[client] Remove loop after route calculation (#2856)

- ICE do not trigger disconnect callbacks if the stated did not change
- Fix route calculation callback loop
- Move route state updates into protected scope by mutex
- Do not calculate routes in case of peer.Open() and peer.Close()
This commit is contained in:
Zoltan Papp
2024-11-11 10:53:57 +01:00
committed by GitHub
parent 08b6e9d647
commit b4d7605147
5 changed files with 114 additions and 85 deletions
+53 -35
View File
@@ -237,10 +237,6 @@ func (d *Status) UpdatePeerState(receivedState State) error {
peerState.IP = receivedState.IP
}
if receivedState.GetRoutes() != nil {
peerState.SetRoutes(receivedState.GetRoutes())
}
skipNotification := shouldSkipNotify(receivedState.ConnStatus, peerState)
if receivedState.ConnStatus != peerState.ConnStatus {
@@ -261,12 +257,40 @@ func (d *Status) UpdatePeerState(receivedState State) error {
return nil
}
ch, found := d.changeNotify[receivedState.PubKey]
if found && ch != nil {
close(ch)
d.changeNotify[receivedState.PubKey] = nil
d.notifyPeerListChanged()
return nil
}
func (d *Status) AddPeerStateRoute(peer string, route string) error {
d.mux.Lock()
defer d.mux.Unlock()
peerState, ok := d.peers[peer]
if !ok {
return errors.New("peer doesn't exist")
}
peerState.AddRoute(route)
d.peers[peer] = peerState
// todo: consider to make sense of this notification or not
d.notifyPeerListChanged()
return nil
}
func (d *Status) RemovePeerStateRoute(peer string, route string) error {
d.mux.Lock()
defer d.mux.Unlock()
peerState, ok := d.peers[peer]
if !ok {
return errors.New("peer doesn't exist")
}
peerState.DeleteRoute(route)
d.peers[peer] = peerState
// todo: consider to make sense of this notification or not
d.notifyPeerListChanged()
return nil
}
@@ -301,12 +325,7 @@ func (d *Status) UpdatePeerICEState(receivedState State) error {
return nil
}
ch, found := d.changeNotify[receivedState.PubKey]
if found && ch != nil {
close(ch)
d.changeNotify[receivedState.PubKey] = nil
}
d.notifyPeerStateChangeListeners(receivedState.PubKey)
d.notifyPeerListChanged()
return nil
}
@@ -334,12 +353,7 @@ func (d *Status) UpdatePeerRelayedState(receivedState State) error {
return nil
}
ch, found := d.changeNotify[receivedState.PubKey]
if found && ch != nil {
close(ch)
d.changeNotify[receivedState.PubKey] = nil
}
d.notifyPeerStateChangeListeners(receivedState.PubKey)
d.notifyPeerListChanged()
return nil
}
@@ -366,12 +380,7 @@ func (d *Status) UpdatePeerRelayedStateToDisconnected(receivedState State) error
return nil
}
ch, found := d.changeNotify[receivedState.PubKey]
if found && ch != nil {
close(ch)
d.changeNotify[receivedState.PubKey] = nil
}
d.notifyPeerStateChangeListeners(receivedState.PubKey)
d.notifyPeerListChanged()
return nil
}
@@ -401,12 +410,7 @@ func (d *Status) UpdatePeerICEStateToDisconnected(receivedState State) error {
return nil
}
ch, found := d.changeNotify[receivedState.PubKey]
if found && ch != nil {
close(ch)
d.changeNotify[receivedState.PubKey] = nil
}
d.notifyPeerStateChangeListeners(receivedState.PubKey)
d.notifyPeerListChanged()
return nil
}
@@ -477,11 +481,14 @@ func (d *Status) FinishPeerListModifications() {
func (d *Status) GetPeerStateChangeNotifier(peer string) <-chan struct{} {
d.mux.Lock()
defer d.mux.Unlock()
ch, found := d.changeNotify[peer]
if !found || ch == nil {
ch = make(chan struct{})
d.changeNotify[peer] = ch
if found {
return ch
}
ch = make(chan struct{})
d.changeNotify[peer] = ch
return ch
}
@@ -755,6 +762,17 @@ func (d *Status) onConnectionChanged() {
d.notifier.updateServerStates(d.managementState, d.signalState)
}
// notifyPeerStateChangeListeners notifies route manager about the change in peer state
func (d *Status) notifyPeerStateChangeListeners(peerID string) {
ch, found := d.changeNotify[peerID]
if !found {
return
}
close(ch)
delete(d.changeNotify, peerID)
}
func (d *Status) notifyPeerListChanged() {
d.notifier.peerListChanged(d.numOfPeers())
}
+1 -1
View File
@@ -93,7 +93,7 @@ func TestGetPeerStateChangeNotifierLogic(t *testing.T) {
peerState.IP = ip
err := status.UpdatePeerState(peerState)
err := status.UpdatePeerRelayedStateToDisconnected(peerState)
assert.NoError(t, err, "shouldn't return error")
select {
+27 -11
View File
@@ -57,6 +57,9 @@ type WorkerICE struct {
localUfrag string
localPwd string
// we record the last known state of the ICE agent to avoid duplicate on disconnected events
lastKnownState ice.ConnectionState
}
func NewWorkerICE(ctx context.Context, log *log.Entry, config ConnConfig, signaler *Signaler, ifaceDiscover stdnet.ExternalIFaceDiscover, statusRecorder *Status, hasRelayOnLocally bool, callBacks WorkerICECallbacks) (*WorkerICE, error) {
@@ -194,8 +197,7 @@ func (w *WorkerICE) Close() {
return
}
err := w.agent.Close()
if err != nil {
if err := w.agent.Close(); err != nil {
w.log.Warnf("failed to close ICE agent: %s", err)
}
}
@@ -215,15 +217,18 @@ func (w *WorkerICE) reCreateAgent(agentCancel context.CancelFunc, candidates []i
err = agent.OnConnectionStateChange(func(state ice.ConnectionState) {
w.log.Debugf("ICE ConnectionState has changed to %s", state.String())
if state == ice.ConnectionStateFailed || state == ice.ConnectionStateDisconnected {
w.conn.OnStatusChanged(StatusDisconnected)
w.muxAgent.Lock()
agentCancel()
_ = agent.Close()
w.agent = nil
w.muxAgent.Unlock()
switch state {
case ice.ConnectionStateConnected:
w.lastKnownState = ice.ConnectionStateConnected
return
case ice.ConnectionStateFailed, ice.ConnectionStateDisconnected:
if w.lastKnownState != ice.ConnectionStateDisconnected {
w.lastKnownState = ice.ConnectionStateDisconnected
w.conn.OnStatusChanged(StatusDisconnected)
}
w.closeAgent(agentCancel)
default:
return
}
})
if err != nil {
@@ -249,6 +254,17 @@ func (w *WorkerICE) reCreateAgent(agentCancel context.CancelFunc, candidates []i
return agent, nil
}
func (w *WorkerICE) closeAgent(cancel context.CancelFunc) {
w.muxAgent.Lock()
defer w.muxAgent.Unlock()
cancel()
if err := w.agent.Close(); err != nil {
w.log.Warnf("failed to close ICE agent: %s", err)
}
w.agent = nil
}
func (w *WorkerICE) punchRemoteWGPort(pair *ice.CandidatePair, remoteWgPort int) {
// wait local endpoint configuration
time.Sleep(time.Second)