mirror of
https://github.com/netbirdio/netbird.git
synced 2026-09-17 04:09:07 +02:00
Merge branch 'main' into file-share
This commit is contained in:
+120
-17
@@ -95,6 +95,13 @@ const (
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// exec, os.Stat); without this bound a single stuck call freezes handleSync, and
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// thus syncMsgMux, for as long as the call hangs (observed multi-minute freezes).
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systemInfoTimeout = 15 * time.Second
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// dnsForwarderStopTimeout bounds how long stopping the DNS forwarder waits
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// for the queries still in flight. One waiting on an unresponsive upstream
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// would otherwise hold the stop for the whole upstream timeout, and the
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// stop runs with syncMsgMux held. The sockets are closed either way, so
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// giving up costs a query that was already failing.
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dnsForwarderStopTimeout = 2 * time.Second
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)
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var ErrResetConnection = fmt.Errorf("reset connection")
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@@ -264,6 +271,8 @@ type Engine struct {
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// checks are the client-applied posture checks that need to be evaluated on the client
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checks []*mgmProto.Checks
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infoSource system.InfoSource
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relayManager *relayClient.Manager
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stateManager *statemanager.Manager
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portForwardManager *portforward.Manager
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@@ -327,6 +336,10 @@ type localIpUpdater interface {
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UpdateLocalIPs() error
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}
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// overlayRebind rebuilds one subsystem's sockets on the current interface. The
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// error it returns names its own subsystem, since the caller can only log it.
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type overlayRebind func() error
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// NewEngine creates a new Connection Engine with probes attached
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func NewEngine(
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clientCtx context.Context,
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@@ -754,6 +767,11 @@ func (e *Engine) initFirewall() error {
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return fmt.Errorf("set firewall: %w", err)
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}
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// TODO: the firewall backends dedup filter rules by content, so a
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// management route ACL with identical content would collapse onto the
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// untracked drop rules installed here, and a later management delete
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// could remove them. Needs backend refcounting or per-consumer key
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// namespacing.
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if e.config.BlockLANAccess {
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e.blockLanAccess()
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}
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@@ -766,14 +784,14 @@ func (e *Engine) initFirewall() error {
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port := firewallManager.Port{Values: []uint16{uint16(rosenpassPort)}}
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// IPv4-only: rosenpass peers connect via AllowedIps[0] which is always v4.
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if _, err := e.firewall.AddPeerFiltering(
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if _, err := e.firewall.AddFilterRule(
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nil,
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net.IP{0, 0, 0, 0},
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[]netip.Prefix{netip.PrefixFrom(netip.IPv4Unspecified(), 0)},
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firewallManager.Network{},
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firewallManager.ProtocolUDP,
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nil,
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&port,
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firewallManager.ActionAccept,
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"",
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); err != nil {
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log.Errorf("failed to allow rosenpass interface traffic: %v", err)
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return nil
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@@ -823,7 +841,7 @@ func (e *Engine) blockLanAccess() {
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if network.Addr().Is6() {
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source = v6
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}
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if _, err := e.firewall.AddRouteFiltering(
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if _, err := e.firewall.AddFilterRule(
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nil,
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[]netip.Prefix{source},
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firewallManager.Network{Prefix: network},
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@@ -1234,9 +1252,7 @@ func (e *Engine) updateChecksIfNew(checks []*mgmProto.Checks) error {
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if isChecksEqual(e.checks, checks) {
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return nil
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}
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e.checks = checks
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info, ok := system.GetInfoWithChecksTimeout(e.ctx, systemInfoTimeout, checks, e.overlayAddresses()...)
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info, ok := e.infoSource.Refresh(e.ctx, systemInfoTimeout, checks, e.overlayAddresses()...)
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if !ok {
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// Gathering timed out; skip the meta sync this cycle rather than blocking the
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// sync loop (and syncMsgMux) on a stuck system call. A later sync will retry.
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@@ -1247,6 +1263,7 @@ func (e *Engine) updateChecksIfNew(checks []*mgmProto.Checks) error {
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if err := e.mgmClient.SyncMeta(info); err != nil {
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return fmt.Errorf("could not sync meta: error %s", err)
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}
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e.checks = checks
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return nil
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}
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@@ -1273,6 +1290,28 @@ func (e *Engine) applyInfoFlags(info *system.Info) {
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)
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}
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func (e *Engine) currentSystemInfo(ctx context.Context) *system.Info {
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info := e.infoSource.Current(ctx, e.overlayAddresses()...)
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e.applyInfoFlags(info)
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return info
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}
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// syncInfoFunc returns the info callback for the management sync stream. The
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// first connect sends the info refreshed right before it instead of gathering
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// again; every reconnect gathers a fresh one. The stream retry loop calls the
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// callback sequentially, so the handoff needs no synchronization.
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func (e *Engine) syncInfoFunc(refreshed *system.Info) func(ctx context.Context) *system.Info {
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return func(ctx context.Context) *system.Info {
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if refreshed == nil {
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return e.currentSystemInfo(ctx)
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}
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info := refreshed
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refreshed = nil
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e.applyInfoFlags(info)
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return info
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}
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}
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// overlayAddresses returns our own WireGuard overlay address (v4 and v6) so it
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// can be excluded from the reported network addresses; the interface coming and
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// going otherwise churns the peer meta on the management server.
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@@ -1468,15 +1507,11 @@ func (e *Engine) receiveManagementEvents() {
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e.shutdownWg.Add(1)
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go func() {
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defer e.shutdownWg.Done()
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info, ok := system.GetInfoWithChecksTimeout(e.ctx, systemInfoTimeout, e.checks, e.overlayAddresses()...)
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info, ok := e.infoSource.Refresh(e.ctx, systemInfoTimeout, e.checks, e.overlayAddresses()...)
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if !ok {
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// Gathering timed out; connect the stream with base info so management
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// connectivity still comes up rather than blocking here.
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info = system.GetInfo(e.ctx)
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log.Warnf("posture checks not refreshed before the sync connect, sending the previous results")
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}
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e.applyInfoFlags(info)
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err := e.mgmClient.Sync(e.ctx, info, e.handleSync)
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err := e.mgmClient.Sync(e.ctx, e.syncInfoFunc(info), e.handleSync)
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if err != nil {
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// happens if management is unavailable for a long time.
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// We want to cancel the operation of the whole client
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@@ -2514,7 +2549,68 @@ func (e *Engine) RenewTun(fd int) error {
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return err
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}
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e.restartFileDrop()
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e.rebindOverlayListeners()
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return nil
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}
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// rebindOverlayListeners gives the servers that listen on an overlay address
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// sockets on the interface as it is now.
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//
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// A socket belongs to the interface generation it was created on. Renewing the
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// TUN builds a new interface and moves the overlay addresses to it, which
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// leaves the old sockets in LISTEN with the uspfilter still logging packets
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// arriving for them, while every accept fails with EINVAL for the life of the
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// socket: from the outside the server looks alive and answers nothing. On
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// Android this happens during a normal startup, where the first TUN is
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// established before the routes are known and replaced once they arrive.
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//
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// Rebinding costs whatever those sockets were carrying, which the renewal has
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// already broken. Errors are logged rather than returned: the renewal itself
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// succeeded, and failing it would hand the caller a working interface and an
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// error.
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func (e *Engine) rebindOverlayListeners() {
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e.syncMsgMux.Lock()
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defer e.syncMsgMux.Unlock()
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for _, rebind := range e.overlayRebinds() {
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if err := rebind(); err != nil {
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log.Errorf("after TUN renewal: %v", err)
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}
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}
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}
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// overlayRebinds is every subsystem of this engine that holds sockets bound to
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// an overlay address, and how to rebuild each one's.
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//
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// A subsystem that starts listening on an overlay address belongs in this list.
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// Leaving it out costs nothing that review would notice and produces a listener
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// that stays in LISTEN, is logged as receiving packets, and refuses every
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// connection for the life of the process.
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func (e *Engine) overlayRebinds() []overlayRebind {
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return []overlayRebind{
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e.restartSSHListeners,
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e.restartDNSForwarder,
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e.restartFileDrop,
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}
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}
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// restartDNSForwarder rebuilds the DNS forwarder serving the same domains.
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// No-op when it is not running. See Engine.rebindOverlayListeners.
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func (e *Engine) restartDNSForwarder() error {
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if e.dnsForwardMgr == nil {
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return nil
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}
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// Read from the forwarder before it goes away, so the replacement serves
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// the domains in force now rather than a copy kept somewhere else.
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entries := e.dnsForwardMgr.Domains()
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e.stopDNSForwarder()
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// Both halves log their own failures, so the only thing left to report is
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// the outcome: a start that failed left the manager nil, and the forwarder
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// is now down rather than merely rebound.
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e.startDNSForwarder(entries)
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if e.dnsForwardMgr == nil {
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return errors.New("rebind DNS forwarder: it did not come back up")
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}
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return nil
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}
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@@ -2561,7 +2657,14 @@ func (e *Engine) stopDNSForwarder() {
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return
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}
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if err := e.dnsForwardMgr.Stop(context.Background()); err != nil {
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// Bounded because the shutdown waits for queries still in flight, and one
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// waiting on an unresponsive upstream holds it for as long as that lookup
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// is allowed to take. This runs with syncMsgMux held, so that wait is one
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// the whole engine spends.
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ctx, cancel := context.WithTimeout(context.Background(), dnsForwarderStopTimeout)
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defer cancel()
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if err := e.dnsForwardMgr.Stop(ctx); err != nil {
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log.Errorf("failed to stop DNS forward: %v", err)
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}
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@@ -2676,7 +2779,7 @@ func (e *Engine) updateForwardRules(rules []*mgmProto.ForwardingRule) ([]firewal
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var merr *multierror.Error
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forwardingRules := make([]firewallManager.ForwardRule, 0, len(rules))
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for _, rule := range rules {
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proto, err := convertToFirewallProtocol(rule.GetProtocol())
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proto, err := acl.ConvertToFirewallProtocol(rule.GetProtocol())
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if err != nil {
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merr = multierror.Append(merr, fmt.Errorf("failed to convert protocol '%s': %w", rule.GetProtocol(), err))
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continue
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