[client/ui] Honour DEV=true in windows:build:console for DevTools

windows:build:console fixed -tags production, which disables the
WebKit/WebView2 DevTools inspector — so there was no way to get a
console-attached Windows binary with the frontend JS console reachable.
Mirror build:native's DEV handling: DEV=true drops the production tag
while keeping the console subsystem (no -H windowsgui).
This commit is contained in:
Zoltán Papp
2026-06-04 13:21:41 +02:00
parent 94065a8058
commit 93e068f753
2 changed files with 12 additions and 3 deletions
+10 -3
View File
@@ -41,6 +41,11 @@ tasks:
Cross-compile from Linux works the same way:
CGO_ENABLED=1 task windows:build:console
Pass DEV=true to drop the `production` build tag so the WebKit/WebView2
DevTools inspector (right-click → Inspect, or F12) stays enabled and the
frontend JS console is reachable — same DEV handling as windows:build:
CGO_ENABLED=1 task windows:build:console DEV=true
deps:
- task: common:go:mod:tidy
- task: common:build:frontend
@@ -61,9 +66,11 @@ tasks:
- cmd: rm -f *.syso
platforms: [linux, darwin]
vars:
# Identical to build:native's flags except no -H windowsgui, so the
# binary attaches to the launching console.
BUILD_FLAGS: '-tags production{{if .EXTRA_TAGS}},{{.EXTRA_TAGS}}{{end}} -trimpath -ldflags="-w -s"'
# Identical to build:native's flags (including DEV handling) except no
# -H windowsgui, so the binary attaches to the launching console. With
# DEV=true the `production` tag is dropped, keeping the WebKit/WebView2
# DevTools inspector enabled so the frontend JS console is reachable.
BUILD_FLAGS: '{{if eq .DEV "true"}}{{if .EXTRA_TAGS}}-tags {{.EXTRA_TAGS}} {{end}}-gcflags=all="-l"{{else}}-tags production{{if .EXTRA_TAGS}},{{.EXTRA_TAGS}}{{end}} -trimpath -ldflags="-w -s"{{end}}'
CGO_ENABLED: '{{.CGO_ENABLED | default "0"}}'
CC: '{{.CC | default "x86_64-w64-mingw32-gcc"}}'
env: