
"github.com/netbirdio/netbird/client/netstate"
)
// ConnStatus represents the connection state as seen by the guard.
@@ -31,20 +33,26 @@ type connStatusFunc func() ConnStatus
// - Relayed connection disconnected
// - ICE candidate changes
type Guard struct {
log *log.Entry
isConnectedOnAllWay connStatusFunc
timeout time.Duration
srWatcher *SRWatcher
log *log.Entry
isConnectedOnAllWay connStatusFunc
timeout time.Duration
srWatcher *SRWatcher
// netState gates reconnect attempts on OS-reported network availability;
// nil disables gating.
netState *netstate.State
relayedConnDisconnected chan struct{}
iCEConnDisconnected chan struct{}
}
func NewGuard(log *log.Entry, isConnectedFn connStatusFunc, timeout time.Duration, srWatcher *SRWatcher) *Guard {
// NewGuard creates a reconnection guard for a peer connection. A nil netState
// disables network availability gating.
func NewGuard(log *log.Entry, isConnectedFn connStatusFunc, timeout time.Duration, srWatcher *SRWatcher, netState *netstate.State) *Guard {
return &Guard{
log: log,
isConnectedOnAllWay: isConnectedFn,
timeout: timeout,
srWatcher: srWatcher,
netState: netState,
relayedConnDisconnected: make(chan struct{}, 1),
iCEConnDisconnected: make(chan struct{}, 1),
}
@@ -96,9 +104,16 @@ func (g *Guard) reconnectLoopWithRetry(ctx context.Context, callback func()) {
iceState := &iceRetryState{log: g.log}
defer iceState.reset()
netChanged := g.netState.Changed()
for {
select {
case <-tickerChannel:
// skip attempts while the OS reports no usable network; the
// netChanged case below resumes the loop once it returns
if !g.netState.IsOnline() {
continue
}
switch g.isConnectedOnAllWay() {
case ConnStatusConnected:
// all good, nothing to do
@@ -135,6 +150,23 @@ func (g *Guard) reconnectLoopWithRetry(ctx context.Context, callback func()) {
tickerChannel = ticker.C
iceState.reset()
case <-netChanged:
// Re-arm for the next transition before acting on this one.
netChanged = g.netState.Changed()
if !g.netState.IsOnline() {
continue
}
// Ticks skipped while offline drove the backoff towards its
// maximum without ever attempting, and left the ICE budget
// frozen — possibly in hourly mode. Recover on our own so the
// peer does not depend on a signal or relay event that never
// comes when both stayed up across the outage.
g.log.Debugf("network is back, reset reconnection ticker")
ticker.Stop()
ticker = g.newReconnectTicker(ctx)
tickerChannel = ticker.C
iceState.reset()
case <-ctx.Done():
g.log.Debugf("context is done, stop reconnect loop")
return
@@ -15,7 +15,7 @@ import (
func newTestGuard(status connStatusFunc) *Guard {
srw := NewSRWatcher(nil, nil, nil, ice.Config{})
return NewGuard(log.WithField("test", "guard"), status, 50*time.Millisecond, srw)
return NewGuard(log.WithField("test", "guard"), status, 50*time.Millisecond, srw, nil)
}
// countBackoffTickerGoroutines returns how many goroutines are currently sitting
@@ -0,0 +1,107 @@
package guard
import (
"context"
"sync/atomic"
"testing"
"time"
log "github.com/sirupsen/logrus"
"github.com/netbirdio/netbird/client/internal/peer/ice"
"github.com/netbirdio/netbird/client/netstate"
)
// newTestGuardWithNetState builds a guard with a realistic MaxInterval: the
// backoff must be able to grow well past the outage, as it does in production
// where the timeout is seconds to minutes.
func newTestGuardWithNetState(status connStatusFunc, netState *netstate.State) *Guard {
srw := NewSRWatcher(nil, nil, nil, ice.Config{})
return NewGuard(log.WithField("test", "guard"), status, 30*time.Second, srw, netState)
}
// TestGuard_RecoversAfterOfflineToOnline covers a peer that stays disconnected
// across a network outage while neither signal nor relay reports an event —
// both stayed up, as on a short airplane mode toggle over Wi-Fi.
//
// Every tick taken while offline is skipped, but it still advances the
// exponential backoff, so by the time the network returns the next tick can be
// tens of seconds away. Without an explicit reaction to the transition the
// peer waits out that interval for a recovery that could start immediately.
func TestGuard_RecoversAfterOfflineToOnline(t *testing.T) {
netState := netstate.New()
var attempts atomic.Int32
g := newTestGuardWithNetState(func() ConnStatus { return ConnStatusDisconnected }, netState)
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
// Start from the reconnect ticker (800ms initial interval), the state a
// peer is in after it loses its connection.
go g.Start(ctx, func() { attempts.Add(1) })
g.SetRelayedConnDisconnected()
// Let the backoff climb: 0.8s, 1.6s, 3.2s, 6.4s ... every tick is skipped
// while offline, but each one doubles the wait for the next.
netState.Set(false)
time.Sleep(8 * time.Second)
offlineAttempts := attempts.Load()
if offlineAttempts != 0 {
t.Fatalf("callback ran %d times while offline, want 0", offlineAttempts)
}
netState.Set(true)
// The next organic tick is now several seconds out, so anything within
// this window can only come from reacting to the transition itself.
pollCtx, stopPolling := context.WithTimeout(ctx, 2*time.Second)
defer stopPolling()
select {
case <-pollCtx.Done():
t.Fatal("peer was not retried within 2s of the network coming back, " +
"with neither a signal nor a relay event to fall back on")
case <-pollUntil(pollCtx, func() bool { return attempts.Load() > 0 }):
}
}
// TestGuard_OfflineTransitionDoesNotRetry checks the other direction: going
// offline must not itself trigger an attempt.
func TestGuard_OfflineTransitionDoesNotRetry(t *testing.T) {
netState := netstate.New()
var attempts atomic.Int32
g := newTestGuardWithNetState(func() ConnStatus { return ConnStatusDisconnected }, netState)
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
go g.Start(ctx, func() { attempts.Add(1) })
netState.Set(false)
time.Sleep(5 * time.Second)
if got := attempts.Load(); got != 0 {
t.Fatalf("callback ran %d times after going offline, want 0", got)
}
}
// pollUntil closes the returned channel once cond holds. It gives up when ctx
// is done, so the polling goroutine never outlives the test that started it.
func pollUntil(ctx context.Context, cond func() bool) <-chan struct{} {
done := make(chan struct{})
go func() {
for {
if cond() {
close(done)
return
}
select {
case <-ctx.Done():
return
case <-time.After(10 * time.Millisecond):
}
}
}()
return done
}
+38 -24
View File
@@ -81,14 +81,19 @@ type Handshaker struct {
func NewHandshaker(log *log.Entry, config ConnConfig, signaler *Signaler, ice *WorkerICE, relay *WorkerRelay, metricsStages *MetricsStages) *Handshaker {
h := &Handshaker{
log: log,
config: config,
signaler: signaler,
ice: ice,
relay: relay,
metricsStages: metricsStages,
remoteOffersCh: make(chan OfferAnswer),
remoteAnswerCh: make(chan OfferAnswer),
log: log,
config: config,
signaler: signaler,
ice: ice,
relay: relay,
metricsStages: metricsStages,
// Buffered by one so an offer or answer that arrives between Open launching
// the Listen goroutine and it reaching its receive is held rather than
// dropped. A peer activated by an incoming signal receives the remote's
// message in that window; an unbuffered channel skips it as "receiver not
// ready", and the connection cannot proceed until the remote re-sends.
remoteOffersCh: make(chan OfferAnswer, 1),
remoteAnswerCh: make(chan OfferAnswer, 1),
}
// assume remote supports ICE until we learn otherwise from received offers
h.remoteICESupported.Store(ice != nil)
@@ -162,29 +167,38 @@ func (h *Handshaker) SendOffer() error {
return h.sendOffer()
}
// OnRemoteOffer handles an offer from the remote peer and returns true if the message was accepted, false otherwise
// doesn't block, discards the message if connection wasn't ready
// OnRemoteOffer hands an offer to Listen without blocking, keeping only the most
// recent one if several arrive before Listen reads them.
func (h *Handshaker) OnRemoteOffer(offer OfferAnswer) {
select {
case h.remoteOffersCh <- offer:
return
default:
h.log.Warnf("skipping remote offer message because receiver not ready")
// connection might not be ready yet to receive so we ignore the message
return
}
enqueueLatest(h.remoteOffersCh, offer)
}
// OnRemoteAnswer handles an offer from the remote peer and returns true if the message was accepted, false otherwise
// doesn't block, discards the message if connection wasn't ready
// OnRemoteAnswer hands an answer to Listen without blocking, keeping only the most
// recent one if several arrive before Listen reads them.
func (h *Handshaker) OnRemoteAnswer(answer OfferAnswer) {
enqueueLatest(h.remoteAnswerCh, answer)
}
// enqueueLatest delivers msg on a one-slot channel without blocking. When the slot
// already holds an unread message the older one is discarded in favor of msg, so a
// message arriving before Listen starts reading is held rather than dropped, and
// the newest wins if several arrive first. Safe because there is a single producer
// (the engine loop): after draining the stale value the send always has room.
func enqueueLatest(ch chan OfferAnswer, msg OfferAnswer) {
select {
case h.remoteAnswerCh <- answer:
case ch <- msg:
return
default:
// connection might not be ready yet to receive so we ignore the message
h.log.Warnf("skipping remote answer message because receiver not ready")
return
}
select {
case <-ch:
default:
}
select {
case ch <- msg:
default:
}
}
+63
View File
@@ -0,0 +1,63 @@
package peer
import (
"testing"
"time"
log "github.com/sirupsen/logrus"
"github.com/stretchr/testify/assert"
)
func newTestHandshaker(t *testing.T) *Handshaker {
t.Helper()
// The tests exercise the answer path, whose Listen branch dispatches to the
// relay listener without sending an answer, so no signaler/ICE/relay is needed.
return NewHandshaker(log.WithField("test", t.Name()), ConnConfig{}, nil, nil, nil, nil)
}
// TestHandshakerHoldsSignalArrivingBeforeListen covers the case where a peer is
// activated by an incoming signal: the remote's offer/answer arrives in the same
// step that opens the connection, before the Listen loop starts reading. The
// message must be held rather than dropped, or the connection cannot proceed until
// the remote re-sends. This is the path taken when an eager peer connects to a
// lazily-managed one.
func TestHandshakerHoldsSignalArrivingBeforeListen(t *testing.T) {
h := newTestHandshaker(t)
processed := make(chan *OfferAnswer, 4)
h.AddRelayListener(func(o *OfferAnswer) { processed <- o })
// Delivered before Listen is reading, as when the peer is woken by the remote's
// signal and the message is delivered right after Open.
h.OnRemoteAnswer(OfferAnswer{WgListenPort: 51820})
go h.Listen(t.Context())
select {
case <-processed:
case <-time.After(2 * time.Second):
assert.Fail(t, "remote-answer dispatch: signal delivered before Listen was ready was dropped")
}
}
// TestHandshakerKeepsLatestSignalBeforeListen covers several signals arriving
// before Listen reads: the newest must win (matching the latest-offer contract),
// rather than the first being kept and later ones discarded.
func TestHandshakerKeepsLatestSignalBeforeListen(t *testing.T) {
h := newTestHandshaker(t)
processed := make(chan *OfferAnswer, 4)
h.AddRelayListener(func(o *OfferAnswer) { processed <- o })
h.OnRemoteAnswer(OfferAnswer{WgListenPort: 1111})
h.OnRemoteAnswer(OfferAnswer{WgListenPort: 2222})
go h.Listen(t.Context())
select {
case got := <-processed:
assert.Equal(t, 2222, got.WgListenPort, "remote-answer dispatch: the latest queued signal should be processed")
case <-time.After(2 * time.Second):
assert.Fail(t, "remote-answer dispatch: queued signal was dropped")
}
}
+29
View File
@@ -1,11 +1,40 @@
package peer
// ClientState identifies the client connection state delivered via
// Listener.OnStateChanged.
type ClientState int
// Client states. The numeric values cross the gomobile boundary (the mobile
// bindings re-export them as integer constants), so they are a wire format:
// append new states at the end, never reorder or insert.
const (
ClientStateDisconnected ClientState = iota
ClientStateConnected
ClientStateConnecting
ClientStateDisconnecting
// ClientStateNoNetwork is an overlay state: it is never stored as the
// last notification, only derived from ClientStateConnecting while the
// OS reports no usable network (see notifier.effectiveState).
ClientStateNoNetwork
)
// Listener is a callback type about the NetBird network connection state
type Listener interface {
// OnStateChanged reports every client state transition. New states are
// delivered only through this callback; the per-state callbacks below
// are kept for compatibility and will be removed once all consumers
// have migrated.
OnStateChanged(state ClientState)
// Deprecated: consume OnStateChanged instead.
OnConnected()
// Deprecated: consume OnStateChanged instead.
OnDisconnected()
// Deprecated: consume OnStateChanged instead.
OnConnecting()
// Deprecated: consume OnStateChanged instead.
OnDisconnecting()
OnAddressChanged(string, string)
OnPeersListChanged(int)
}
+81 -30
View File
@@ -4,31 +4,64 @@ import (
"sync"
)
const (
stateDisconnected = iota
stateConnected
stateConnecting
stateDisconnecting
)
type notifier struct {
// publishLock orders state publication: it is held across computing the
// effective state and handing it to the listener, so a transition cannot
// overtake a newer one and leave the listener on a stale state.
publishLock sync.Mutex
serverStateLock sync.Mutex
listenersLock sync.Mutex
listener Listener
currentClientState bool
lastNotification int
lastNotification ClientState
lastNumberOfPeers int
lastFqdnAddress string
lastIPAddress string
networkAvailable bool
}
func newNotifier() *notifier {
return &notifier{}
return &notifier{
networkAvailable: true,
}
}
// effectiveState maps the computed state to what listeners should see:
// while the OS reports no usable network, "Connecting" would be a lie —
// connection attempts are suspended — so it is reported as NoNetwork.
// Caller must hold serverStateLock.
func (n *notifier) effectiveState(state ClientState) ClientState {
if !n.networkAvailable && state == ClientStateConnecting {
return ClientStateNoNetwork
}
return state
}
// setNetworkAvailable records the OS network availability and re-notifies
// the listener when the flag flips the effective state (Connecting <->
// NoNetwork).
func (n *notifier) setNetworkAvailable(available bool) {
n.publishLock.Lock()
defer n.publishLock.Unlock()
n.serverStateLock.Lock()
if n.networkAvailable == available {
n.serverStateLock.Unlock()
return
}
previous := n.effectiveState(n.lastNotification)
n.networkAvailable = available
current := n.effectiveState(n.lastNotification)
n.serverStateLock.Unlock()
if previous != current {
n.notify(current)
}
}
func (n *notifier) setListener(listener Listener) {
n.serverStateLock.Lock()
lastNotification := n.lastNotification
lastNotification := n.effectiveState(n.lastNotification)
numOfPeers := n.lastNumberOfPeers
fqdnAddress := n.lastFqdnAddress
address := n.lastIPAddress
@@ -52,6 +85,9 @@ func (n *notifier) removeListener() {
}
func (n *notifier) updateServerStates(mgmState bool, signalState bool) {
n.publishLock.Lock()
defer n.publishLock.Unlock()
n.serverStateLock.Lock()
calculatedState := n.calculateState(mgmState, signalState)
@@ -61,43 +97,54 @@ func (n *notifier) updateServerStates(mgmState bool, signalState bool) {
}
n.lastNotification = calculatedState
effective := n.effectiveState(calculatedState)
n.serverStateLock.Unlock()
n.notify(calculatedState)
n.notify(effective)
}
func (n *notifier) clientStart() {
n.publishLock.Lock()
defer n.publishLock.Unlock()
n.serverStateLock.Lock()
n.currentClientState = true
n.lastNotification = stateConnecting
n.lastNotification = ClientStateConnecting
effective := n.effectiveState(ClientStateConnecting)
n.serverStateLock.Unlock()
n.notify(stateConnecting)
n.notify(effective)
}
func (n *notifier) clientStop() {
n.publishLock.Lock()
defer n.publishLock.Unlock()
n.serverStateLock.Lock()
n.currentClientState = false
n.lastNotification = stateDisconnected
n.lastNotification = ClientStateDisconnected
n.serverStateLock.Unlock()
n.notify(stateDisconnected)
n.notify(ClientStateDisconnected)
}
func (n *notifier) clientTearDown() {
n.publishLock.Lock()
defer n.publishLock.Unlock()
n.serverStateLock.Lock()
n.currentClientState = false
n.lastNotification = stateDisconnecting
n.lastNotification = ClientStateDisconnecting
n.serverStateLock.Unlock()
n.notify(stateDisconnecting)
n.notify(ClientStateDisconnecting)
}
func (n *notifier) isServerStateChanged(newState int) bool {
func (n *notifier) isServerStateChanged(newState ClientState) bool {
return n.lastNotification != newState
}
func (n *notifier) notify(state int) {
func (n *notifier) notify(state ClientState) {
n.listenersLock.Lock()
listener := n.listener
n.listenersLock.Unlock()
@@ -109,20 +156,20 @@ func (n *notifier) notify(state int) {
notifyListener(listener, state)
}
func (n *notifier) calculateState(managementConn, signalConn bool) int {
func (n *notifier) calculateState(managementConn, signalConn bool) ClientState {
if managementConn && signalConn {
return stateConnected
return ClientStateConnected
}
if !managementConn && !signalConn && !n.currentClientState {
return stateDisconnected
return ClientStateDisconnected
}
if n.lastNotification == stateDisconnecting {
return stateDisconnecting
if n.lastNotification == ClientStateDisconnecting {
return ClientStateDisconnecting
}
return stateConnecting
return ClientStateConnecting
}
func (n *notifier) peerListChanged(numOfPeers int) {
@@ -159,15 +206,19 @@ func (n *notifier) localAddressChanged(fqdn, address string) {
listener.OnAddressChanged(fqdn, address)
}
func notifyListener(l Listener, state int) {
func notifyListener(l Listener, state ClientState) {
// legacy per-state callbacks; NoNetwork is delivered only via
// OnStateChanged below
switch state {
case stateDisconnected:
case ClientStateDisconnected:
l.OnDisconnected()
case stateConnected:
case ClientStateConnected:
l.OnConnected()
case stateConnecting:
case ClientStateConnecting:
l.OnConnecting()
case stateDisconnecting:
case ClientStateDisconnecting:
l.OnDisconnecting()
}
l.OnStateChanged(state)
}
@@ -0,0 +1,108 @@
package peer
import (
"sync"
"testing"
"time"
)
type recordingListener struct {
mu sync.Mutex
states []ClientState
onState func(ClientState)
}
func (l *recordingListener) OnStateChanged(state ClientState) {
l.mu.Lock()
l.states = append(l.states, state)
hook := l.onState
l.mu.Unlock()
if hook != nil {
hook(state)
}
}
func (l *recordingListener) last() (ClientState, bool) {
l.mu.Lock()
defer l.mu.Unlock()
if len(l.states) == 0 {
return 0, false
}
return l.states[len(l.states)-1], true
}
func (l *recordingListener) snapshot() []ClientState {
l.mu.Lock()
defer l.mu.Unlock()
return append([]ClientState(nil), l.states...)
}
func (l *recordingListener) OnConnected() {}
func (l *recordingListener) OnDisconnected() {}
func (l *recordingListener) OnConnecting() {}
func (l *recordingListener) OnDisconnecting() {}
func (l *recordingListener) OnAddressChanged(string, string) {}
func (l *recordingListener) OnPeersListChanged(int) {}
// TestNotifier_ConcurrentAvailabilityFlipOrdersPublication holds the first
// transition inside the listener callback and flips availability again from
// another goroutine while it is parked. The second flip must not publish
// ahead of the one in flight, otherwise the listener ends up on a state the
// notifier already superseded.
func TestNotifier_ConcurrentAvailabilityFlipOrdersPublication(t *testing.T) {
n := newNotifier()
n.currentClientState = true
n.lastNotification = ClientStateConnecting
entered := make(chan struct{})
release := make(chan struct{})
l := &recordingListener{}
l.onState = func(state ClientState) {
if state != ClientStateNoNetwork {
return
}
l.mu.Lock()
l.onState = nil
l.mu.Unlock()
close(entered)
<-release
}
n.listener = l
var wg sync.WaitGroup
wg.Add(1)
go func() {
defer wg.Done()
n.setNetworkAvailable(false)
}()
<-entered
flipped := make(chan struct{})
go func() {
defer close(flipped)
n.setNetworkAvailable(true)
}()
select {
case <-flipped:
t.Fatal("the online transition published while the offline one was " +
"still in flight; publication is not serialized")
case <-time.After(200 * time.Millisecond):
}
close(release)
<-flipped
wg.Wait()
got, ok := l.last()
if !ok {
t.Fatal("listener never observed a state")
}
if got != ClientStateConnecting {
t.Fatalf("listener holds %v after the network came back, want Connecting; sequence: %v",
got, l.snapshot())
}
}
+15 -12
View File
@@ -6,29 +6,32 @@ import (
)
type mocListener struct {
lastState int
lastState ClientState
wg sync.WaitGroup
peersWg sync.WaitGroup
peers int
}
func (l *mocListener) OnConnected() {
l.lastState = stateConnected
l.lastState = ClientStateConnected
l.wg.Done()
}
func (l *mocListener) OnDisconnected() {
l.lastState = stateDisconnected
l.lastState = ClientStateDisconnected
l.wg.Done()
}
func (l *mocListener) OnConnecting() {
l.lastState = stateConnecting
l.lastState = ClientStateConnecting
l.wg.Done()
}
func (l *mocListener) OnDisconnecting() {
l.lastState = stateDisconnecting
l.lastState = ClientStateDisconnecting
l.wg.Done()
}
func (l *mocListener) OnStateChanged(state ClientState) {
}
func (l *mocListener) OnAddressChanged(host, addr string) {
}
@@ -57,15 +60,15 @@ func Test_notifier_serverState(t *testing.T) {
type scenario struct {
name string
expected int
expected ClientState
mgmState bool
signalState bool
}
scenarios := []scenario{
{"connected", stateConnected, true, true},
{"mgm down", stateConnecting, false, true},
{"signal down", stateConnecting, true, false},
{"disconnected", stateDisconnected, false, false},
{"connected", ClientStateConnected, true, true},
{"mgm down", ClientStateConnecting, false, true},
{"signal down", ClientStateConnecting, true, false},
{"disconnected", ClientStateDisconnected, false, false},
}
for _, tt := range scenarios {
@@ -85,7 +88,7 @@ func Test_notifier_SetListener(t *testing.T) {
listener.setPeersWaiter()
n := newNotifier()
n.lastNotification = stateConnecting
n.lastNotification = ClientStateConnecting
n.setListener(listener)
listener.wait()
listener.waitPeers()
@@ -99,7 +102,7 @@ func Test_notifier_RemoveListener(t *testing.T) {
listener.setWaiter()
listener.setPeersWaiter()
n := newNotifier()
n.lastNotification = stateConnecting
n.lastNotification = ClientStateConnecting
n.setListener(listener)
// setListener replays cached state on a goroutine; wait for both the state
// and peers callbacks to finish so we don't race on listener.peers.
+6
View File
@@ -1211,6 +1211,12 @@ func (d *Status) ClientTeardown() {
d.notifyStateChange()
}
// SetNetworkAvailable records the OS-reported network availability; while
// unavailable, listeners see NoNetwork instead of Connecting.
func (d *Status) SetNetworkAvailable(available bool) {
d.notifier.setNetworkAvailable(available)
}
// SetConnectionListener set a listener to the notifier
func (d *Status) SetConnectionListener(listener Listener) {
d.notifier.setListener(listener)
+16 -5
View File
@@ -255,8 +255,8 @@ func (w *WorkerICE) connect(ctx context.Context, agent *icemaker.ThreadSafeAgent
return
}
w.log.Debugf("turn agent dial")
remoteConn, err := w.turnAgentDial(ctx, agent, remoteOfferAnswer)
w.log.Debugf("agent dial")
remoteConn, err := w.agentDial(ctx, agent, remoteOfferAnswer)
if err != nil {
w.log.Debugf("failed to dial the remote peer: %s", err)
w.closeAgent(agent, w.agentDialerCancel)
@@ -389,6 +389,17 @@ func (w *WorkerICE) injectPortForwardedCandidate(srflxCandidate ice.Candidate) {
return
}
// A forwarded candidate only makes sense for an IPv4 mapping, which
// translates a port on the gateway's address. An IPv6 pinhole translates
// nothing: it unblocks the address ICE already gathers as a host candidate,
// so there is no second address to advertise. Injecting one here would also
// paste an IPv6 address onto whichever server-reflexive candidate arrived
// first, which is usually IPv4.
if mapping.ExternalIP != nil && mapping.ExternalIP.To4() == nil {
w.log.Debugf("skipping port-forwarded candidate: %s mapping is IPv6-only", mapping.NATType)
return
}
w.muxAgent.Lock()
if w.portForwardAttempted {
w.muxAgent.Unlock()
@@ -517,8 +528,8 @@ func (w *WorkerICE) onConnectionStateChange(agent *icemaker.ThreadSafeAgent, dia
w.logSuccessfulPaths(agent)
return
case ice.ConnectionStateFailed, ice.ConnectionStateDisconnected, ice.ConnectionStateClosed:
// ice.ConnectionStateClosed happens when we recreate the agent. For the P2P to TURN switch important to
// notify the conn.onICEStateDisconnected changes to update the current used priority
// ice.ConnectionStateClosed happens when we recreate the agent. The P2P to relay switch requires
// notifying conn.onICEStateDisconnected so it can update the currently used priority.
sessionChanged := w.closeAgent(agent, dialerCancel)
@@ -532,7 +543,7 @@ func (w *WorkerICE) onConnectionStateChange(agent *icemaker.ThreadSafeAgent, dia
}
}
func (w *WorkerICE) turnAgentDial(ctx context.Context, agent *icemaker.ThreadSafeAgent, remoteOfferAnswer *OfferAnswer) (*ice.Conn, error) {
func (w *WorkerICE) agentDial(ctx context.Context, agent *icemaker.ThreadSafeAgent, remoteOfferAnswer *OfferAnswer) (*ice.Conn, error) {
if isController(w.config) {
return agent.Dial(ctx, remoteOfferAnswer.IceCredentials.UFrag, remoteOfferAnswer.IceCredentials.Pwd)
} else {